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more Nejisuke Metaruhando Techniques
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Page 1 of 1
more Nejisuke Metaruhando Techniques
Important!!!!: If a technique has Penticle Alchemy in it's title than it can perform the same things as the Penticle Alchemy technique unless specified otherwise.
Name: Penticle Alchemy: Knife/Projectile
Range: Far
Dice Usage: Special, Attack
Attack Power: 500
Warrior affinity: Alchemist
Elemental Affinity: NA
Benefits: Supplementary
Description: This alchemy can be performed in two ways. Either a knife or other projectile can be thrown that has an alchemy penticle on it, and on contact it changes the object, or on contact another penticle can be touched and the transmutation will happen where the knife hit instead of within the penticle. This attack can deal damage when one of the knives hit a person, and it will send an alchemical shock through the person's body, dealing massive dammage.
Name: Penticle Alchemy: Alchemical Touch
Range: close
Dice Usage: Special
Attack Power: NA
Warrior affinity: Alchemist
Elemental Affinity: NA
Benefits: supplementary
Description: Nejisuke Metaruhando has tatooed on the palm of his hands a very complex penticle design, that can break down anything on contact if he wishes, and it can do all the other regular penticle alchemy things, just on a smaller scale. This can break down any lasting defense, even if the dice rolls are the same. This is mainly used for small tasks that Nejisuke does, and is rarely used in battle due to the range requirements.
Name: Ultimate Escape
Range: NA
Dice Usage: Escape
Attack Power: NA
Warrior affinity: Alchemist
Elemental Affinity: Metal
Benefits: NA
Description: This is when Nejisuke Metaruhando really needs to escape a fight. This requires great concentration though. Nejisuke will cause a forrest of bamboo like metal stalks to rise from the ground into the arena obscuring the view of him from his opponent, then he will transport away through one of the stalks. If he has over 500HP but under 1000HP then the dice roll for escape goes up by 3 but if he has 500HP or less, then the dice roll goes down by 1 due to his inability to concentrate after the loss of so much health.
Name: Heat Absorbtion
Range: Close
Dice Usage: Special 2 for dice recovery
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: fire sort of
Benefits: Supplementary
Description: Nejisuke Metaruhando jabs his hand down into the ground and sends energy probes deep into the earth, and draws the energy from the heat of the earth to replenish his health by 400HP. Or he can replenish 6 dice, but it can only be performed once for the replenishment of dice.
Name: Fire Star of the Eclipse: Deathpoint
Range: Far
Dice Usage: Special, attack
Attack Power: it depends on the situation
Warrior affinity: Alchemist, Energy
Elemental Affinity: Metal, Fire
Benefits: Supplementary, offensive, defensive
Description: This technique can only be performed when Nejisuke Metaruhando has 500HP or less. Huge metal spikes will come out of the ground and form a cone shape with a small gap between them at the top point. Then Nejisuke will sink into one of the spikes, and a cone of black fire will form to complete the top of the cone. The structure has 1000HP and Nejisuke is rendered invulnerable until it's destruction. This has a two part attack. The first attack is just a small almost laser pointer like beam of fire that fires at the opponent. It does no damamge, but if succesful it causes a target lock. This allows for the second attack to be available. Energy will be seen drawing to the top of the cone, and then a huge stream of black fire as fast a laser emits from the top fire cone. If succesful, the opponent will be rendered unconcious with their HP being 1. The two attacks can not be performed in the same post, but the first one can be used in the same post as the building of the structure.
Name: Penticle Alchemy: Knife/Projectile
Range: Far
Dice Usage: Special, Attack
Attack Power: 500
Warrior affinity: Alchemist
Elemental Affinity: NA
Benefits: Supplementary
Description: This alchemy can be performed in two ways. Either a knife or other projectile can be thrown that has an alchemy penticle on it, and on contact it changes the object, or on contact another penticle can be touched and the transmutation will happen where the knife hit instead of within the penticle. This attack can deal damage when one of the knives hit a person, and it will send an alchemical shock through the person's body, dealing massive dammage.
Name: Penticle Alchemy: Alchemical Touch
Range: close
Dice Usage: Special
Attack Power: NA
Warrior affinity: Alchemist
Elemental Affinity: NA
Benefits: supplementary
Description: Nejisuke Metaruhando has tatooed on the palm of his hands a very complex penticle design, that can break down anything on contact if he wishes, and it can do all the other regular penticle alchemy things, just on a smaller scale. This can break down any lasting defense, even if the dice rolls are the same. This is mainly used for small tasks that Nejisuke does, and is rarely used in battle due to the range requirements.
Name: Ultimate Escape
Range: NA
Dice Usage: Escape
Attack Power: NA
Warrior affinity: Alchemist
Elemental Affinity: Metal
Benefits: NA
Description: This is when Nejisuke Metaruhando really needs to escape a fight. This requires great concentration though. Nejisuke will cause a forrest of bamboo like metal stalks to rise from the ground into the arena obscuring the view of him from his opponent, then he will transport away through one of the stalks. If he has over 500HP but under 1000HP then the dice roll for escape goes up by 3 but if he has 500HP or less, then the dice roll goes down by 1 due to his inability to concentrate after the loss of so much health.
Name: Heat Absorbtion
Range: Close
Dice Usage: Special 2 for dice recovery
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: fire sort of
Benefits: Supplementary
Description: Nejisuke Metaruhando jabs his hand down into the ground and sends energy probes deep into the earth, and draws the energy from the heat of the earth to replenish his health by 400HP. Or he can replenish 6 dice, but it can only be performed once for the replenishment of dice.
Name: Fire Star of the Eclipse: Deathpoint
Range: Far
Dice Usage: Special, attack
Attack Power: it depends on the situation
Warrior affinity: Alchemist, Energy
Elemental Affinity: Metal, Fire
Benefits: Supplementary, offensive, defensive
Description: This technique can only be performed when Nejisuke Metaruhando has 500HP or less. Huge metal spikes will come out of the ground and form a cone shape with a small gap between them at the top point. Then Nejisuke will sink into one of the spikes, and a cone of black fire will form to complete the top of the cone. The structure has 1000HP and Nejisuke is rendered invulnerable until it's destruction. This has a two part attack. The first attack is just a small almost laser pointer like beam of fire that fires at the opponent. It does no damamge, but if succesful it causes a target lock. This allows for the second attack to be available. Energy will be seen drawing to the top of the cone, and then a huge stream of black fire as fast a laser emits from the top fire cone. If succesful, the opponent will be rendered unconcious with their HP being 1. The two attacks can not be performed in the same post, but the first one can be used in the same post as the building of the structure.
Last edited by Nejisuke on August 14th 2008, 10:47 pm; edited 3 times in total
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: more Nejisuke Metaruhando Techniques
completed.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: more Nejisuke Metaruhando Techniques
What makes knife alchemy a special technique? Explain Penticle Alchemy: Alchemical Touch more. It sounds like a technique that allows you to break any defense without effort which won't be allowed. I need more description for that. For Ultimate Escape, I think given how much HP you would have, 4 dice might be a bit too steep. Perhaps 3 or 2. For Heat Absorbtion, you can recover dice but it must be less. 6 dice is a little high even though you can only use it once. I think that two dice should be required for that technique if you wish to receive 6. For Fire Star of Eclipse, I don't think you can make techniques that have its own individual HP and I don't know if you are allowed to be invulnerable.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: more Nejisuke Metaruhando Techniques
hows this?
and i know the last techique is probable going to have to have a look from Jisenki, but it is an idea i've had for a while and since i was making some more techniques anyway, why not try for it.
and i know the last techique is probable going to have to have a look from Jisenki, but it is an idea i've had for a while and since i was making some more techniques anyway, why not try for it.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: more Nejisuke Metaruhando Techniques
What penticle alchemy technique are you referring to? You should just re-write it in the description so the mods understand what you are talking about. Also, explain the knife one, telling exactly what it can do with its circles. I can't understand what you mean that would allow it to be a special technique other than it throwing something. You should explain exactly what this penticle is. For the technique in its entirety, you should explain what happens if it makes contact and if it misses because it seems like it has an ability for when it misses.
The Alchemical Touch one still needs more description. I'm still trying to figure out what it does. Is it automatically rendering any defense against you useless or is it simply making a technique that has two equal rolls (an attack from you and a defense from the other) not affect that Dice Break rule and make your dice the winner? If that is the case, you should make it more of an attack. I think 4 is a bit steep for the escape technique. I think 3 would be better.
The Alchemical Touch one still needs more description. I'm still trying to figure out what it does. Is it automatically rendering any defense against you useless or is it simply making a technique that has two equal rolls (an attack from you and a defense from the other) not affect that Dice Break rule and make your dice the winner? If that is the case, you should make it more of an attack. I think 4 is a bit steep for the escape technique. I think 3 would be better.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: more Nejisuke Metaruhando Techniques
the penticle alchemy thing i mentioned is on a former list. and the knife one is a special as well because it can also do all that just regular penticle alchemy can do, and if it misses as an attack, then it misses. for touch alchemy it just has the added thing that even if the dice rolls tie it works still. and i have now edited it to 3.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: more Nejisuke Metaruhando Techniques
Alright, they all right except for the last one. I think that it should be made a creature with no HP or something although I don't think it could block things that much unless it had some special abilities of its own.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: more Nejisuke Metaruhando Techniques
i would consider it a structure, not a creature. it isn't alive, Nejisuke is powering it.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: more Nejisuke Metaruhando Techniques
I understand that, but I suggested creature since it has health of its own, since it does have Health Points. You could PM Jisenki the question on that (the technique with HP) and see what he says.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
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