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Jacob Smith Techniques Volume 3
2 posters
Page 1 of 1
Jacob Smith Techniques Volume 3
Name: Crane Style
Range: Close
Dice Usage: Special
Attack Power: NA
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: Supplementary
Description: A special dice needs to be rolled to initialy start this style of fighting. In this style Jacob concentrates on his speed, and a huge increase is seen in how fast he moves. In a non-RP sense, all evading, escape, and attack dice rolls go up by one. This is the style Jacob rarely uses, unless he wishes to screw with his opponent. Jacob will remain using this style unless stated otherwise.
Name: Dragon Style
Range: Close
Dice Usage: 5 Special Dice
Attack Power: +150
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: Supplementary
Description: A special dice needs to be rolled to initialy start this style of fighting. In this style Jacob combines the aspects of all of the fighting styles. It is the most powerful of all of the fighting styles and Jacob only uses this style in case of emergency or great need. It costs him 5 special dice to initiate, and he can't do anything other than initiate the style on that post.(ex:he can't start Dragon Style and then attack in the same post). This style causes Jacob's evade, escape, attack, defense, counter dice rolls to all go up by one. Jacob will remain in this style for 10 of his posts after the initial post starting the style.
Name: Blind Rage
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 400
Warrior affinity: Swordsman
Elemental Affinity: Gravity
Benefits: NA
Description: When performing this technique Jacob will rush his opponent and just thrust and strike with his blades in a completely random manner. Jacob will make the blades heavier using his gravity element, making his movements slightly slower, but this is made up for by the randomness, and by the more damage that the blades do, due to being heavier than normal.
Name: Misguiding Launch
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 350
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: NA
Description: Jacob will move forward while moving side to side and pausing for just a breath of a second every time he reaches a side.(sorta like a zig-zag with pauses). This causes there to appear to be two Jacobs, when really there is still just him. He will attack from one side of his opponenet, while the other him will appear to attack from the other side, confusing the opponent. The real Jacob will be the only one attacking, the other is just an appearance used to mislead the opponent. Usualy and opponent would try to defend or evade both Jacobs, thus wasting dice.
Name: Gravity Cannon
Range: Far
Dice Usage: Escape
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: Gravity
Benefits: NA
Description: Jacob will have to have both of his hands free to perform this, and cannot attack in the same turn. Jacob will hold both of his hands in front of him, with the bottom of the palms touching and with the palms open facing the ground. He will hold this position for a second, then will shoot a ball of energy about the size of the average person's torso. On hitting the ground it sends a huge spiral of dust everywhere, screwing up sight for anyone with eyes, and does a huge repulsion under Jacob sending him flying away through the air.
Range: Close
Dice Usage: Special
Attack Power: NA
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: Supplementary
Description: A special dice needs to be rolled to initialy start this style of fighting. In this style Jacob concentrates on his speed, and a huge increase is seen in how fast he moves. In a non-RP sense, all evading, escape, and attack dice rolls go up by one. This is the style Jacob rarely uses, unless he wishes to screw with his opponent. Jacob will remain using this style unless stated otherwise.
Name: Dragon Style
Range: Close
Dice Usage: 5 Special Dice
Attack Power: +150
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: Supplementary
Description: A special dice needs to be rolled to initialy start this style of fighting. In this style Jacob combines the aspects of all of the fighting styles. It is the most powerful of all of the fighting styles and Jacob only uses this style in case of emergency or great need. It costs him 5 special dice to initiate, and he can't do anything other than initiate the style on that post.(ex:he can't start Dragon Style and then attack in the same post). This style causes Jacob's evade, escape, attack, defense, counter dice rolls to all go up by one. Jacob will remain in this style for 10 of his posts after the initial post starting the style.
Name: Blind Rage
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 400
Warrior affinity: Swordsman
Elemental Affinity: Gravity
Benefits: NA
Description: When performing this technique Jacob will rush his opponent and just thrust and strike with his blades in a completely random manner. Jacob will make the blades heavier using his gravity element, making his movements slightly slower, but this is made up for by the randomness, and by the more damage that the blades do, due to being heavier than normal.
Name: Misguiding Launch
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 350
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: NA
Description: Jacob will move forward while moving side to side and pausing for just a breath of a second every time he reaches a side.(sorta like a zig-zag with pauses). This causes there to appear to be two Jacobs, when really there is still just him. He will attack from one side of his opponenet, while the other him will appear to attack from the other side, confusing the opponent. The real Jacob will be the only one attacking, the other is just an appearance used to mislead the opponent. Usualy and opponent would try to defend or evade both Jacobs, thus wasting dice.
Name: Gravity Cannon
Range: Far
Dice Usage: Escape
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: Gravity
Benefits: NA
Description: Jacob will have to have both of his hands free to perform this, and cannot attack in the same turn. Jacob will hold both of his hands in front of him, with the bottom of the palms touching and with the palms open facing the ground. He will hold this position for a second, then will shoot a ball of energy about the size of the average person's torso. On hitting the ground it sends a huge spiral of dust everywhere, screwing up sight for anyone with eyes, and does a huge repulsion under Jacob sending him flying away through the air.
Last edited by Nejisuke on June 30th 2008, 5:30 pm; edited 2 times in total
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob Smith Techniques Volume 3
-Blind Rage can't have side effects since it uses an Attack Dice. If it was Special it could.
-Gravity Cannon can't really use an Escape Dice since it doesn't really seem to allow Escape based on how you wrote it. You must also remember that Escape Dice only work if the value is 10 or more so its more difficult to pull off and is much more than a normal attack.
-Gravity Cannon can't really use an Escape Dice since it doesn't really seem to allow Escape based on how you wrote it. You must also remember that Escape Dice only work if the value is 10 or more so its more difficult to pull off and is much more than a normal attack.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jacob Smith Techniques Volume 3
well it just isn't your normal escape, he is still getting out of the fight, just, instead of leaving himself, he is sending them away.
and yes, i get the escape dice rules. how high can the roll go on an escape dice anyway?
and yes, i get the escape dice rules. how high can the roll go on an escape dice anyway?
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob Smith Techniques Volume 3
-For Gravity Cannon, you can't use an escape dice that way. You can't force an opponent to flee by those means. The roll for escape is 12 by the way.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob Smith Techniques Volume 3
Approved.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jacob Smith Techniques Volume 3
Just to remind you, the rule is still in place that keeps you from using techniques you made while in a battle.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jacob Smith Techniques Volume 3
oh i know that, i was getting these ready for that tournament that militis is throwing. (i can't remember the name...)
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob Smith Techniques Volume 3
The Uramichi Tournament?
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jacob Smith Techniques Volume 3
that would be it.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
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