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Vance's Skills
2 posters
Page 1 of 1
Vance's Skills
Name: Time to Escape!
Range: Far
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Gunner
Elemental Affinity: N/A
Benefits: N/A
Description: Vance will use his abilities over time to slow it down by a great amount, making the opponent seem almost frozen in time. Upon doing this, Vance will run away using the last of his strength to escape. Vance doesn't like to run away from a fight so this technique isn't often used.
Name: Time Thrust
Range: N/A
Dice Usage: Special
Attack Power:
N/A
Warrior affinity: N/A
Elemental Affinity: N/A
Benefits: Supplementary
Description: This technique allows Vance to speed up the time around his body in order to thrust the overall speed of his body. During battle, he will increase the escape dice used during the turn this is activated by 3. Because of this, he must use this technique in the same turn before he uses his Escape technique.
Name: Poison Bullet
Range: Far
Dice Usage: Special
Attack Power: 400
Warrior affinity: Gunner
Elemental Affinity: Venom
Benefits: Offensive
Description: The user will shoot a bullet at the opponent. The bullet is a dark purple color. When it hits the opponent, it hurts on impact and then melts away, making its way within the opponent's body and hurting them. Each turn after this is successful, this technique does 100 points of damage to the opponent for 10 turns.
Name: Corrosion
Range: Close
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: Venom/Metal
Benefits: Supplementary
Description: This ability allows Vance to encase himself in venom that affects things on the outside of him. When combined with his Metal Element, he is capable of affecting other metal. When a defense, counter, or special defense technique is used against his attacks, the dice roll of the opponent's move will be decreased by 2.
Name: Quick Shot
Range: Far
Dice Usage: Attack
Attack Power: 600
Warrior affinity: Gunner
Elemental Affinity: Metal
Benefits: N/A
Description: This is Vance's basic attack. Using his gun, he will shoot a bullet towards the opponent at high speeds to wound the opponent. The bullet is average steel. Vance uses this attack most of all because he rarely misses his target.
Name: Metal Wall
Range: Far
Dice Usage: Counterattack
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: Metal
Benefits: N/A
Description: Vance will thrust his hands in the direction of an oncoming attack. In that direction will appear a steel wall made from his own spellcasting abilities. The wall has special properties that will bounce the attack back at the opponent. If a defense dice is used, the wall will not bounce the attack back but simply nullify it on contact.
Name: Acid Armor
Range: Close
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: Venom
Benefits: Supplementary
Description: This technique is used only when Vance's HP reaches 0. Afterwards, Vance will recover half of his total Health Points. This technique can be activated at any time in the battle before his HP falls to 0. In order to activate this technique, Vance needs to give up 2 dice.
Range: Far
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Gunner
Elemental Affinity: N/A
Benefits: N/A
Description: Vance will use his abilities over time to slow it down by a great amount, making the opponent seem almost frozen in time. Upon doing this, Vance will run away using the last of his strength to escape. Vance doesn't like to run away from a fight so this technique isn't often used.
Name: Time Thrust
Range: N/A
Dice Usage: Special
Attack Power:
N/A
Warrior affinity: N/A
Elemental Affinity: N/A
Benefits: Supplementary
Description: This technique allows Vance to speed up the time around his body in order to thrust the overall speed of his body. During battle, he will increase the escape dice used during the turn this is activated by 3. Because of this, he must use this technique in the same turn before he uses his Escape technique.
Name: Poison Bullet
Range: Far
Dice Usage: Special
Attack Power: 400
Warrior affinity: Gunner
Elemental Affinity: Venom
Benefits: Offensive
Description: The user will shoot a bullet at the opponent. The bullet is a dark purple color. When it hits the opponent, it hurts on impact and then melts away, making its way within the opponent's body and hurting them. Each turn after this is successful, this technique does 100 points of damage to the opponent for 10 turns.
Name: Corrosion
Range: Close
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: Venom/Metal
Benefits: Supplementary
Description: This ability allows Vance to encase himself in venom that affects things on the outside of him. When combined with his Metal Element, he is capable of affecting other metal. When a defense, counter, or special defense technique is used against his attacks, the dice roll of the opponent's move will be decreased by 2.
Name: Quick Shot
Range: Far
Dice Usage: Attack
Attack Power: 600
Warrior affinity: Gunner
Elemental Affinity: Metal
Benefits: N/A
Description: This is Vance's basic attack. Using his gun, he will shoot a bullet towards the opponent at high speeds to wound the opponent. The bullet is average steel. Vance uses this attack most of all because he rarely misses his target.
Name: Metal Wall
Range: Far
Dice Usage: Counterattack
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: Metal
Benefits: N/A
Description: Vance will thrust his hands in the direction of an oncoming attack. In that direction will appear a steel wall made from his own spellcasting abilities. The wall has special properties that will bounce the attack back at the opponent. If a defense dice is used, the wall will not bounce the attack back but simply nullify it on contact.
Name: Acid Armor
Range: Close
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: Venom
Benefits: Supplementary
Description: This technique is used only when Vance's HP reaches 0. Afterwards, Vance will recover half of his total Health Points. This technique can be activated at any time in the battle before his HP falls to 0. In order to activate this technique, Vance needs to give up 2 dice.
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Vance's Skills
Approved.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
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