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Kraii's Skills
3 posters
Page 1 of 1
Kraii's Skills
Name: Arcane Spell- Honoo no Tenshoku
Range: Far
Dice Usage: N/A
Attack Power:
N/A
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description: This is one of the few arcane spells known by Kraii although it doesn't allow her to harm anyone, or at least by itself. She will place both hands in front of her and in seconds they will begin to glow red. She will then send a blast onto the ground or some solid surface and a symbol will appear, which is the symbol of the Mundael family. From the symbol will arise Homura. This technique is used as a way for Kraii to summon her puppet without having to carry it. Unfortunately, this method is easily noticed so a surprise attack won't occur if Homura is called this way, and based on where she summons him to, she might not be able to use him unless she gets close enough to touch his back and control him with her flames. This technique isn't used to often. Other than summoning Homura, it doesn't do anything.
Name: Arcane Spell-Red Flare Ball
Range: Mid-Ranged
Dice Usage: Attack
Attack Power:
75
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description: First placing her left hand outward and grabbing her left shoulder with her right hand, a ball of fire will form in the center of her left hand. Its not very large, powerful, or ranged but it can be used in situations where she is up close. One thing about this technique is that it is fast, yet small, but it is able to hit an opponent very accurately. This is the only offensive Arcane Spell that Kraii has, so she has made sure that her aim is nearly perfect.
Name: Arcane Spell-Searing Flame
Range: Close
Dice Usage: Counterattack
Attack Power:
N/A
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description: This is the final Arcane Spell that Kraii knows. As an attack is directed at Kraii, she is able to make a wall of flame by quickly raising her hands. Her hands will glow red and the flames will shoot up. The flames have magical properties that allow attacks to bounce off of the flames unless they are strong enough and hit the exact center. When an attack is reflected using this attack, the attack power is doubled.
Name: First Strike Fire Storm
Range: Close
Dice Usage: Special Dice
Attack Power:
75
Warrior affinity: Puppeteer
Elemental Affinity: Fire
Benefits: Offensive
Description: Using quick reflexes and tactical pinpointing, Kraii will position, or at least attempt, to position Homura in above her opponent. Once done successfully, a hole will open from the head of Homura and release multiple balls of fire combined with a flamethrower. The flames combined can deal a lasting effect as it can burn the opponent if it is successful. The burns aren't too lethal but can deal pain as each time a person defends or evades, they lose 60 HP for each defense or evade dice rolled. The main attack must work first in order for the other effects of this technique to take effect.
Range: Far
Dice Usage: N/A
Attack Power:
N/A
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description: This is one of the few arcane spells known by Kraii although it doesn't allow her to harm anyone, or at least by itself. She will place both hands in front of her and in seconds they will begin to glow red. She will then send a blast onto the ground or some solid surface and a symbol will appear, which is the symbol of the Mundael family. From the symbol will arise Homura. This technique is used as a way for Kraii to summon her puppet without having to carry it. Unfortunately, this method is easily noticed so a surprise attack won't occur if Homura is called this way, and based on where she summons him to, she might not be able to use him unless she gets close enough to touch his back and control him with her flames. This technique isn't used to often. Other than summoning Homura, it doesn't do anything.
Name: Arcane Spell-Red Flare Ball
Range: Mid-Ranged
Dice Usage: Attack
Attack Power:
75
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description: First placing her left hand outward and grabbing her left shoulder with her right hand, a ball of fire will form in the center of her left hand. Its not very large, powerful, or ranged but it can be used in situations where she is up close. One thing about this technique is that it is fast, yet small, but it is able to hit an opponent very accurately. This is the only offensive Arcane Spell that Kraii has, so she has made sure that her aim is nearly perfect.
Name: Arcane Spell-Searing Flame
Range: Close
Dice Usage: Counterattack
Attack Power:
N/A
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description: This is the final Arcane Spell that Kraii knows. As an attack is directed at Kraii, she is able to make a wall of flame by quickly raising her hands. Her hands will glow red and the flames will shoot up. The flames have magical properties that allow attacks to bounce off of the flames unless they are strong enough and hit the exact center. When an attack is reflected using this attack, the attack power is doubled.
Name: First Strike Fire Storm
Range: Close
Dice Usage: Special Dice
Attack Power:
75
Warrior affinity: Puppeteer
Elemental Affinity: Fire
Benefits: Offensive
Description: Using quick reflexes and tactical pinpointing, Kraii will position, or at least attempt, to position Homura in above her opponent. Once done successfully, a hole will open from the head of Homura and release multiple balls of fire combined with a flamethrower. The flames combined can deal a lasting effect as it can burn the opponent if it is successful. The burns aren't too lethal but can deal pain as each time a person defends or evades, they lose 60 HP for each defense or evade dice rolled. The main attack must work first in order for the other effects of this technique to take effect.
Riko- Rank Blue Warrior
-
Number of posts : 356
Age : 33
Location : Dancing through the storms of destiny
Occupation : I don't know, what's yours?
Interests : Do I look like I have interests?
The BattleField
Health Points:
(2200/3000)
Tsukara-Skill Points:
(1700/2500)
Experience Points :
(100/100)
Re: Kraii's Skills
These techniques are very good, but:
Arcane Spell - Searing Flame: Seems to be too powerful. Since the only barrier that the attack seems to have is that you would run out of Counterattack die. After reading, it seems as if the wall can be summoned instantly, and can not be beaten. So I suggest that you either place in a weakness for this spell or a number of times this technique can be used before it becomes unusable in that topic.
Mind you being as I am not a moderator, these are just suggestions that do not need to be followed. I just post to try and help the approval process along.
Arcane Spell - Searing Flame: Seems to be too powerful. Since the only barrier that the attack seems to have is that you would run out of Counterattack die. After reading, it seems as if the wall can be summoned instantly, and can not be beaten. So I suggest that you either place in a weakness for this spell or a number of times this technique can be used before it becomes unusable in that topic.
Mind you being as I am not a moderator, these are just suggestions that do not need to be followed. I just post to try and help the approval process along.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Kraii's Skills
It only lasts during the turn that I roll the dice. At the moment, she has from 1-3 counterattack dice and I still have to roll the higher amount.
Riko- Rank Blue Warrior
-
Number of posts : 356
Age : 33
Location : Dancing through the storms of destiny
Occupation : I don't know, what's yours?
Interests : Do I look like I have interests?
The BattleField
Health Points:
(2200/3000)
Tsukara-Skill Points:
(1700/2500)
Experience Points :
(100/100)
Re: Kraii's Skills
Riko wrote:Name: Arcane Spell- Honoo no Tenshoku
Range: Far
Dice Usage: N/A
Attack Power:
N/A
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description:
This is one of the few arcane spells known by Kraii although it doesn't
allow her to harm anyone, or at least by itself. She will place both
hands in front of her and in seconds they will begin to glow red. She
will then send a blast onto the ground or some solid surface and a
symbol will appear, which is the symbol of the Mundael family. From the
symbol will arise Homura. This technique is used as a way for Kraii to
summon her puppet without having to carry it. Unfortunately, this
method is easily noticed so a surprise attack won't occur if Homura is
called this way, and based on where she summons him to, she might not
be able to use him unless she gets close enough to touch his back and
control him with her flames. This technique isn't used to often. Other
than summoning Homura, it doesn't do anything.
Name: Arcane Spell-Red Flare Ball
Range: Mid-Ranged
Dice Usage: Attack
Attack Power:
75
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description:
First placing her left hand outward and grabbing her left shoulder with
her right hand, a ball of fire will form in the center of her left
hand. Its not very large, powerful, or ranged but it can be used in
situations where she is up close. One thing about this technique is
that it is fast, yet small, but it is able to hit an opponent very
accurately. This is the only offensive Arcane Spell that Kraii has, so
she has made sure that her aim is nearly perfect.
Name: Arcane Spell-Searing Flame
Range: Close
Dice Usage: Counterattack
Attack Power:
N/A
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description:
This is the final Arcane Spell that Kraii knows. As an attack is
directed at Kraii, she is able to make a wall of flame by quickly
raising her hands. Her hands will glow red and the flames will shoot
up. The flames have magical properties that allow attacks to bounce off
of the flames unless they are strong enough and hit the exact center.
When an attack is reflected using this attack, the attack power is
doubled.
Name: First Strike Fire Storm
Range: Close
Dice Usage: Special Dice
Attack Power:
75
Warrior affinity: Puppeteer
Elemental Affinity: Fire
Benefits: Offensive
Description:
Using quick reflexes and tactical pinpointing, Kraii will position, or
at least attempt, to position Homura in above her opponent. Once done
successfully, a hole will open from the head of Homura and release
multiple balls of fire combined with a flamethrower. The flames
combined can deal a lasting effect as it can burn the opponent if it is
successful. The burns aren't too lethal but can deal pain as each time
a person defends or evades, they lose 60 HP for each defense or evade
dice rolled. The main attack must work first in order for the other
effects of this technique to take effect.
Nice techniques. Approved.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
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