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Kisuke's Techniques[2nd List]
2 posters
Page 1 of 1
Kisuke's Techniques[2nd List]
Name: Molten Shift
Range: Far
Dice Usage: Special
Attack Power:
N/A
Warrior affinity: Energy
Elemental Affinity: Fire/Earth
Benefits: Supplementary
Description: Kisuke merges his Fire and Earth elements together and slams his fist or feet down onto the ground in order to create a powerful impact in the area around. The impact is capable of shifting the area around Kisuke into a molten wasteland filled with lava flows and rocks flowing down them. This field change is extremely drastic as it makes the land seem almost like the inside of a volcano. Kisuke can change the field back as he pleases although the likeliness of this happening isn't very high.
Name: Fist of Mars
Range: Far
Dice Usage: Attack
Attack Power: 500
Warrior affinity: Energy
Elemental Affinity: Wind/Fire/lightning
Benefits: N/A
Description: Kisuke runs at a high speed using his wind element and his lightning element. As he runs, he fires a high amount of fire from the palms of his hands while containing them with his wind energy. As he approaches the target, he pushes all of the force, energy, and speed contained in the fire at the opponent causing a massive blow worthy of the name Fist of Mars. The flames used in this is nearly white hot and the impact will cause smoke to loom around for a while although the smoke is not thick and can be seen through with little effort.
Name: Dragon's Flame Breath
Range: Close
Dice Usage: Attack
Attack Power: 350
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: N/A
Description: A low level attack with good attack power that Kisuke uses. When his hands are tied up or his arms cannot be used, he will switch to this technique. He can also use this technique to attack multiple opponents since it lasts fairly longer than his other attacks.
Name: Black Mist Mimicry
Range: Close, Mid-Ranged
Dice Usage: Evade
Attack Power: N/A
Warrior affinity: Spellcaster/Energy
Elemental Affinity: Water, Darkness/Shadow, Fire
Benefits: N/A
Description: Kisuke uses this technique to mimic the pitch black darkness that there was when he was training on Black Mist Peak. Combining water with fire and then with his darkness element, he will create a quick mist in the area that will allow him to increase the chances of him evading a technique. When he uses this technique, his evade dice is increased by 1.
Name: Aqua-Wall
Range: Close
Dice Usage: Defense
Attack Power:
N/A
Warrior affinity: Energy
Elemental Affinity: Water
Benefits: N/A
Description: Kisuke quickly pulls some water from the air causing the air around him to be somewhat dry for the moment. He uses this water to create a shield for himself to defend against enemy attacks. The amount of water he can use can range from a little to a lot but that all depends on what he is defending against. He can change the density of the water as well allowing him to defend against heavier objects as well lighter objects.
Name: Lightning Cannon
Range: Far
Dice Usage: Special
Attack Power: 300
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Offensive
Description: Kisuke will use his hands to form a circle made of lightning. He will then punch the center of the circle to fire a long streak of lightning at the enemy. The lightning is able to pierce through defenses and its speed makes it great against evaders. When this technique is used, the opponent's evade or defense dice is decreased by 2.
Name: Strike of paralysis
Range: Close
Dice Usage: Special
Attack Power: 25
Warrior affinity: Spellcaster
Elemental Affinity: Lightning
Benefits: Offensive/Supplementary
Description: Using his spellcaster skills and his lightning element, Kisuke will cover his hand in a magical charge that can inflict slight damage and partially paralyze the opponent on contact. This technique requires Kisuke to touch his opponent with his own two hands meaning that he needs to get close to the enemy. If the attack succeeds, the opponent's attack and evade rolls will be reduced by half for 10 turns.
Name: Zetsubou no Storm
Range: Far
Dice Usage: Special
Attack Power:
N/A
Warrior affinity: Spellcaster/Energy
Elemental Affinity: Lightning/Wind/Water
Benefits: Supplementary
Description: Combining the elements of Lightning, Water, and Wind, Kisuke will make his own thunderstorm above in the sky and cause heavy lightning to strike as well as a heavy downpour and powerful winds. This technique allows Kisuke's water, lightning, and wind attacks to gain a roll of 3 in battle. This technique is risky however, since the opponent's water, lightning, and wind techniques get the dice boost as well. This technique lasts an amount of turns equal to the number Kisuke rolled for this technique.
Name: Aerial Collision
Range: Far
Dice Usage: Special
Attack Power: 400
Warrior affinity: Spellcaster, Energy
Elemental Affinity: Wind
Benefits: Offensive
Description: Kisuke create a sphere of wind around his body and then launches himself into the air. He will then propel himself into the opponent at a high speed using his wind power. This technique has a downside to it. If Kisuke's roll is at least double opponent's roll, this attack is doubled in attack power. If it is lower, Kisuke loses 400. If the opponent's roll is at least double, Kisuke loses double the original Attack Power.
Name: Aero Null
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: Wind
Benefits: Supplementary
Description: A simple yet useful technique attack that will keep both Kisuke and his opponent from using defense techniques and counterattacks. This can be helpful in situations where that may be all the opponent has but Kisuke may hurt his own chance to do something at the right time.
Range: Far
Dice Usage: Special
Attack Power:
N/A
Warrior affinity: Energy
Elemental Affinity: Fire/Earth
Benefits: Supplementary
Description: Kisuke merges his Fire and Earth elements together and slams his fist or feet down onto the ground in order to create a powerful impact in the area around. The impact is capable of shifting the area around Kisuke into a molten wasteland filled with lava flows and rocks flowing down them. This field change is extremely drastic as it makes the land seem almost like the inside of a volcano. Kisuke can change the field back as he pleases although the likeliness of this happening isn't very high.
Name: Fist of Mars
Range: Far
Dice Usage: Attack
Attack Power: 500
Warrior affinity: Energy
Elemental Affinity: Wind/Fire/lightning
Benefits: N/A
Description: Kisuke runs at a high speed using his wind element and his lightning element. As he runs, he fires a high amount of fire from the palms of his hands while containing them with his wind energy. As he approaches the target, he pushes all of the force, energy, and speed contained in the fire at the opponent causing a massive blow worthy of the name Fist of Mars. The flames used in this is nearly white hot and the impact will cause smoke to loom around for a while although the smoke is not thick and can be seen through with little effort.
Name: Dragon's Flame Breath
Range: Close
Dice Usage: Attack
Attack Power: 350
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: N/A
Description: A low level attack with good attack power that Kisuke uses. When his hands are tied up or his arms cannot be used, he will switch to this technique. He can also use this technique to attack multiple opponents since it lasts fairly longer than his other attacks.
Name: Black Mist Mimicry
Range: Close, Mid-Ranged
Dice Usage: Evade
Attack Power: N/A
Warrior affinity: Spellcaster/Energy
Elemental Affinity: Water, Darkness/Shadow, Fire
Benefits: N/A
Description: Kisuke uses this technique to mimic the pitch black darkness that there was when he was training on Black Mist Peak. Combining water with fire and then with his darkness element, he will create a quick mist in the area that will allow him to increase the chances of him evading a technique. When he uses this technique, his evade dice is increased by 1.
Name: Aqua-Wall
Range: Close
Dice Usage: Defense
Attack Power:
N/A
Warrior affinity: Energy
Elemental Affinity: Water
Benefits: N/A
Description: Kisuke quickly pulls some water from the air causing the air around him to be somewhat dry for the moment. He uses this water to create a shield for himself to defend against enemy attacks. The amount of water he can use can range from a little to a lot but that all depends on what he is defending against. He can change the density of the water as well allowing him to defend against heavier objects as well lighter objects.
Name: Lightning Cannon
Range: Far
Dice Usage: Special
Attack Power: 300
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Offensive
Description: Kisuke will use his hands to form a circle made of lightning. He will then punch the center of the circle to fire a long streak of lightning at the enemy. The lightning is able to pierce through defenses and its speed makes it great against evaders. When this technique is used, the opponent's evade or defense dice is decreased by 2.
Name: Strike of paralysis
Range: Close
Dice Usage: Special
Attack Power: 25
Warrior affinity: Spellcaster
Elemental Affinity: Lightning
Benefits: Offensive/Supplementary
Description: Using his spellcaster skills and his lightning element, Kisuke will cover his hand in a magical charge that can inflict slight damage and partially paralyze the opponent on contact. This technique requires Kisuke to touch his opponent with his own two hands meaning that he needs to get close to the enemy. If the attack succeeds, the opponent's attack and evade rolls will be reduced by half for 10 turns.
Name: Zetsubou no Storm
Range: Far
Dice Usage: Special
Attack Power:
N/A
Warrior affinity: Spellcaster/Energy
Elemental Affinity: Lightning/Wind/Water
Benefits: Supplementary
Description: Combining the elements of Lightning, Water, and Wind, Kisuke will make his own thunderstorm above in the sky and cause heavy lightning to strike as well as a heavy downpour and powerful winds. This technique allows Kisuke's water, lightning, and wind attacks to gain a roll of 3 in battle. This technique is risky however, since the opponent's water, lightning, and wind techniques get the dice boost as well. This technique lasts an amount of turns equal to the number Kisuke rolled for this technique.
Name: Aerial Collision
Range: Far
Dice Usage: Special
Attack Power: 400
Warrior affinity: Spellcaster, Energy
Elemental Affinity: Wind
Benefits: Offensive
Description: Kisuke create a sphere of wind around his body and then launches himself into the air. He will then propel himself into the opponent at a high speed using his wind power. This technique has a downside to it. If Kisuke's roll is at least double opponent's roll, this attack is doubled in attack power. If it is lower, Kisuke loses 400. If the opponent's roll is at least double, Kisuke loses double the original Attack Power.
Name: Aero Null
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: Wind
Benefits: Supplementary
Description: A simple yet useful technique attack that will keep both Kisuke and his opponent from using defense techniques and counterattacks. This can be helpful in situations where that may be all the opponent has but Kisuke may hurt his own chance to do something at the right time.
Last edited by Kisuke on August 8th 2008, 5:32 pm; edited 2 times in total
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Kisuke's Techniques[2nd List]
quick comment, on Dragon's Flame what are you doing, are you breathing the fire? You didn't say what the attack really was.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Kisuke's Techniques[2nd List]
I just finished and edited it
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Kisuke's Techniques[2nd List]
List complete.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Kisuke's Techniques[2nd List]
everything seems to be fine, i'm a bit iffy on strike of paralysis, but approved^^.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
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