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Arashi's Abilities (Post Time Skip)
2 posters
Page 1 of 1
Arashi's Abilities (Post Time Skip)
Name: Infinite Atmosphere: Silent Abyss
Effect: This is one of Arashi's original abilities that has been modified as time progressed. The main idea behind this ability is Arashi using his power over darkness to blanket the opponent in a deep darkness, causing the person to be forced into a state of confusion for three turns. During the three turns the opponent has a 50% chance of landing an attack on anyone, and a 50% chance of missing the attack. The ability halves the dice roll of Special and Attack dice.
Activation Cost: 200 Tsukara
Cost: 100 Tsukara
Name: Infinite Atmosphere: Double Accel
Effect: By using a great amount of tsukara, Arashi is able to use this energy to increase his speed, and his comrades' speed in battle. With this ability, all gravity techniques, Arashi's and comrades, using a special or attack dice, gain a fifty damage boost, plus that dice, special or attack, gain 1 additional point. This ability can only be used four time per RP and when Thanatos has taken his Death Penalty form.
Activation Cost: Thanatos must be in Death Penalty form
Cost: 200 Tsukara per Activation
Name: Devil Trigger
Effect: Arashi is known to have tricks up his sleeve when his health becomes low. This ability allows Arashi to unleash his full power when he feels overpowered by his opponent. During a battle, whenever Arashi takes 450 or more damage from a technique, Devil Trigger comes into play. Arashi now takes the form of Thanatos (seen here: Link ), which allows Arashi to gain access to two techniques which can only be used in this form.
Activation Cost: Arashi must be hit with an opponent's technique that does 450 or damage.
Cost: 0 Tsukara
Name: Nightmare Drive
Effect: Arashi has the ability to drain the tsukara of others in order to replenish his own health or tsukara. With this ability, Arashi takes either 100 health or 100 tsukara of the opponent in order to replenish 50 health or 50 tsukara of his own. This ability can be used, also, in Devil Trigger mode which replenishes 100 health or 100 tsukara, or it can be used in his normal state. This ability cannot be blocked by any defensive techniques or abilities. This ability remains in effect as long as Arashi stays in his normal mode or Devil Trigger mode.
Activation Cost: Arashi must be in Devil Trigger mode to replenish 100 tsukara or health, and Arashi must be in a Normal mode, meaning, he cant have any status effects.
Cost: 300 Tsukara
Effect: This is one of Arashi's original abilities that has been modified as time progressed. The main idea behind this ability is Arashi using his power over darkness to blanket the opponent in a deep darkness, causing the person to be forced into a state of confusion for three turns. During the three turns the opponent has a 50% chance of landing an attack on anyone, and a 50% chance of missing the attack. The ability halves the dice roll of Special and Attack dice.
Activation Cost: 200 Tsukara
Cost: 100 Tsukara
Name: Infinite Atmosphere: Double Accel
Effect: By using a great amount of tsukara, Arashi is able to use this energy to increase his speed, and his comrades' speed in battle. With this ability, all gravity techniques, Arashi's and comrades, using a special or attack dice, gain a fifty damage boost, plus that dice, special or attack, gain 1 additional point. This ability can only be used four time per RP and when Thanatos has taken his Death Penalty form.
Activation Cost: Thanatos must be in Death Penalty form
Cost: 200 Tsukara per Activation
Name: Devil Trigger
Effect: Arashi is known to have tricks up his sleeve when his health becomes low. This ability allows Arashi to unleash his full power when he feels overpowered by his opponent. During a battle, whenever Arashi takes 450 or more damage from a technique, Devil Trigger comes into play. Arashi now takes the form of Thanatos (seen here: Link ), which allows Arashi to gain access to two techniques which can only be used in this form.
Activation Cost: Arashi must be hit with an opponent's technique that does 450 or damage.
Cost: 0 Tsukara
Name: Nightmare Drive
Effect: Arashi has the ability to drain the tsukara of others in order to replenish his own health or tsukara. With this ability, Arashi takes either 100 health or 100 tsukara of the opponent in order to replenish 50 health or 50 tsukara of his own. This ability can be used, also, in Devil Trigger mode which replenishes 100 health or 100 tsukara, or it can be used in his normal state. This ability cannot be blocked by any defensive techniques or abilities. This ability remains in effect as long as Arashi stays in his normal mode or Devil Trigger mode.
Activation Cost: Arashi must be in Devil Trigger mode to replenish 100 tsukara or health, and Arashi must be in a Normal mode, meaning, he cant have any status effects.
Cost: 300 Tsukara
Last edited by _[Spitfire]_ on April 30th 2011, 12:22 am; edited 1 time in total
_[Spitfire]_- Suzaku Elite
-
Number of posts : 114
Age : 28
Location : Riding the Silent Wind
Occupation : Assassin
Interests : Not Interested
The BattleField
Health Points:
(4092/4500)
Tsukara-Skill Points:
(3205/3900)
Experience Points :
(100/100)
_[Spitfire]_- Suzaku Elite
-
Number of posts : 114
Age : 28
Location : Riding the Silent Wind
Occupation : Assassin
Interests : Not Interested
The BattleField
Health Points:
(4092/4500)
Tsukara-Skill Points:
(3205/3900)
Experience Points :
(100/100)
Re: Arashi's Abilities (Post Time Skip)
For the first one, I assume the ability basically halves the dice of the opponent's Attack and assumably Special and Counter dice. First, I think this is better suited as a Special/Supplement technique instead of an ability. Also, this ability will need an activation cost since it isn't really being triggered by anything that specific and since it has a duration.
And for Nightmare Drive, I assume this ability stays in effect as long as Arashi is in the proper form. I would just say to specifically state that it remains in effect while in the proper form so that it doesn't require any dice. If you do edit it this way, you can make it so that Arashi only needs to pay the tsukara once, during the moment this ability comes into effect.
And for Nightmare Drive, I assume this ability stays in effect as long as Arashi is in the proper form. I would just say to specifically state that it remains in effect while in the proper form so that it doesn't require any dice. If you do edit it this way, you can make it so that Arashi only needs to pay the tsukara once, during the moment this ability comes into effect.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 31
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
_[Spitfire]_- Suzaku Elite
-
Number of posts : 114
Age : 28
Location : Riding the Silent Wind
Occupation : Assassin
Interests : Not Interested
The BattleField
Health Points:
(4092/4500)
Tsukara-Skill Points:
(3205/3900)
Experience Points :
(100/100)
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November 6th 2011, 8:28 pm by Serio Katsuya
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