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Nejisuke Shoujouhi's Techniques
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Nejisuke Shoujouhi's Techniques
Name: Lightning Damage
Range: NA
Dice Usage: NA
Attack Power: 50 on the next turn of the opponent
Warrior Affinity: Energy
Elemental Affinity: Lightning
Benefits: NA
Description: This is the extra damage that is given to the opponent from certain lightning attacks, due to the effects of the lightning element. In a battle sense, this would be the electricity coursing through the body, and the burns from the wounded area. This is only in effect on moves specified with lightning damage in their attack power. Not all lightning techniques carry with them lightning damage. This extra damage can be stopped by the use of a healing technique.
Name: Lightning Clones
Range: Far
Dice Usage: Special, Attack
Attack Power: 100 plus lightning damage
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Supplementary
Description: Nejisuke forms a clone of lightning which can be used as a double for him to take an attack, or physicaly attack for him. If any attack strikes them they will imidietly dissrupt and be gone. When they do get dissrupted they will explode with a shock of electricity to anyone nearby. This will give the damage of lightning damage. If they do take an attack for Nejisuke, then when they explode, Nejisuke will recieve half damage. The clones themselves can only do physical attacks. A clone can be dissrupted by receiving 150dmg, or by blocking a blow that would normaly hit Nejisuke. Nejisuke can only make 3 clones in a battle.
Name: Lightning Animals
Range: Far
Dice Usage: Special, Attack
Attack Power: 200 plus lightning damage
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Supplementary
Description: Nejisuke can form any animal out of lightning. Only he, or someone who he has allowed, can touch them or attach anything to them. If they touch anyone else the person will be shocked with lightning damage. They can spit lightning or shoot lightning depending on the animal formed. Nejisuke can allways change the animal which he formed to another one at no cost to himself. It only costs a special dice to originaly make it. Nejisuke can only make one animal per battle, but they can not be dissrupted.
Name: Lightning Cannon
Range: Close
Dice Usage: Attack, Counter Attack
Attack Power: 150
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: NA
Description: Nejisuke will charge lightning energy around his body, and then let it all loose in a dome blast of energy about 20 meters wide that sends any opponent nearby flying back, and damaging them at the same time. This can also be used as a counter to block solid elemental or physical attacks heading at him by repeling them back at the opponent. Solid elements are earth, metal, plant, ice, and any other elements given a solid physical form ex: if someone sent an attack of solidified fire. This can also counter the shadow/darkness element because of their aversion to light which lightning gives off. Normal counterattacking rules apply.
Name: Rain of Death
Range: Far
Dice Usage: Special
Attack Power: NA
Warrior affinity: Ninja
Elemental Affinity: Lightning
Benefits: Supplementary
Description: Nejisuke will do a large serries of hand signs, and a lightning apt thunderstorm will come in over the area specified. In side closed spaces, a thin cloud layer or large cloud layer(depending on the size of the enclosed space) will form on the ceiling, allowing Nejisuke to still perform moves that require Rain of Death to have allready been activated such as ball lightning.
Name: Ball Lightning
Range: Mid Ranged
Dice Usage: Special then Attack for each time used
Attack Power: 290 plus lightning damage
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Supplementary
Description: This technique can only be performed after Rain of Death. Nejisuke Shoujouhi will raise his left hand(the one without Uzu Shoujouhi on it) into the air. A bolt of lightnig will flash down from the clouds and will strike the hand. Nothing will happen for a second, then static charges start to leap around the hand, and then in a large flash of energy a large ball of lightning about 1 1/2ft in diameter surrounds the hand. Nejisuke can either punch the opponent with this, or he can fire it off, and it will be attached by a chain of lightning that comes out of the palm of his hand, so it can be drawn back to the hand, or swung around. The ball of lightning will stay until Nejisuke gets rid of it.
Name: Shockwave
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 150
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: NA
Description: Nejisuke slams either his hand or his blade into the ground and sends a shock all through it. Lightning will stream through the bodies of anyone touching the ground temporarily screwing with molecules, and since it is traveling through the ground blocking and counter attacking isn't possible, but evading is. This is one of Nejisuke's favorite techniques, because of it being so hard to not get injured by.
Name: Strike Down
Range: Far
Dice Usage: Attack
Attack Power: 290
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: NA
Description: This move can only be performed by nejisuke if there is a storm there, or if nejisuke has performed rain of death. This move causes huge lightning bolts that will go through most things to seek the apponents energy at it's source and if it strikes it will inflict massive damage, and will cause partial paralysis, making it so the opponent can't dodge for the next two of their posts. This move can not be dodged, only blocked.
Name: Catch
Range: Close
Dice Usage: Special
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: NA
Benefits: Supplementary, Defensive
Description: Nejisuke will 'catch' any elemental attack, of his elements(fire and lightning....for now), sent by an oppoenent. He will catch it with the Uzu Shoujouhi glove thingy, and will absorb the energy from it. In a battle sense he will restore dice with this. Whatever the first number on the attack power of the attack is, Nejisuke will be able to restore that many dice. ex: if the attack that he caugth had a damage of 530, he can restore 5 of any dice, or a combo of such, to his dice amount. Such as restoring 3 attack dice, 1 special dice, and 1 counterattack dice. This move can only be performed twice in a battle, wether it be successful or not.
Name: Prediction
Range: Far
Dice Usage: Special
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Supplementary
Description: Nejisuke uses this move for a variety of things. This move is lasting and doesn't cost any energy whatsoever since all it is is sensing. Nejisuke senses the electrical pulses going through the body of a person telling it's limbs and organs what to do. This allows him to know what the other person is doing no matter what and allows him to get through physical onslaughts easily. It also allows him to know weather the person he is fighting is a clone or not. In a non RP sense, his evade dice roll on evading attacks go up by one after initializing this technique.
Name: Overcharge
Range: NA
Dice Usage: Special
Attack Power: all attacks do double the damage
Warrior affinity: Energy
Elemental Affinity: NA
Benefits: Offensive, Supplementary
Description: Nejisuke Shoujouhi will concentrate on boosting all of his energy beyond his normal abbilities. His eyes will glow an extremely bright yellow, and all of his attacks will be doing double the previous damage. This requires one special dice to start and it will wear off after 5 of Nejisuke's posts. In RP time this would last about 1 minute. After this is over Nejisuke runs out of the ability to attack for a post.
Name: Elementalist
Range: NA
Dice Usage: Evade
Attack Power: 50
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: defensive
Description: This is an ability only possible to those of the elementalist humanists. This allows them through training to covert their body temporarily into one of their four elements(lightning, fire, earth, water) but Nejisuke has only unlocked his lightning and fire elements, so he can only convert his body into these two types. He can use this to evade attacks, because everything will go right through him. Also, if someone does a physical attack at him while he is made of lightning, they will recieve damage on contact thanks to the electrical current.
Name: Fire Discs
Range: Mid-ranged
Dice Usage: Attack
Attack Power: 200
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: NA
Description: Nejisuke will form discs of fire on the palms of his hand, they won't be much bigger than his hands. They glow red, and are red hot. They are made of Nejisuke's fire energy, and are thus a semi-solid. They are extremely sharp on the edges. After foming them he will spin, and unleash the discs of fire spinning quickly at the enemy. These do fairly large cuts on the opponent, and inflict large damage.
Range: NA
Dice Usage: NA
Attack Power: 50 on the next turn of the opponent
Warrior Affinity: Energy
Elemental Affinity: Lightning
Benefits: NA
Description: This is the extra damage that is given to the opponent from certain lightning attacks, due to the effects of the lightning element. In a battle sense, this would be the electricity coursing through the body, and the burns from the wounded area. This is only in effect on moves specified with lightning damage in their attack power. Not all lightning techniques carry with them lightning damage. This extra damage can be stopped by the use of a healing technique.
Name: Lightning Clones
Range: Far
Dice Usage: Special, Attack
Attack Power: 100 plus lightning damage
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Supplementary
Description: Nejisuke forms a clone of lightning which can be used as a double for him to take an attack, or physicaly attack for him. If any attack strikes them they will imidietly dissrupt and be gone. When they do get dissrupted they will explode with a shock of electricity to anyone nearby. This will give the damage of lightning damage. If they do take an attack for Nejisuke, then when they explode, Nejisuke will recieve half damage. The clones themselves can only do physical attacks. A clone can be dissrupted by receiving 150dmg, or by blocking a blow that would normaly hit Nejisuke. Nejisuke can only make 3 clones in a battle.
Name: Lightning Animals
Range: Far
Dice Usage: Special, Attack
Attack Power: 200 plus lightning damage
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Supplementary
Description: Nejisuke can form any animal out of lightning. Only he, or someone who he has allowed, can touch them or attach anything to them. If they touch anyone else the person will be shocked with lightning damage. They can spit lightning or shoot lightning depending on the animal formed. Nejisuke can allways change the animal which he formed to another one at no cost to himself. It only costs a special dice to originaly make it. Nejisuke can only make one animal per battle, but they can not be dissrupted.
Name: Lightning Cannon
Range: Close
Dice Usage: Attack, Counter Attack
Attack Power: 150
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: NA
Description: Nejisuke will charge lightning energy around his body, and then let it all loose in a dome blast of energy about 20 meters wide that sends any opponent nearby flying back, and damaging them at the same time. This can also be used as a counter to block solid elemental or physical attacks heading at him by repeling them back at the opponent. Solid elements are earth, metal, plant, ice, and any other elements given a solid physical form ex: if someone sent an attack of solidified fire. This can also counter the shadow/darkness element because of their aversion to light which lightning gives off. Normal counterattacking rules apply.
Name: Rain of Death
Range: Far
Dice Usage: Special
Attack Power: NA
Warrior affinity: Ninja
Elemental Affinity: Lightning
Benefits: Supplementary
Description: Nejisuke will do a large serries of hand signs, and a lightning apt thunderstorm will come in over the area specified. In side closed spaces, a thin cloud layer or large cloud layer(depending on the size of the enclosed space) will form on the ceiling, allowing Nejisuke to still perform moves that require Rain of Death to have allready been activated such as ball lightning.
Name: Ball Lightning
Range: Mid Ranged
Dice Usage: Special then Attack for each time used
Attack Power: 290 plus lightning damage
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Supplementary
Description: This technique can only be performed after Rain of Death. Nejisuke Shoujouhi will raise his left hand(the one without Uzu Shoujouhi on it) into the air. A bolt of lightnig will flash down from the clouds and will strike the hand. Nothing will happen for a second, then static charges start to leap around the hand, and then in a large flash of energy a large ball of lightning about 1 1/2ft in diameter surrounds the hand. Nejisuke can either punch the opponent with this, or he can fire it off, and it will be attached by a chain of lightning that comes out of the palm of his hand, so it can be drawn back to the hand, or swung around. The ball of lightning will stay until Nejisuke gets rid of it.
Name: Shockwave
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 150
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: NA
Description: Nejisuke slams either his hand or his blade into the ground and sends a shock all through it. Lightning will stream through the bodies of anyone touching the ground temporarily screwing with molecules, and since it is traveling through the ground blocking and counter attacking isn't possible, but evading is. This is one of Nejisuke's favorite techniques, because of it being so hard to not get injured by.
Name: Strike Down
Range: Far
Dice Usage: Attack
Attack Power: 290
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: NA
Description: This move can only be performed by nejisuke if there is a storm there, or if nejisuke has performed rain of death. This move causes huge lightning bolts that will go through most things to seek the apponents energy at it's source and if it strikes it will inflict massive damage, and will cause partial paralysis, making it so the opponent can't dodge for the next two of their posts. This move can not be dodged, only blocked.
Name: Catch
Range: Close
Dice Usage: Special
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: NA
Benefits: Supplementary, Defensive
Description: Nejisuke will 'catch' any elemental attack, of his elements(fire and lightning....for now), sent by an oppoenent. He will catch it with the Uzu Shoujouhi glove thingy, and will absorb the energy from it. In a battle sense he will restore dice with this. Whatever the first number on the attack power of the attack is, Nejisuke will be able to restore that many dice. ex: if the attack that he caugth had a damage of 530, he can restore 5 of any dice, or a combo of such, to his dice amount. Such as restoring 3 attack dice, 1 special dice, and 1 counterattack dice. This move can only be performed twice in a battle, wether it be successful or not.
Name: Prediction
Range: Far
Dice Usage: Special
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Supplementary
Description: Nejisuke uses this move for a variety of things. This move is lasting and doesn't cost any energy whatsoever since all it is is sensing. Nejisuke senses the electrical pulses going through the body of a person telling it's limbs and organs what to do. This allows him to know what the other person is doing no matter what and allows him to get through physical onslaughts easily. It also allows him to know weather the person he is fighting is a clone or not. In a non RP sense, his evade dice roll on evading attacks go up by one after initializing this technique.
Name: Overcharge
Range: NA
Dice Usage: Special
Attack Power: all attacks do double the damage
Warrior affinity: Energy
Elemental Affinity: NA
Benefits: Offensive, Supplementary
Description: Nejisuke Shoujouhi will concentrate on boosting all of his energy beyond his normal abbilities. His eyes will glow an extremely bright yellow, and all of his attacks will be doing double the previous damage. This requires one special dice to start and it will wear off after 5 of Nejisuke's posts. In RP time this would last about 1 minute. After this is over Nejisuke runs out of the ability to attack for a post.
Name: Elementalist
Range: NA
Dice Usage: Evade
Attack Power: 50
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: defensive
Description: This is an ability only possible to those of the elementalist humanists. This allows them through training to covert their body temporarily into one of their four elements(lightning, fire, earth, water) but Nejisuke has only unlocked his lightning and fire elements, so he can only convert his body into these two types. He can use this to evade attacks, because everything will go right through him. Also, if someone does a physical attack at him while he is made of lightning, they will recieve damage on contact thanks to the electrical current.
Name: Fire Discs
Range: Mid-ranged
Dice Usage: Attack
Attack Power: 200
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: NA
Description: Nejisuke will form discs of fire on the palms of his hand, they won't be much bigger than his hands. They glow red, and are red hot. They are made of Nejisuke's fire energy, and are thus a semi-solid. They are extremely sharp on the edges. After foming them he will spin, and unleash the discs of fire spinning quickly at the enemy. These do fairly large cuts on the opponent, and inflict large damage.
Last edited by Nejisuke on June 13th 2008, 11:43 am; edited 7 times in total
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Nejisuke Shoujouhi's Techniques
this is done. i can't have his element body changing ability until i can buy two element tomes....
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Nejisuke Shoujouhi's Techniques
Seperate Lightning Clones from lightning animals first. Its confusing to tell which is which and what they do when it is two attacks in one like that. For the clone portion, they can't substitute damage for you and attack at the same time. You would need to give up much more to do something even relatively close to that.
Explain physical element more for the lightning cannon attack]
Explain the attack power more for ball Lightning. I don't really understand what you mean.
I don't think shockwave disrupting all clones should be allowed because lightning alone couldn't prevent any situation of clones. FOr example, what if they were clones made of earth or made of venom. They could also be illusionary clones. You should give a more detailed description of which clones you can disrupt.
Catch is a bit godmodding because it allows you to simply get too many dice. It is debatable because you would still have to roll a higher amount, but the effects of it, I think, are too great. You would be able to last virtually forever with that and I don't think that that's fair
Overcharge...I'm thinking about it. I find fairness and unfairness in it although at the moment it looks more fair than unfair to me
Explain physical element more for the lightning cannon attack]
Explain the attack power more for ball Lightning. I don't really understand what you mean.
I don't think shockwave disrupting all clones should be allowed because lightning alone couldn't prevent any situation of clones. FOr example, what if they were clones made of earth or made of venom. They could also be illusionary clones. You should give a more detailed description of which clones you can disrupt.
Catch is a bit godmodding because it allows you to simply get too many dice. It is debatable because you would still have to roll a higher amount, but the effects of it, I think, are too great. You would be able to last virtually forever with that and I don't think that that's fair
Overcharge...I'm thinking about it. I find fairness and unfairness in it although at the moment it looks more fair than unfair to me
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Nejisuke Shoujouhi's Techniques
completion, and i've added some
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Nejisuke Shoujouhi's Techniques
For Lightning Defense, what do you mean by they take the attack for you? Are you saying that you will make the clones and it is the opponent's choice to choose and hopefully choose right, or do you mean that you switch places. I think that clones shouldn't be capable of defending like that because it is a free way for you to avoid damage. If you wish to keep the clones, activation will be an evade die per clone and a special die (not for the roll).
For the lightning damage add-ons(the 50 points extra on the next turn), make an actual technique for that.
For Rain of Death, you can't make it rain or make heavy winds because you have neither of those elements
For shockwave, I can't take any and all clones
For Catch, limit that to only elements you have and I'll let you have that technique.
The other two are good.
For the lightning damage add-ons(the 50 points extra on the next turn), make an actual technique for that.
For Rain of Death, you can't make it rain or make heavy winds because you have neither of those elements
For shockwave, I can't take any and all clones
For Catch, limit that to only elements you have and I'll let you have that technique.
The other two are good.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Nejisuke Shoujouhi's Techniques
edited. i didn't do exactly as what you said on the clones, but i came up with an idea, and i hope it will even it out, so read carefuly.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Nejisuke Shoujouhi's Techniques
"light, or venom, no matter what." For shockwave, are you disrupting those or are you not able to get rid of them?
- For catch, you only have two elements so those would be the only one's that you could absorb
-For elementalist, just put an actual attack power amount. (If lightning damage, then put the value not the name)
Fix these things and I'll approve you after you let me know.
- For catch, you only have two elements so those would be the only one's that you could absorb
-For elementalist, just put an actual attack power amount. (If lightning damage, then put the value not the name)
Fix these things and I'll approve you after you let me know.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Nejisuke Shoujouhi's Techniques
done editing.
and on the clone thing, the ones listed would NOT be disrupted.
and on the clone thing, the ones listed would NOT be disrupted.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Nejisuke Shoujouhi's Techniques
FOr elementalist take off the: "when struck..." part. Just put a value.
If you put too many words where numbers go, others will get confused.
For the shockwave thing, make sure you know that you can only disrupt
lightning or fire since those are the only elements you possess.
If you put too many words where numbers go, others will get confused.
For the shockwave thing, make sure you know that you can only disrupt
lightning or fire since those are the only elements you possess.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Nejisuke Shoujouhi's Techniques
i just cut out the clone part entirely.
and edited
and edited
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Nejisuke Shoujouhi's Techniques
Approved.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Nejisuke Shoujouhi's Techniques
thank you Jisenki
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
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