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In Depth Look At Warrior Types
Page 1 of 1
In Depth Look At Warrior Types
For those of you who do not know exactly what
each warrior type does or what it is, I will give you a bit of
information. Hopefully, you can refer back to this a little when making
a character so that you can form new original ideas.
Swordsman:
A swordsman can be simply defined as a person that uses a sword in
battle. Using a sword effectively in battle is much different than
using a dagger or a kunai knife. Only one that is properly trained is
known as a swordsman. Swordsman have a range of abilities based on
their element and/or secondary warrior type. Based on the length of the
sword that the swordsman uses, their range is extended or decreased.
Speed is determined on the user and the weight of their blade. A
swordsman is expected to have high stamina.
Energy:
Energy users can be both dangerous and helpful. An energy user may be able
to fire projectile weapons by focusing their energy. An energy user's
attacks can vary greatly based on element. For example, an air user may
be able to have long distance attacks by concentrating his energy
through a weapon and turning it into wind energy. A fire user may be
able to perform powerful strikes from up close by channeling their fire
energy somewhere like their hands or feet. Energy users can also heal
others at the cost of their own energy. Energy users have fairly good
stamina and endurance.
Ninja :
A ninja is also capable of healing. Usually, a ninja can specialize in
multiple elements and is great in both close quarters combat or
distance fighting. Ninjas are very fast and move quickly. More
commonly, a ninja will fight using techniques. These techniques may be
secret techniques unique only to members of the ninja family or even
unique to the ninja team. Whenever techniques are used, a small
percentage of stamina is taken. Ninja have the highest stamina and
endurance normally.
Alchemist:
Alchemists have unique abilities. They have the sole ability to change
an object from one material to another based on it;s properties. An
example of this would be changing clay into brick as a basic move. An
alchemist has an extended arsenal of attacks depending on the person
because the possibilities of what can be changed are endless. The
stamina of an alchemist will vary based on their attacks and skills.
Gunner:
Gunners are perfect as a long distance attacker. They are naturally
good at shooting and strategies. They perform well when using espionage
as they are able to sneak and take aim on their opponents easily. A
creative gunner could make a gun that gives that an edge at close range
or at a distance. Elements are not a necessity with gunners although it
greatly modifies their already great power. It's best to position your
gunner at a far off location where they can easily see their target.
Just like an alchemist, a gunners stamina can vary based on the person.
Spellcaster:
Spellcasters are good for attacking from a distance. They can also
specialize as healers. Spellcasters
don't use much energy/stamina and can effectively isolate their
opponent as well as defend a selected target. Spellcasters can learn
elements much easier than average people because of their great wisdom
and knowledge. Spellcasters are even better when combined with a
physical type of person as they can have extended range and many
attacks to keep your enemies on their toes. A staff or wand is not
always needed as spellcasters can even use puppets, books, or their own
two hands. Spellcaster usually have fair stamina although it is rarely
that high.
Puppeteer: Puppeteers can store many unseen items within
their puppets in order to attack secretly. It is best to use a puppet at a
distance while being able to secretly record your opponent's attacks.
The reason for this is because puppets take little to no damage
whatsoever. Also, a sturdy puppet won't be easily destroyed. Puppeteers
don't usually engage in hand to hand combat but instead use trickery
and special tactics while formulating strategies and remaining hidden.
Puppeteers usually have low physical stamina/energy, but can fight for extended amounts of time.
each warrior type does or what it is, I will give you a bit of
information. Hopefully, you can refer back to this a little when making
a character so that you can form new original ideas.
Swordsman:
A swordsman can be simply defined as a person that uses a sword in
battle. Using a sword effectively in battle is much different than
using a dagger or a kunai knife. Only one that is properly trained is
known as a swordsman. Swordsman have a range of abilities based on
their element and/or secondary warrior type. Based on the length of the
sword that the swordsman uses, their range is extended or decreased.
Speed is determined on the user and the weight of their blade. A
swordsman is expected to have high stamina.
Energy:
Energy users can be both dangerous and helpful. An energy user may be able
to fire projectile weapons by focusing their energy. An energy user's
attacks can vary greatly based on element. For example, an air user may
be able to have long distance attacks by concentrating his energy
through a weapon and turning it into wind energy. A fire user may be
able to perform powerful strikes from up close by channeling their fire
energy somewhere like their hands or feet. Energy users can also heal
others at the cost of their own energy. Energy users have fairly good
stamina and endurance.
Ninja :
A ninja is also capable of healing. Usually, a ninja can specialize in
multiple elements and is great in both close quarters combat or
distance fighting. Ninjas are very fast and move quickly. More
commonly, a ninja will fight using techniques. These techniques may be
secret techniques unique only to members of the ninja family or even
unique to the ninja team. Whenever techniques are used, a small
percentage of stamina is taken. Ninja have the highest stamina and
endurance normally.
Alchemist:
Alchemists have unique abilities. They have the sole ability to change
an object from one material to another based on it;s properties. An
example of this would be changing clay into brick as a basic move. An
alchemist has an extended arsenal of attacks depending on the person
because the possibilities of what can be changed are endless. The
stamina of an alchemist will vary based on their attacks and skills.
Gunner:
Gunners are perfect as a long distance attacker. They are naturally
good at shooting and strategies. They perform well when using espionage
as they are able to sneak and take aim on their opponents easily. A
creative gunner could make a gun that gives that an edge at close range
or at a distance. Elements are not a necessity with gunners although it
greatly modifies their already great power. It's best to position your
gunner at a far off location where they can easily see their target.
Just like an alchemist, a gunners stamina can vary based on the person.
Spellcaster:
Spellcasters are good for attacking from a distance. They can also
specialize as healers. Spellcasters
don't use much energy/stamina and can effectively isolate their
opponent as well as defend a selected target. Spellcasters can learn
elements much easier than average people because of their great wisdom
and knowledge. Spellcasters are even better when combined with a
physical type of person as they can have extended range and many
attacks to keep your enemies on their toes. A staff or wand is not
always needed as spellcasters can even use puppets, books, or their own
two hands. Spellcaster usually have fair stamina although it is rarely
that high.
Puppeteer: Puppeteers can store many unseen items within
their puppets in order to attack secretly. It is best to use a puppet at a
distance while being able to secretly record your opponent's attacks.
The reason for this is because puppets take little to no damage
whatsoever. Also, a sturdy puppet won't be easily destroyed. Puppeteers
don't usually engage in hand to hand combat but instead use trickery
and special tactics while formulating strategies and remaining hidden.
Puppeteers usually have low physical stamina/energy, but can fight for extended amounts of time.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: In Depth Look At Warrior Types
hm...a couple of questions...
1. Can I be a Devil Fruit user?
2. can I use rokushiki as well?
1. Can I be a Devil Fruit user?
2. can I use rokushiki as well?
Guest- Guest
Re: In Depth Look At Warrior Types
As long as, it doesn't make you too powerful and you don't let it engulf everything you do in the actual anime it came from, then you can use basically anything.
Guest- Guest
Re: In Depth Look At Warrior Types
Sweet! porcupine man is born!!!
Tekkai Hari! Sharigan! Hari no Arashi!
Tekkai Hari! Sharigan! Hari no Arashi!
Guest- Guest
Re: In Depth Look At Warrior Types
Please do not over post with random things, such as that last post. Please ask questions of an administrator (Jisenki, Militis) through pm please.
Guest- Guest
Re: In Depth Look At Warrior Types
sorry, boss-man you probably shouldn't refer to yourself in third person though...
Guest- Guest
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