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Epsilon's Dual Skills (Spellcaster Edition)
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Page 1 of 1
Epsilon's Dual Skills (Spellcaster Edition)
Name: Life Spell Arcanus Number 1: Graceful Enchantments (I)
Range: Mid-Ranged
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: Supplementary
Description: The very first spell learned by Epsilon. The technique shows the good nature of Epsilon in contrast to the bad nature. Epsilon will begin to turn a blue color and a blue circle will begin to form beneath him. In the center of the circle is the roman numeral for the number 1. As the spell is taking effect, small blue bubbles rise from the circle as Epsilon speaks the chant for the spell, "Grant us thine everlasting life and bestow upon us thy eternal health on those willing and righteous enough to accept it. Grant me life. Life Spell Arcanus Number 1: Graceful Enchantments." After its activation, and when successfully performed, this technique increases the HP of Epsilon or a target of Epsilon by 100 multiplied by the amount rolled on the Special Dice.
Name: Life Spell Arcanus Number 2: Strength's Drive (II)
Range: Close
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: Supplementary
Description: The air around Epsilon becomes ice cold and spirals around him, making a slight whispering sound. The moment that the ice spirals above the head of Epsilon, it appears to pop, and will either appear to snow upon Epsilon, or the one that is the target of this technique. After this is done, the air picks up heavily around Epsilon and a spell circle that appears slightly more complex than most appears below the feet of Epsilon and the targeted character, object, weapon, creature, or anything else that has Health Points. The circle has in the center the Roman Numeral for 2. After the chant is said, the circle begins to branch of and cover the target in a blue glow. The chant for this spell is: "Open the eyes concealed in your own mind. Unlock thy hidden potential and free the source. Strengthen thine own self. Life Spell Arcanus Number 2: Strength's Drive". When successfully activated, the targeted character has all of their dice amounts increased by 4 for the next 3 turns after this technique is activated.
Name: Death Spell Arcanus Number 3: Rings of Fate (III)
Range: Close
Dice Usage: Special Dice
Attack Power: 100
Tsukara Value: 250
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: Offensive
Description: Epsilon usually holds both hands out and then places them on his forehead, poking his temples with his index fingers. After about a few seconds, he pulls his hands away from his temples and flames appear from his head on his fingers. He then proceeds to scribble the Roman Numeral for 4 in front of him and to the sides of him, creating 4 roman numeral symbols to the front, back, left, and right. He then pushes each symbol and they shrink, floating higher above him and then vanishing. In seconds, it reappears around the head of the target, and then the rings of flame sinks into their head. As usual, a chant is involved. "Judge the unworthy and punish those with a crippling blow. Torment all enemies for days to come and rip them to shreds with their own hands. Let the world itself punish them under its own weight. Fear and torment yourself. Death Spell Arcanus Number 3: Rings of Fate." If this technique is successful, inflict the target with the status Unlucky for 5 turns. Unlucky has the following effects: A person afflicted with the Unlucky status has all of their Dice Amounts halved.
Name: Life Spell Arcanus Number 4: Heal Ray (IV)
Range: Far
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: Supplementary
Description: Epsilon will exhale slowly, breathing out frigid air. In seconds the air freezes and turns into a sharp piercing needle of ice. The ice will usually appear to pierce the head of the target although it actually just crumbles on contact. When done successfully, this technique cures the target of all status conditions and afflictions that the target has. When he exhales, a circle appears below Epsilon with the roman numeral for 4 and he mutters a chant. "The frozen depths punish and replenish. I call upon you for aid. Penetrate the mind and cure sickness that ails us. Life Spell Arcanus 4: Heal Ray."
Name: Death Spell Arcanus Number 5: Curse of Death (V)
Range: Mid-Ranged
Dice Usage: Special Dice
Attack Power: 75
Tsukara Value: 700
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: Offensive
Description: A very powerful spell in the long run when successfully used. Not many have been able to live through the effects of this technique due to its disastrous and destructive power. "The familiar scent looms. Flames incinerate. Kill all who try to oppose. Death Spell Arcanus Number 5: Curse of Death". A circle appears below and above Epsilon that holds fireballs on its sides. In the center of each circle is the roman numeral for 5 that is a bright red color. Flames connect the circles above and below Epsilon and appear to trap Epsilon inside. The flames then vanish and when ready, Epsilon breathes the flames at the opponent. If hit, the opponent is immediately inflicted with the Curse status for an amount of turns equal to the dice amount rolled for this technique. Curse inflicts damage per dice the afflicted person uses (including Item Dice). This may cause a
person that has curse to limit how many dice they use. Generally, this affects the dice based on what was rolled, but that is not the only way that it can affect a person. Whenever the afflicted uses a dice, the amount of damage they take to their HP is 100 multiplied by the amount they rolled.
Name: Death Spell Arcanus Number 6: Hell's Eternity (VI)
Range: Far
Dice Usage: Attack Dice
Attack Power: 290
Tsukara Value: 150
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: N/A
Description: Usually, Epsilon will extend an arm, and his hand by extension, in the direction of his opponent or whatever target he wishes to attack. His hand then begins to glow red and a circle of fire appears directly in front of the palm of his hand. In the middle of the circle is the roman numeral that represents the number 6, and then the 6 turns into a fiery skull. The skull of flame, though small in size and usually underestimated, travels slowly, it quickly speeds up a moment after its released and zigzags towards the target, growing on impact and creating an explosion that blasts outward. The blast itself is about 50 times greater than the size of the original skull and has heat intense enough to completely wipe away the remains of a person and some things that stand in its path. A chant must be said for the technique to take place the first time in a battle, which causes a little bit of time to be consumed. "The fiery inferno is called from the depths of hell to cause havoc and demise on the souls of all who are known as wicked. Set thy soul aflame. Death Spell Arcanus number 6: Hell's Eternity."
Name: Life Spell Arcanus Number 7: Explosion Scatter (VII)
Range: Far
Dice Usage: Escape Dice
Attack Power: N/A
Tsukara Value: 900
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: N/A
Description: The only spell of Epsilon's that doesn't require a chant to use. Epsilon's hands glow a blue color and cold air begins to surround them. After swaying his hand in multiple directions, icebergs surround him and after a few seconds, they shatter and scatter in every direction as though Epsilon self-destructed. This is used as a way for Epsilon to escape from battle.
Name: Death Spell Arcanus Number 8: Flame Maelstrom (VIII)
Range: Close
Dice Usage: Attack Dice
Attack Power: 300
Tsukara Value: 150
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: N/A
Description: "Open the skies that lead to heaven and allow thy wrath and anger to pour down upon thy foes. Death Spell Arcanus Number 8: Flame Maelstrom." No circle appears for this spell but instead, a chant is all that is required. Once done, Epsilon's hand becomes encased in flames. When Epsilon fires the flames at the sky, drops of rain fall in the location of the target, with the plan of burning him or her with each drop of fire.
Name: Life Spell Arcanus Number 9: Ice Shield (IX)
Range: Close
Dice Usage: Defense Dice
Attack Power: N/A
Tsukara Value: 70
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: N/A
Description: Placing both hands in front of him, the roman numeral for the number 9 appears in front of him and then vanishes only to be replaced by a large ice wall that quickly hurls up from the ground. As usual, a chant is required. "Defend me, O pure and satisfying one. I call upon the will to defend myself. Life Spell Arcanus Number 9: Ice Shield".
Name: Life Spell Arcanus Number 10: Filter Barrier (X)
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: Defensive/Supplementary
Description: This technique is very similar to Spell Arcanus 9. Epsilon places his hands in front of himself and the roman numeral for 10 appears. Afterwards, it vanishes and a large dome shaped shield made of Ice appears that has a wide circle in its center. Epsilon's chest can be seen right through the center of the shield. When this technique successfully blocks a technique Epsilon gains HP equal to the Attack Power of the technique that this technique defended against. "The barriers of light meet within me to grant me life to continue. Heal thy loyal follower and punish the evil. Life Spell Arcanus 10: Filter Barrier".
Range: Mid-Ranged
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: Supplementary
Description: The very first spell learned by Epsilon. The technique shows the good nature of Epsilon in contrast to the bad nature. Epsilon will begin to turn a blue color and a blue circle will begin to form beneath him. In the center of the circle is the roman numeral for the number 1. As the spell is taking effect, small blue bubbles rise from the circle as Epsilon speaks the chant for the spell, "Grant us thine everlasting life and bestow upon us thy eternal health on those willing and righteous enough to accept it. Grant me life. Life Spell Arcanus Number 1: Graceful Enchantments." After its activation, and when successfully performed, this technique increases the HP of Epsilon or a target of Epsilon by 100 multiplied by the amount rolled on the Special Dice.
Name: Life Spell Arcanus Number 2: Strength's Drive (II)
Range: Close
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: Supplementary
Description: The air around Epsilon becomes ice cold and spirals around him, making a slight whispering sound. The moment that the ice spirals above the head of Epsilon, it appears to pop, and will either appear to snow upon Epsilon, or the one that is the target of this technique. After this is done, the air picks up heavily around Epsilon and a spell circle that appears slightly more complex than most appears below the feet of Epsilon and the targeted character, object, weapon, creature, or anything else that has Health Points. The circle has in the center the Roman Numeral for 2. After the chant is said, the circle begins to branch of and cover the target in a blue glow. The chant for this spell is: "Open the eyes concealed in your own mind. Unlock thy hidden potential and free the source. Strengthen thine own self. Life Spell Arcanus Number 2: Strength's Drive". When successfully activated, the targeted character has all of their dice amounts increased by 4 for the next 3 turns after this technique is activated.
Name: Death Spell Arcanus Number 3: Rings of Fate (III)
Range: Close
Dice Usage: Special Dice
Attack Power: 100
Tsukara Value: 250
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: Offensive
Description: Epsilon usually holds both hands out and then places them on his forehead, poking his temples with his index fingers. After about a few seconds, he pulls his hands away from his temples and flames appear from his head on his fingers. He then proceeds to scribble the Roman Numeral for 4 in front of him and to the sides of him, creating 4 roman numeral symbols to the front, back, left, and right. He then pushes each symbol and they shrink, floating higher above him and then vanishing. In seconds, it reappears around the head of the target, and then the rings of flame sinks into their head. As usual, a chant is involved. "Judge the unworthy and punish those with a crippling blow. Torment all enemies for days to come and rip them to shreds with their own hands. Let the world itself punish them under its own weight. Fear and torment yourself. Death Spell Arcanus Number 3: Rings of Fate." If this technique is successful, inflict the target with the status Unlucky for 5 turns. Unlucky has the following effects: A person afflicted with the Unlucky status has all of their Dice Amounts halved.
Name: Life Spell Arcanus Number 4: Heal Ray (IV)
Range: Far
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: Supplementary
Description: Epsilon will exhale slowly, breathing out frigid air. In seconds the air freezes and turns into a sharp piercing needle of ice. The ice will usually appear to pierce the head of the target although it actually just crumbles on contact. When done successfully, this technique cures the target of all status conditions and afflictions that the target has. When he exhales, a circle appears below Epsilon with the roman numeral for 4 and he mutters a chant. "The frozen depths punish and replenish. I call upon you for aid. Penetrate the mind and cure sickness that ails us. Life Spell Arcanus 4: Heal Ray."
Name: Death Spell Arcanus Number 5: Curse of Death (V)
Range: Mid-Ranged
Dice Usage: Special Dice
Attack Power: 75
Tsukara Value: 700
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: Offensive
Description: A very powerful spell in the long run when successfully used. Not many have been able to live through the effects of this technique due to its disastrous and destructive power. "The familiar scent looms. Flames incinerate. Kill all who try to oppose. Death Spell Arcanus Number 5: Curse of Death". A circle appears below and above Epsilon that holds fireballs on its sides. In the center of each circle is the roman numeral for 5 that is a bright red color. Flames connect the circles above and below Epsilon and appear to trap Epsilon inside. The flames then vanish and when ready, Epsilon breathes the flames at the opponent. If hit, the opponent is immediately inflicted with the Curse status for an amount of turns equal to the dice amount rolled for this technique. Curse inflicts damage per dice the afflicted person uses (including Item Dice). This may cause a
person that has curse to limit how many dice they use. Generally, this affects the dice based on what was rolled, but that is not the only way that it can affect a person. Whenever the afflicted uses a dice, the amount of damage they take to their HP is 100 multiplied by the amount they rolled.
Name: Death Spell Arcanus Number 6: Hell's Eternity (VI)
Range: Far
Dice Usage: Attack Dice
Attack Power: 290
Tsukara Value: 150
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: N/A
Description: Usually, Epsilon will extend an arm, and his hand by extension, in the direction of his opponent or whatever target he wishes to attack. His hand then begins to glow red and a circle of fire appears directly in front of the palm of his hand. In the middle of the circle is the roman numeral that represents the number 6, and then the 6 turns into a fiery skull. The skull of flame, though small in size and usually underestimated, travels slowly, it quickly speeds up a moment after its released and zigzags towards the target, growing on impact and creating an explosion that blasts outward. The blast itself is about 50 times greater than the size of the original skull and has heat intense enough to completely wipe away the remains of a person and some things that stand in its path. A chant must be said for the technique to take place the first time in a battle, which causes a little bit of time to be consumed. "The fiery inferno is called from the depths of hell to cause havoc and demise on the souls of all who are known as wicked. Set thy soul aflame. Death Spell Arcanus number 6: Hell's Eternity."
Name: Life Spell Arcanus Number 7: Explosion Scatter (VII)
Range: Far
Dice Usage: Escape Dice
Attack Power: N/A
Tsukara Value: 900
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: N/A
Description: The only spell of Epsilon's that doesn't require a chant to use. Epsilon's hands glow a blue color and cold air begins to surround them. After swaying his hand in multiple directions, icebergs surround him and after a few seconds, they shatter and scatter in every direction as though Epsilon self-destructed. This is used as a way for Epsilon to escape from battle.
Name: Death Spell Arcanus Number 8: Flame Maelstrom (VIII)
Range: Close
Dice Usage: Attack Dice
Attack Power: 300
Tsukara Value: 150
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: N/A
Description: "Open the skies that lead to heaven and allow thy wrath and anger to pour down upon thy foes. Death Spell Arcanus Number 8: Flame Maelstrom." No circle appears for this spell but instead, a chant is all that is required. Once done, Epsilon's hand becomes encased in flames. When Epsilon fires the flames at the sky, drops of rain fall in the location of the target, with the plan of burning him or her with each drop of fire.
Name: Life Spell Arcanus Number 9: Ice Shield (IX)
Range: Close
Dice Usage: Defense Dice
Attack Power: N/A
Tsukara Value: 70
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: N/A
Description: Placing both hands in front of him, the roman numeral for the number 9 appears in front of him and then vanishes only to be replaced by a large ice wall that quickly hurls up from the ground. As usual, a chant is required. "Defend me, O pure and satisfying one. I call upon the will to defend myself. Life Spell Arcanus Number 9: Ice Shield".
Name: Life Spell Arcanus Number 10: Filter Barrier (X)
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: Defensive/Supplementary
Description: This technique is very similar to Spell Arcanus 9. Epsilon places his hands in front of himself and the roman numeral for 10 appears. Afterwards, it vanishes and a large dome shaped shield made of Ice appears that has a wide circle in its center. Epsilon's chest can be seen right through the center of the shield. When this technique successfully blocks a technique Epsilon gains HP equal to the Attack Power of the technique that this technique defended against. "The barriers of light meet within me to grant me life to continue. Heal thy loyal follower and punish the evil. Life Spell Arcanus 10: Filter Barrier".
Last edited by Ixion7 on October 27th 2009, 8:11 pm; edited 2 times in total
Ixion7- Elite Warrior
-
Number of posts : 105
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3100/3400)
Experience Points :
(0/100)
Re: Epsilon's Dual Skills (Spellcaster Edition)
1/3 of the way there guys. Feel free to comment anyone, especially mods.
Ixion7- Elite Warrior
-
Number of posts : 105
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3100/3400)
Experience Points :
(0/100)
Re: Epsilon's Dual Skills (Spellcaster Edition)
Finally finished the Spellcaster techniques. That took some time.
Ixion7- Elite Warrior
-
Number of posts : 105
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3100/3400)
Experience Points :
(0/100)
Re: Epsilon's Dual Skills (Spellcaster Edition)
Looking good as far as I can see
~Approved.
~Approved.
Hitomi- Rank Red Warrior
-
Number of posts : 511
Age : 33
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell
The BattleField
Health Points:
(2300/2300)
Tsukara-Skill Points:
(2800/2800)
Experience Points :
(0/100)
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