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Epsilon's Dual Skills (Puppeteer Edition)
2 posters
Page 1 of 1
Epsilon's Dual Skills (Puppeteer Edition)
Name: Frontline
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 200
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: Supplementary
Description: Epsilon alters the finger used to control his puppets, shifting the position of the puppet in the process. When using this technique, puppets are drawn to the immediate area around Epsilon, bringing them within close range of the opponent. When activated, all of Epsilon's controlled puppets become Close ranged.
Name: Scatter Command
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: Supplementary
Description: Epsilon sees the field as a war zone of sorts. Proper positioning, strategy, and planning must be done like in chess in order to be successful. With this technique, Epsilon takes control of his puppets and scatters them to positions far away from himself, virtually leaving himself wide open for attack. This technique is made to allow his puppets to use their long range techniques from afar. When activated, Epsilon's puppets become Far range.
Name: Divebomb-Poison
Range: Far
Dice Usage: Special
Attack Power: 150
Tsukara Value: 300
Warrior Affinity: Puppeteer
Elemental Affinity: Fire
Benefit: Offensive
Description: Within the puppets of Epsilon are also hidden mechanisms used for traps and indirect combat. These tactics are employed usually when the opponent is distracted either by Epsilon or a different puppet. Epsilon will allow his puppet to fire a bomb at a target that explodes on contact. This bomb is able to only cover large distances due to the trajectory at which Epsilon's puppets can fire them. They are light but from practice, Epsilon has perfected the motion required to enable great accuracy. The bomb that fires down on the opponent, hence the name Divebomb, also has a hidden surprise. Poison gas is compressed within the bomb that is released when the explosion of the bomb occurs. The poison is released into the air and any the targeted character, as well as any opponents that have just used a far-ranged technique, will be inflicted with Poison for 5 turns. Each turn, the affected character or characters lose 150 Tsukara each turn they use a technique for 5 turns.
Name: Cannonball Shot-Sleep Powder
Range: Close
Dice Usage: Special
Attack Power: 100
Tsukara Value: 200
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: Offensive
Description: Within the puppets of Epsilon are also hidden mechanisms used for traps and indirect combat. These tactics are employed usually when the opponent is distracted either by Epsilon or a different puppet. Epsilon
will allow his puppet to fire a light cannon that contains sleeping powder. The cannonball itself will inflict damage, but the true intention comes from the ability to put an opponent to sleep. Only the targeted character will be affected by this technique upon its succession.
Name: Isolation Mechanism
Range: N/A
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 500
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: Supplementary
Description: Epsilon, using the skills acquired through puppet mastery has a fine tuned control over his puppets and the way they react. With a stimulus and effect maneuver used by making his tsukara more sensitive, Epsilon waits for the opponent to damage him and connects that pain stimulus to his puppet through his tsukara. As a reaction the puppet responds instead of Epsilon. This can only be immediately activated the turn after Epsilon has taken at least 500 points of damage to his Health Points in one turn. By using this technique, Epsilon is enabled the ability to allow his puppet to use a technique our their own. The technique used will not require Item dice and works in place of this. Due to the technique being from the puppet, it does not count as a Special/Supplementary technique unless the puppet's technique or ability says otherwise.
Name: Puppet Massacre: 1000 Shards of Death
Range: Close
Dice Usage: Attack
Attack Power: 220
Tsukara Value: 100
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: N/A
Description: Some of the puppets that Epsilon has created contain a certain tool or perhaps even tools that enhance their performance in battle and keep their opponents on their toes. The puppet known as Khronicles Numero Cinque--Duality has two compartments, one within each hand, that allows him to fire off shards of glass at his opponents from close range. This technique can only be used when Khronicles: Numero Cinque--Duality is on the field.
Name: Art of the Puppeteer: Tsukara Gauntlet
Range: Close
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: N/A
Description: As a puppeteer, Epsilon knows how to function in situations and circumstances when his puppets are unable to actually help him. Besides his Spellcaster techniques, Epsilon can use Puppeteer attributed techniques that don't necessarily require his puppet but only the skill of a master puppeteer. When using this skill Epsilon's hands will usually circulate with Tsukara much faster and generate a small barrier that will allow him to nullify the opponent's techniques. This technique is best used against elemental techniques due to its properties.
Name: Art of the Puppeteer: Puppet and Player
Range: N/A
Dice Usage: Special
Attack Power: 100
Tsukara Value: 600
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: Offensive
Description: Tsukara is heavily gathered to the fingers or hand that Epsilon is using to control a puppet. He then proceeds to attack with a selected puppet ferociously allowing the puppet to slash and hack away at the opponent. The tsukara burst only lasts for a short moment, but the connection between the puppet and puppeteer creates a special reaction if the selected puppet manages to hit its target. If the puppet does hit its target, the tsukara shoots to Epsilon's brain and the puppet becomes slightly synchronized with Epsilon, allowing him to give the puppet a simple command by his brain rather than his hands. The tsukara acts as the hands of the puppet and does the controlling. When activated, Epsilon must choose and name a puppet to attack a target. If the puppet using this technique can wound the target, the second part of this technique activates instantly. From this turn on, the selected puppet can and must use a single attack each turn at the start of the turn. Epsilin cannot switch which technique the puppet uses each turn so he must choose wisely. Also, the puppet cannot be controlled by Epsilon or any other character until it is called off of the field by some method or has its Health Points reduced to 0.
Name: Decimation di Dieci
Range: Far
Dice Usage: Special
Attack Power: 150x
Tsukara Value: 500
Warrior Affinity: Puppeteer
Elemental Affinity: Fire
Benefit: Offensive
Description: By the summoning of Duality, Epsilon begins to plan for victory although he understands that victory is not guaranteed. Epsilon opens the holes in Duality's arms and manipulates Duality so that he can fire a powerful burst of fire at his target. Duality has a long tail on his back that senses the presence of nearby puppets through magic and increases its own power. The total Attack Power of this technique equals 150 multiplied by the amount of puppets currently on the field when this technique is activated.
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 200
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: Supplementary
Description: Epsilon alters the finger used to control his puppets, shifting the position of the puppet in the process. When using this technique, puppets are drawn to the immediate area around Epsilon, bringing them within close range of the opponent. When activated, all of Epsilon's controlled puppets become Close ranged.
Name: Scatter Command
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: Supplementary
Description: Epsilon sees the field as a war zone of sorts. Proper positioning, strategy, and planning must be done like in chess in order to be successful. With this technique, Epsilon takes control of his puppets and scatters them to positions far away from himself, virtually leaving himself wide open for attack. This technique is made to allow his puppets to use their long range techniques from afar. When activated, Epsilon's puppets become Far range.
Name: Divebomb-Poison
Range: Far
Dice Usage: Special
Attack Power: 150
Tsukara Value: 300
Warrior Affinity: Puppeteer
Elemental Affinity: Fire
Benefit: Offensive
Description: Within the puppets of Epsilon are also hidden mechanisms used for traps and indirect combat. These tactics are employed usually when the opponent is distracted either by Epsilon or a different puppet. Epsilon will allow his puppet to fire a bomb at a target that explodes on contact. This bomb is able to only cover large distances due to the trajectory at which Epsilon's puppets can fire them. They are light but from practice, Epsilon has perfected the motion required to enable great accuracy. The bomb that fires down on the opponent, hence the name Divebomb, also has a hidden surprise. Poison gas is compressed within the bomb that is released when the explosion of the bomb occurs. The poison is released into the air and any the targeted character, as well as any opponents that have just used a far-ranged technique, will be inflicted with Poison for 5 turns. Each turn, the affected character or characters lose 150 Tsukara each turn they use a technique for 5 turns.
Name: Cannonball Shot-Sleep Powder
Range: Close
Dice Usage: Special
Attack Power: 100
Tsukara Value: 200
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: Offensive
Description: Within the puppets of Epsilon are also hidden mechanisms used for traps and indirect combat. These tactics are employed usually when the opponent is distracted either by Epsilon or a different puppet. Epsilon
will allow his puppet to fire a light cannon that contains sleeping powder. The cannonball itself will inflict damage, but the true intention comes from the ability to put an opponent to sleep. Only the targeted character will be affected by this technique upon its succession.
Name: Isolation Mechanism
Range: N/A
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 500
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: Supplementary
Description: Epsilon, using the skills acquired through puppet mastery has a fine tuned control over his puppets and the way they react. With a stimulus and effect maneuver used by making his tsukara more sensitive, Epsilon waits for the opponent to damage him and connects that pain stimulus to his puppet through his tsukara. As a reaction the puppet responds instead of Epsilon. This can only be immediately activated the turn after Epsilon has taken at least 500 points of damage to his Health Points in one turn. By using this technique, Epsilon is enabled the ability to allow his puppet to use a technique our their own. The technique used will not require Item dice and works in place of this. Due to the technique being from the puppet, it does not count as a Special/Supplementary technique unless the puppet's technique or ability says otherwise.
Name: Puppet Massacre: 1000 Shards of Death
Range: Close
Dice Usage: Attack
Attack Power: 220
Tsukara Value: 100
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: N/A
Description: Some of the puppets that Epsilon has created contain a certain tool or perhaps even tools that enhance their performance in battle and keep their opponents on their toes. The puppet known as Khronicles Numero Cinque--Duality has two compartments, one within each hand, that allows him to fire off shards of glass at his opponents from close range. This technique can only be used when Khronicles: Numero Cinque--Duality is on the field.
Name: Art of the Puppeteer: Tsukara Gauntlet
Range: Close
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: N/A
Description: As a puppeteer, Epsilon knows how to function in situations and circumstances when his puppets are unable to actually help him. Besides his Spellcaster techniques, Epsilon can use Puppeteer attributed techniques that don't necessarily require his puppet but only the skill of a master puppeteer. When using this skill Epsilon's hands will usually circulate with Tsukara much faster and generate a small barrier that will allow him to nullify the opponent's techniques. This technique is best used against elemental techniques due to its properties.
Name: Art of the Puppeteer: Puppet and Player
Range: N/A
Dice Usage: Special
Attack Power: 100
Tsukara Value: 600
Warrior Affinity: Puppeteer
Elemental Affinity: N/A
Benefit: Offensive
Description: Tsukara is heavily gathered to the fingers or hand that Epsilon is using to control a puppet. He then proceeds to attack with a selected puppet ferociously allowing the puppet to slash and hack away at the opponent. The tsukara burst only lasts for a short moment, but the connection between the puppet and puppeteer creates a special reaction if the selected puppet manages to hit its target. If the puppet does hit its target, the tsukara shoots to Epsilon's brain and the puppet becomes slightly synchronized with Epsilon, allowing him to give the puppet a simple command by his brain rather than his hands. The tsukara acts as the hands of the puppet and does the controlling. When activated, Epsilon must choose and name a puppet to attack a target. If the puppet using this technique can wound the target, the second part of this technique activates instantly. From this turn on, the selected puppet can and must use a single attack each turn at the start of the turn. Epsilin cannot switch which technique the puppet uses each turn so he must choose wisely. Also, the puppet cannot be controlled by Epsilon or any other character until it is called off of the field by some method or has its Health Points reduced to 0.
Name: Decimation di Dieci
Range: Far
Dice Usage: Special
Attack Power: 150x
Tsukara Value: 500
Warrior Affinity: Puppeteer
Elemental Affinity: Fire
Benefit: Offensive
Description: By the summoning of Duality, Epsilon begins to plan for victory although he understands that victory is not guaranteed. Epsilon opens the holes in Duality's arms and manipulates Duality so that he can fire a powerful burst of fire at his target. Duality has a long tail on his back that senses the presence of nearby puppets through magic and increases its own power. The total Attack Power of this technique equals 150 multiplied by the amount of puppets currently on the field when this technique is activated.
Ixion7- Elite Warrior
-
Number of posts : 105
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3100/3400)
Experience Points :
(0/100)
Re: Epsilon's Dual Skills (Puppeteer Edition)
The list is completed
Ixion7- Elite Warrior
-
Number of posts : 105
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3100/3400)
Experience Points :
(0/100)
Ixion7- Elite Warrior
-
Number of posts : 105
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3100/3400)
Experience Points :
(0/100)
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
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