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Kisuke's Techniques [List 1]
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Kisuke's Techniques [List 1]
[Shadow/Darkness Techniques]
Name: Mind Reader's Grasp
Range: Close, Mid-ranged, and Far
Dice Usage: N/A
Attack Power: N/A
Tsukara Value: N/A
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness
Benefit: N/A
Description: This technique is used out of battles during general RPs and not in battles. Kisuke is enabled to read the minds of those that he looks at in the eyes. This is helpful when he needs to learn information about
something. The opponent feels no pain and most people don't know that
Kisuke even has this ability so most people won't even notice if he is
reading their minds unless he makes reference to it somehow. This is one of Kisuke's techniques that he uses with his command over the dark arts, a type of spellcasting that he has had years to master.
Name: Beckoning into The Cursed Shadows
Range: Close
Dice Usage: Special
Attack Power: 175
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness
Benefit: Offensive
Description: Kisuke's mind illusion technique. A quickly used and tricky technique, Kisuke looks into his opponent's eyes and by doing so, he has the ability to control what they see. Once used, the user is blinded to the
real world and instead sees shadow circling him and visions of ghosts and demons. Also, if Kisuke knows any information about a person's past, he may attempt to use that information to his advantage by showing them horrible visions of it.Upon activation, the affected loses 175 HP. The technique lasts for 5 turns with 1 turn being each of Kisuke's turns. Also, because Kisuke controls what they see for the moment, all of the opponent's evade dice in which this technique has afflicted will decrease by 3 in amount. Also, the person afflicted will lose 100 HP each turn.
Name: Dark Force Push
Range: Mid-Range
Dice Usage: Attack
Attack Power: 300
Tsukara Value: 150
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness
Benefit: N/A
Description: By combining his spellcaster abilities with his darkness, Kisuke can attack things from a distance by simply thrusting his hand forward. This attack is tricky as it causes a powerful attack but it isn't
easily detected. A main detector of this attack is Kisuke's hand movement. That will allow the person to determine whether the attack is
the Dark Force Push. A thrust equally as powerful as this attack is needed for this move to be effective.
Name: Blessing of the Dark Ones
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 450
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness/Shadow
Benefit: Supplementary
Description: An act of charity by Kisuke to himself or another of his choice. He releases a bit of Shadow energy from his body and manifests it as a physical orb which contains what looks like black and cloudy poison. This cloudy and poison looking substance is actually healthy, and by shoving it into the heart area of someone (friend or foe), Kisuke is able to heal the afflicted, restoring 300 of their HP. Kisuke can use this from long distances by effectively tossing it at someone with high speeds.
Name: Dark Aura
Range: Mid-Ranged, Far
Dice Usage: Counterattack
Attack Power: Double the original attack
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Shadow/Darkness
Benefit: N/A
Description: Placing both hands outwards, Kisuke forms a barrier in the shape of his body that appears to others as a mere mist-bearing glow. The form taken barrier quickly blocks incoming attacks, physical, indirect, or even elemental, and Kisuke fires the aura at his opponent, adding his own little push to the technique, thus doubling the power that the barrier (aura) absorbed.
Name: Shadow Submergence
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: Half of the remaining
Warrior Affinity: Spellcaster
Elemental Affinity: Shadow/Darkness
Benefit: N/A
Description: Forcing the shadow Tsukara into his feet for seconds at a time, Kisuke actually rips a hole in the ground for himself, allowing him to fall into the shadows and traps within them as though they were seperate planes, the sub-surface so to speak. While there, he uses his fastest speed to escape from battle. He generally uses this when in danger. Being underground, its hard to detect him, but since he needs to run for a few seconds to open the shadows beneath him, it is possible for him to be targeted. When using this technique, Kisuke's Escape Dice increases by 2.
Name: Darkness Burst
Range: Close
Dice Usage: Attack
Attack Power: 90
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: Shadow/Darkness
Benefit: N/A
Description: Gathering the element of darkenss into either his hands or mouth, Kisuke forms a scattering burst of darkness at his opponent. The darkness appears like a short distanced scattering of gray spikes. This attack can be made from either Kisuke's mouth or Kisuke's hands due to his great control of his element and his Tsukara from years of experience. This technique is often used as a trap or as a pity attack depending on the situation and the circumstances.
Name: Death God of the Darkness
Range: Close-Far
Dice Usage: Special
Attack Power: 150x
Tsukara Value: 700
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness/Shadow
Benefit: Offensive
Description: This ability calls for the physical manifestation of a shadow. It is activated by Kisuke saying the phrase "Come forth" or from him pulling the shadow's itself or pulling the shadows off of himself. By doing this, up to three Shinigami Shadows are formed, that look like physical humanoid shadows are bear pitch black and shadowy scythes. These Shinigami Shadows attack in groups to hurt their opponent. They work best when an opponent attempts to counterattack them or defend against them. Whenever a counterattack or defense dice is used against them, the lower dice roll is best. If Kisuke's roll amount is lower, the opponent receives damage equal to this technique's attack power multiplied by the amount the opponent rolled. If Kisuke's roll was higher, the opponent's technique works instead of this technique. This technique is very devastating to the opponent, and the best method for them is to simply take the attack without defending or attempting to counter.
Name: Extended Shadow Control
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 490
Warrior Affinity: Spellcaster/Ninja
Elemental Affinity: Darkness/Shadow
Benefit: Supplementary
Description: Clapping his hands together first and then slamming shadow covered fists into the ground, Kisuke forms an array of shadows that take form above ground from his own shadow and rotates around him lin the shape of multiple tentacles. This technique allows all of his Shadow techniques to gain 6 dice amounts when used. This technique lasts for 6 turns and must be reactivated once the 6th turn is complete.
Name: Shadow Defense
Range: Close
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 100
Warrior Affinity: Ninja
Elemental Affinity: Shadow/Darkness
Benefit: N/A
Description: Kisuke can make a defense of shadow by swaying his hand or hands where he wants to defend. A small portion of his shadow element is emitted each time this is used. For a quick defense, a little bit of focus is needed. For a durable shield that remains longer, more focus is required and this also requires extended movement from Kisuke's hands which many leave him open to another attack in some situations. The shadow defense itself looks like a thin or thick stream that is slightly transparent and black in color.
Name: Shadow Shockwave
Range: Far
Dice Usage: Attack
Attack Power: 230
Tsukara Value: 180
Warrior Affinity: Ninja
Elemental Affinity: Shadow/Darkness
Benefit: N/A
Description: This technique can make a large shockwave from the shadows. The shockwave loses momentum as it hits objects. It is visibly seen and looks almost like a pitch black lightning bolt traveling along the ground vibrating in and out of the surface. Instead of completely stopping when it hits something, it continues to move and vibrate until the energy it was made from dies down and completely nullifies, although whenever it hits something, it loses speed.
[Earth Techniques]
Name: Earth Pillar
Range: Far
Dice Usage: Attack
Attack Power: 540
Tsukara Value: 300
Warrior Affinity: Ninja
Elemental Affinity: Earth
Benefit: N/A
Description: By stomping his feet, Kisuke can make a pillar of Earth appear from the ground. The pillar can be made sharp when it emerges to become a lethal attack. The pillars are large and appear under the enemy or enemies. More then one pillar can emerge at the same time as long as Earth is present. The earth does not have to be visible though. Up to three pillars can rise at the same time.
Name: Human Earth Drill
Range: Far
Dice Usage: Attack
Attack Power: 400
Tsukara Value: 200
Warrior Affinity: Ninja
Elemental Affinity: Earth
Benefit: N/A
Description: Kisuke starts by smashing his hands into the ground, placing them beneath the surface. He will then run forward while leaning his body towards his opponent, increasing his speed seconds at a time. As he runs, the ground builds up around his arms and begins to take the shape of a rock drill. Kisuke will then leap high into the air, aiming to crash down into the opponent. As he jumps, he spins his Tsukara around his arms to make the rock drills spin rapidly, allowing them to drill through powerful walls and basic structures.
Name: Clay Armor
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 450
Warrior Affinity: Spellcaster
Elemental Affinity: Earth
Benefit: Defensive
Description: This is armor formed initially by molding Earth into spiked armor that fits around Kisuke's entire body, leaving only his eyes revealed. It is then enhanced by Kisuke's spellcaster abilities to become a reversal armor. Usually, armor protects against weak attacks and can take the brunt of some strong attacks until an attack too powerful pierces it. This armor is different as it actually defends against even the most powerful attacks but crumbles against weaker attacks. This technique allows Kisuke to defend himself against any techniques with an attack power greater than 100 without the regardless of the dice amount. Anything with a lower attack power can automatically hurt him regardless of the dice amount of the opponent and it will do double to Kisuke. This armor lasts for 5 turns after activation.
Name: Demonic Temple of the Earth
Range: Close, Mid-ranged, and Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 800
Warrior Affinity: Spellcaster
Elemental Affinity: Earth
Benefit: Supplementary
Description: Using his excellent control of Earth, Kisuke has learned how to manipulate other solid surfaces and encase them with Earth. By touching a solid surface with his hands or feet, Kisuke will make Earth cover the surface. This technique has multiple uses. One of these uses is that it allows Kisuke to perform many of his Earth type moves. After its activation, this technique increases the dice amount of any Earth Attributed technique by 5. This is one of Kisuke's techniques that ultimately changes the field and the surroundings to suit himself.
[Water Techniques]
Name: Water Stride
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 500
Warrior Affinity: Ninja
Elemental Affinity: Water
Benefit: Supplementary
Description: Kisuke will dive into water, merging with it on contact. The merging of the water isn't a complete fusion, but merely a slight combination of his body and the water. While in this form, all of his lightning techniques increase by 3 dice and his evade techniques increase by 4. Lightning techniques do triple their original damage making this technique a risky move. While in this form, Kisuke can also walk on the surface of the water and when people strike him, physical attacks (like a punch or kick) strikes him (if successful) but moves through his body.
Name: Aquatic Biding
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Ninja
Elemental Affinity: Water
Benefit: Supplementary, Defensive
Description: Kisuke uses his Tsukara to form two plates of water in both hands to block incoming attacks. The plates deliver the power of the attack into Kisuke's body. For the next attack that Kisuke uses, the attack power of his first attack will be increased by the attack power of every technique that Kisuke managed to defend against with this technique before using an attack (Special or normal).
Name: Mind Reader's Grasp
Range: Close, Mid-ranged, and Far
Dice Usage: N/A
Attack Power: N/A
Tsukara Value: N/A
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness
Benefit: N/A
Description: This technique is used out of battles during general RPs and not in battles. Kisuke is enabled to read the minds of those that he looks at in the eyes. This is helpful when he needs to learn information about
something. The opponent feels no pain and most people don't know that
Kisuke even has this ability so most people won't even notice if he is
reading their minds unless he makes reference to it somehow. This is one of Kisuke's techniques that he uses with his command over the dark arts, a type of spellcasting that he has had years to master.
Name: Beckoning into The Cursed Shadows
Range: Close
Dice Usage: Special
Attack Power: 175
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness
Benefit: Offensive
Description: Kisuke's mind illusion technique. A quickly used and tricky technique, Kisuke looks into his opponent's eyes and by doing so, he has the ability to control what they see. Once used, the user is blinded to the
real world and instead sees shadow circling him and visions of ghosts and demons. Also, if Kisuke knows any information about a person's past, he may attempt to use that information to his advantage by showing them horrible visions of it.Upon activation, the affected loses 175 HP. The technique lasts for 5 turns with 1 turn being each of Kisuke's turns. Also, because Kisuke controls what they see for the moment, all of the opponent's evade dice in which this technique has afflicted will decrease by 3 in amount. Also, the person afflicted will lose 100 HP each turn.
Name: Dark Force Push
Range: Mid-Range
Dice Usage: Attack
Attack Power: 300
Tsukara Value: 150
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness
Benefit: N/A
Description: By combining his spellcaster abilities with his darkness, Kisuke can attack things from a distance by simply thrusting his hand forward. This attack is tricky as it causes a powerful attack but it isn't
easily detected. A main detector of this attack is Kisuke's hand movement. That will allow the person to determine whether the attack is
the Dark Force Push. A thrust equally as powerful as this attack is needed for this move to be effective.
Name: Blessing of the Dark Ones
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 450
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness/Shadow
Benefit: Supplementary
Description: An act of charity by Kisuke to himself or another of his choice. He releases a bit of Shadow energy from his body and manifests it as a physical orb which contains what looks like black and cloudy poison. This cloudy and poison looking substance is actually healthy, and by shoving it into the heart area of someone (friend or foe), Kisuke is able to heal the afflicted, restoring 300 of their HP. Kisuke can use this from long distances by effectively tossing it at someone with high speeds.
Name: Dark Aura
Range: Mid-Ranged, Far
Dice Usage: Counterattack
Attack Power: Double the original attack
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Shadow/Darkness
Benefit: N/A
Description: Placing both hands outwards, Kisuke forms a barrier in the shape of his body that appears to others as a mere mist-bearing glow. The form taken barrier quickly blocks incoming attacks, physical, indirect, or even elemental, and Kisuke fires the aura at his opponent, adding his own little push to the technique, thus doubling the power that the barrier (aura) absorbed.
Name: Shadow Submergence
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: Half of the remaining
Warrior Affinity: Spellcaster
Elemental Affinity: Shadow/Darkness
Benefit: N/A
Description: Forcing the shadow Tsukara into his feet for seconds at a time, Kisuke actually rips a hole in the ground for himself, allowing him to fall into the shadows and traps within them as though they were seperate planes, the sub-surface so to speak. While there, he uses his fastest speed to escape from battle. He generally uses this when in danger. Being underground, its hard to detect him, but since he needs to run for a few seconds to open the shadows beneath him, it is possible for him to be targeted. When using this technique, Kisuke's Escape Dice increases by 2.
Name: Darkness Burst
Range: Close
Dice Usage: Attack
Attack Power: 90
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: Shadow/Darkness
Benefit: N/A
Description: Gathering the element of darkenss into either his hands or mouth, Kisuke forms a scattering burst of darkness at his opponent. The darkness appears like a short distanced scattering of gray spikes. This attack can be made from either Kisuke's mouth or Kisuke's hands due to his great control of his element and his Tsukara from years of experience. This technique is often used as a trap or as a pity attack depending on the situation and the circumstances.
Name: Death God of the Darkness
Range: Close-Far
Dice Usage: Special
Attack Power: 150x
Tsukara Value: 700
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness/Shadow
Benefit: Offensive
Description: This ability calls for the physical manifestation of a shadow. It is activated by Kisuke saying the phrase "Come forth" or from him pulling the shadow's itself or pulling the shadows off of himself. By doing this, up to three Shinigami Shadows are formed, that look like physical humanoid shadows are bear pitch black and shadowy scythes. These Shinigami Shadows attack in groups to hurt their opponent. They work best when an opponent attempts to counterattack them or defend against them. Whenever a counterattack or defense dice is used against them, the lower dice roll is best. If Kisuke's roll amount is lower, the opponent receives damage equal to this technique's attack power multiplied by the amount the opponent rolled. If Kisuke's roll was higher, the opponent's technique works instead of this technique. This technique is very devastating to the opponent, and the best method for them is to simply take the attack without defending or attempting to counter.
Name: Extended Shadow Control
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 490
Warrior Affinity: Spellcaster/Ninja
Elemental Affinity: Darkness/Shadow
Benefit: Supplementary
Description: Clapping his hands together first and then slamming shadow covered fists into the ground, Kisuke forms an array of shadows that take form above ground from his own shadow and rotates around him lin the shape of multiple tentacles. This technique allows all of his Shadow techniques to gain 6 dice amounts when used. This technique lasts for 6 turns and must be reactivated once the 6th turn is complete.
Name: Shadow Defense
Range: Close
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 100
Warrior Affinity: Ninja
Elemental Affinity: Shadow/Darkness
Benefit: N/A
Description: Kisuke can make a defense of shadow by swaying his hand or hands where he wants to defend. A small portion of his shadow element is emitted each time this is used. For a quick defense, a little bit of focus is needed. For a durable shield that remains longer, more focus is required and this also requires extended movement from Kisuke's hands which many leave him open to another attack in some situations. The shadow defense itself looks like a thin or thick stream that is slightly transparent and black in color.
Name: Shadow Shockwave
Range: Far
Dice Usage: Attack
Attack Power: 230
Tsukara Value: 180
Warrior Affinity: Ninja
Elemental Affinity: Shadow/Darkness
Benefit: N/A
Description: This technique can make a large shockwave from the shadows. The shockwave loses momentum as it hits objects. It is visibly seen and looks almost like a pitch black lightning bolt traveling along the ground vibrating in and out of the surface. Instead of completely stopping when it hits something, it continues to move and vibrate until the energy it was made from dies down and completely nullifies, although whenever it hits something, it loses speed.
[Earth Techniques]
Name: Earth Pillar
Range: Far
Dice Usage: Attack
Attack Power: 540
Tsukara Value: 300
Warrior Affinity: Ninja
Elemental Affinity: Earth
Benefit: N/A
Description: By stomping his feet, Kisuke can make a pillar of Earth appear from the ground. The pillar can be made sharp when it emerges to become a lethal attack. The pillars are large and appear under the enemy or enemies. More then one pillar can emerge at the same time as long as Earth is present. The earth does not have to be visible though. Up to three pillars can rise at the same time.
Name: Human Earth Drill
Range: Far
Dice Usage: Attack
Attack Power: 400
Tsukara Value: 200
Warrior Affinity: Ninja
Elemental Affinity: Earth
Benefit: N/A
Description: Kisuke starts by smashing his hands into the ground, placing them beneath the surface. He will then run forward while leaning his body towards his opponent, increasing his speed seconds at a time. As he runs, the ground builds up around his arms and begins to take the shape of a rock drill. Kisuke will then leap high into the air, aiming to crash down into the opponent. As he jumps, he spins his Tsukara around his arms to make the rock drills spin rapidly, allowing them to drill through powerful walls and basic structures.
Name: Clay Armor
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 450
Warrior Affinity: Spellcaster
Elemental Affinity: Earth
Benefit: Defensive
Description: This is armor formed initially by molding Earth into spiked armor that fits around Kisuke's entire body, leaving only his eyes revealed. It is then enhanced by Kisuke's spellcaster abilities to become a reversal armor. Usually, armor protects against weak attacks and can take the brunt of some strong attacks until an attack too powerful pierces it. This armor is different as it actually defends against even the most powerful attacks but crumbles against weaker attacks. This technique allows Kisuke to defend himself against any techniques with an attack power greater than 100 without the regardless of the dice amount. Anything with a lower attack power can automatically hurt him regardless of the dice amount of the opponent and it will do double to Kisuke. This armor lasts for 5 turns after activation.
Name: Demonic Temple of the Earth
Range: Close, Mid-ranged, and Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 800
Warrior Affinity: Spellcaster
Elemental Affinity: Earth
Benefit: Supplementary
Description: Using his excellent control of Earth, Kisuke has learned how to manipulate other solid surfaces and encase them with Earth. By touching a solid surface with his hands or feet, Kisuke will make Earth cover the surface. This technique has multiple uses. One of these uses is that it allows Kisuke to perform many of his Earth type moves. After its activation, this technique increases the dice amount of any Earth Attributed technique by 5. This is one of Kisuke's techniques that ultimately changes the field and the surroundings to suit himself.
[Water Techniques]
Name: Water Stride
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 500
Warrior Affinity: Ninja
Elemental Affinity: Water
Benefit: Supplementary
Description: Kisuke will dive into water, merging with it on contact. The merging of the water isn't a complete fusion, but merely a slight combination of his body and the water. While in this form, all of his lightning techniques increase by 3 dice and his evade techniques increase by 4. Lightning techniques do triple their original damage making this technique a risky move. While in this form, Kisuke can also walk on the surface of the water and when people strike him, physical attacks (like a punch or kick) strikes him (if successful) but moves through his body.
Name: Aquatic Biding
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Ninja
Elemental Affinity: Water
Benefit: Supplementary, Defensive
Description: Kisuke uses his Tsukara to form two plates of water in both hands to block incoming attacks. The plates deliver the power of the attack into Kisuke's body. For the next attack that Kisuke uses, the attack power of his first attack will be increased by the attack power of every technique that Kisuke managed to defend against with this technique before using an attack (Special or normal).
Last edited by Kisuke on February 1st 2009, 9:06 pm; edited 4 times in total
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Kisuke's Techniques [List 1]
6 elements 0_0
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Kisuke's Techniques [List 1]
Finished. This list contains the Darkness, Earth, and Water elements.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Kisuke's Techniques [List 1]
Approved. I only ask that you fix some of the descriptions so that they aren't so awkward looking.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
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