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Shadow's Fire Techniques
2 posters
Page 1 of 1
Shadow's Fire Techniques
Name: Flare Vacuum
Range: Far
Dice Usage: Attack
Attack Power: 30
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: Shadow makes several handsigns, his hands beginning to glow a bright orange color. After this, a large red symbol appears in front of him, dispersing into a multitude of small red particles which disappear. While it appears for several seconds after this that nothing is happening, in reality, the air around and thus the inside of the victim is rapidly heated, stealing oxygen from the victim very quickly, resulting in unconciousness. This is not a technique intended for killing, and requires a reasonably small amount of energy to use. It is usually employed by Shadow as a capture tactic. It is relatively easy to avoid, as leaving the area where the air is being heated, about a 2 or 3 meter radius, will stop the victim from being affected. However, since it is not possible to see air being heated, the move is difficult to detect accurately until it is too late.
__________________________________________________________________________________________________
Name: Crimson Geyser
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 40
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: Shadow makes several handseals, and the air in front of him begins to shimmer, before a bright red symbol appears in front of him. It then breaks into a small stream of red energy and pours into the ground at Shadow's feet. About 2 seconds later the ground underneath the target glows red for a moment before a column of blue fire about a meter and a half across erupts underneath him/her. This fire is quite hot, capable of inflicting 3rd to 2nd degree burns on the area where it hits. This attack takes a bit more energy out of Shadow than Flare Vacuum, but not so much as to inhibit his use of the technique often in battle.
__________________________________________________________________________________________________
Name: Phenix Whorl
Range: Far
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: Shadow makes a single handseal, pouring a large amount of fire energy into his body, causing him to glow with a bright red light. He then puts one hand up into the air, pouring some of that energy into the atmosphere around him. After a few moments a small vortex of fire appears around Shadow. Shadow's shadow lingers for a moment, then disappears into the fire, as he merges himself with the fire. The vortex then disappears. This vortex can then reappear anywhere that Shadow has been in that area before. If he has not been there before, then he can reappear anywhere within a 20 meter radius. This is a last resort escape move, as it takes up a large amount of his energy to perform.
__________________________________________________________________________________________________
Name: Pheonix Step
Range: Close
Dice Usage: Evade
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: This is basically a more localized version of Pheonix Whorl, taking up much less energy and almost no time to use. Shadow's body glows bright red briefly, before he disappears, reappearing anywhere within a 5 meter radius of himself or his opponent. In reality, a small flame is created behind Shadow. He then merges with the flame and moves it a short distance at extremely high speeds before reappearing. This move takes a reasonably small amount of energy to use, and so can be used many times during battle.
___________________________________________________________________________________________________
Name: Crimson Eclipse
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 50
Warrior affinity: Swordsman
Elemental Affinity: Fire
Benefits: N/A
Description: Shadow holds his blade behind him. It flashes bright red, and a white flame envelops the sword, quickly changing to black. He then swings it forwards in an arc, releasing from the edge of the blade a crescent about his height composed of black flame outlined with red. Upon impact, this crescent has the potential to deal burn damage, as well as cutting damage to its target. In addition, this crescent can be detonated to create a localized explosion by a handseal from Shadow. This attack takes up a reasonable amount of power, but can be used at least 10 times per battle.
__________________________________________________________________________________________________
Name: Flare Wall
Range: Close
Dice Usage: Defense
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: Shadow makes several handsigns in front of his chest, causing the air to shimmer in front of him. He then holds his hand out, it glowing bright red. A red symbol appears in front of him, along with an orange hemisphere. This has the ability to defend against some physical damage, as well as low level elemental attacks. It takes up a small amount of energy to use, and so is frequently employed by Shadow as a defense. It lasts for a maximum of five minutes, and moves with Shadow.
____________________________________________________________________________________________________
Name: Scorching Bullet
Range: Mid-Range
Dice Usage: Special
Attack Power: 60
Warrior affinity: Swordsman
Elemental Affinity: Fire
Benefits: Offensive
Description: This is Shadow's strongest current technique. He holds his sword out horizontally towards the enemy, and pours fire energy into the sword, spinning it around and around, creating a white vortex of fire in front of Shadow. Out of the vortex comes a spinning bullet of fire about a meter in diameter. This bullet has the ability to deal a reasonably large amount of damage and the ability to deal second degree burns. This bullet can be directed with the tip of the sword. Due to the large amount of energy used in this attack, it can only be used a maximum of five times per battle.
Range: Far
Dice Usage: Attack
Attack Power: 30
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: Shadow makes several handsigns, his hands beginning to glow a bright orange color. After this, a large red symbol appears in front of him, dispersing into a multitude of small red particles which disappear. While it appears for several seconds after this that nothing is happening, in reality, the air around and thus the inside of the victim is rapidly heated, stealing oxygen from the victim very quickly, resulting in unconciousness. This is not a technique intended for killing, and requires a reasonably small amount of energy to use. It is usually employed by Shadow as a capture tactic. It is relatively easy to avoid, as leaving the area where the air is being heated, about a 2 or 3 meter radius, will stop the victim from being affected. However, since it is not possible to see air being heated, the move is difficult to detect accurately until it is too late.
__________________________________________________________________________________________________
Name: Crimson Geyser
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 40
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: Shadow makes several handseals, and the air in front of him begins to shimmer, before a bright red symbol appears in front of him. It then breaks into a small stream of red energy and pours into the ground at Shadow's feet. About 2 seconds later the ground underneath the target glows red for a moment before a column of blue fire about a meter and a half across erupts underneath him/her. This fire is quite hot, capable of inflicting 3rd to 2nd degree burns on the area where it hits. This attack takes a bit more energy out of Shadow than Flare Vacuum, but not so much as to inhibit his use of the technique often in battle.
__________________________________________________________________________________________________
Name: Phenix Whorl
Range: Far
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: Shadow makes a single handseal, pouring a large amount of fire energy into his body, causing him to glow with a bright red light. He then puts one hand up into the air, pouring some of that energy into the atmosphere around him. After a few moments a small vortex of fire appears around Shadow. Shadow's shadow lingers for a moment, then disappears into the fire, as he merges himself with the fire. The vortex then disappears. This vortex can then reappear anywhere that Shadow has been in that area before. If he has not been there before, then he can reappear anywhere within a 20 meter radius. This is a last resort escape move, as it takes up a large amount of his energy to perform.
__________________________________________________________________________________________________
Name: Pheonix Step
Range: Close
Dice Usage: Evade
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: This is basically a more localized version of Pheonix Whorl, taking up much less energy and almost no time to use. Shadow's body glows bright red briefly, before he disappears, reappearing anywhere within a 5 meter radius of himself or his opponent. In reality, a small flame is created behind Shadow. He then merges with the flame and moves it a short distance at extremely high speeds before reappearing. This move takes a reasonably small amount of energy to use, and so can be used many times during battle.
___________________________________________________________________________________________________
Name: Crimson Eclipse
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 50
Warrior affinity: Swordsman
Elemental Affinity: Fire
Benefits: N/A
Description: Shadow holds his blade behind him. It flashes bright red, and a white flame envelops the sword, quickly changing to black. He then swings it forwards in an arc, releasing from the edge of the blade a crescent about his height composed of black flame outlined with red. Upon impact, this crescent has the potential to deal burn damage, as well as cutting damage to its target. In addition, this crescent can be detonated to create a localized explosion by a handseal from Shadow. This attack takes up a reasonable amount of power, but can be used at least 10 times per battle.
__________________________________________________________________________________________________
Name: Flare Wall
Range: Close
Dice Usage: Defense
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: Shadow makes several handsigns in front of his chest, causing the air to shimmer in front of him. He then holds his hand out, it glowing bright red. A red symbol appears in front of him, along with an orange hemisphere. This has the ability to defend against some physical damage, as well as low level elemental attacks. It takes up a small amount of energy to use, and so is frequently employed by Shadow as a defense. It lasts for a maximum of five minutes, and moves with Shadow.
____________________________________________________________________________________________________
Name: Scorching Bullet
Range: Mid-Range
Dice Usage: Special
Attack Power: 60
Warrior affinity: Swordsman
Elemental Affinity: Fire
Benefits: Offensive
Description: This is Shadow's strongest current technique. He holds his sword out horizontally towards the enemy, and pours fire energy into the sword, spinning it around and around, creating a white vortex of fire in front of Shadow. Out of the vortex comes a spinning bullet of fire about a meter in diameter. This bullet has the ability to deal a reasonably large amount of damage and the ability to deal second degree burns. This bullet can be directed with the tip of the sword. Due to the large amount of energy used in this attack, it can only be used a maximum of five times per battle.
Black_Cat- Rank Yellow Warrior
-
Number of posts : 57
Age : 32
Location : Wherever the party is!
The BattleField
Health Points:
(1200/1200)
Tsukara-Skill Points:
(700/700)
Experience Points :
(100/100)
Re: Shadow's Fire Techniques
Black_Cat wrote:Name: Flare Vacuum
Range: Far
Dice Usage: Attack
Attack Power: 30
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description:
Shadow makes several handsigns, his hands beginning to glow a bright
orange color. After this, a large red symbol appears in front of him,
dispersing into a multitude of small red particles which disappear.
While it appears for several seconds after this that nothing is
happening, in reality, the air around and thus the inside of the victim
is rapidly heated, stealing oxygen from the victim very quickly,
resulting in unconciousness. This is not a technique intended for
killing, and requires a reasonably small amount of energy to use. It is
usually employed by Shadow as a capture tactic. It is relatively easy
to avoid, as leaving the area where the air is being heated, about a 2
or 3 meter radius, will stop the victim from being affected. However,
since it is not possible to see air being heated, the move is difficult
to detect accurately until it is too late.
__________________________________________________________________________________________________
Name: Crimson Geyser
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 40
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description:
Shadow makes several handseals, and the air in front of him begins to
shimmer, before a bright red symbol appears in front of him. It then
breaks into a small stream of red energy and pours into the ground at
Shadow's feet. About 2 seconds later the ground underneath the target
glows red for a moment before a column of blue fire about a meter and a
half across erupts underneath him/her. This fire is quite hot, capable
of inflicting 3rd to 2nd degree burns on the area where it hits. This
attack takes a bit more energy out of Shadow than Flare Vacuum, but not
so much as to inhibit his use of the technique often in battle.
__________________________________________________________________________________________________
Name: Phenix Whorl
Range: Far
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description:
Shadow makes a single handseal, pouring a large amount of fire energy
into his body, causing him to glow with a bright red light. He then
puts one hand up into the air, pouring some of that energy into the
atmosphere around him. After a few moments a small vortex of fire
appears around Shadow. Shadow's shadow lingers for a moment, then
disappears into the fire, as he merges himself with the fire. The
vortex then disappears. This vortex can then reappear anywhere that
Shadow has been in that area before. If he has not been there before,
then he can reappear anywhere within a 20 meter radius. This is a last
resort escape move, as it takes up a large amount of his energy to
perform.
__________________________________________________________________________________________________
Name: Pheonix Step
Range: Close
Dice Usage: Evade
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description:
This is basically a more localized version of Pheonix Whorl, taking up
much less energy and almost no time to use. Shadow's body glows bright
red briefly, before he disappears, reappearing anywhere within a 5
meter radius of himself or his opponent. In reality, a small flame is
created behind Shadow. He then merges with the flame and moves it a
short distance at extremely high speeds before reappearing. This move
takes a reasonably small amount of energy to use, and so can be used
many times during battle.
___________________________________________________________________________________________________
Name: Crimson Eclipse
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 50
Warrior affinity: Swordsman
Elemental Affinity: Fire
Benefits: N/A
Description:
Shadow holds his blade behind him. It flashes bright red, and a white
flame envelops the sword, quickly changing to black. He then swings it
forwards in an arc, releasing from the edge of the blade a crescent
about his height composed of black flame outlined with red. Upon
impact, this crescent has the potential to deal burn damage, as well as
cutting damage to its target. In addition, this crescent can be
detonated to create a localized explosion by a handseal from Shadow.
This attack takes up a reasonable amount of power, but can be used at
least 10 times per battle.
__________________________________________________________________________________________________
Name: Flare Wall
Range: Close
Dice Usage: Defense
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description:
Shadow makes several handsigns in front of his chest, causing the air
to shimmer in front of him. He then holds his hand out, it glowing
bright red. A red symbol appears in front of him, along with an orange
hemisphere. This has the ability to defend against some physical
damage, as well as low level elemental attacks. It takes up a small
amount of energy to use, and so is frequently employed by Shadow as a
defense. It lasts for a maximum of five minutes, and moves with Shadow.
____________________________________________________________________________________________________
Name: Scorching Bullet
Range: Mid-Range
Dice Usage: Special
Attack Power: 60
Warrior affinity: Swordsman
Elemental Affinity: Fire
Benefits: Offensive
Description:
This is Shadow's strongest current technique. He holds his sword out
horizontally towards the enemy, and pours fire energy into the sword,
spinning it around and around, creating a white vortex of fire in front
of Shadow. Out of the vortex comes a spinning bullet of fire about a
meter in diameter. This bullet has the ability to deal a reasonably
large amount of damage and the ability to deal second degree burns.
This bullet can be directed with the tip of the sword. Due to the large
amount of energy used in this attack, it can only be used a maximum of
five times per battle.
Approved
Some advice to you as you get used to the dice more is to make more Special techniques. Right now you have a balanced mix of Attack, Defense, Escape, and Special which is good for your rank, but you find as soon as you battle that battles can be switched around easily with a single Counter dice or a Special Dice that has good abilities. You may always make more abilities, but this will be locked like the other abilities after approval. Remember to have fun though most of all.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
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