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Hatsugen Sunosuke's Techniques[complete]
2 posters
Page 1 of 1
Hatsugen Sunosuke's Techniques[complete]
Name: Special Sealing Method: Electrical Surpression Curse
Range: Close
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Lightning
Benefits: Supplementary
Description: A skill lost throughout the years by many. Partially perfected by Hatsugen, this technique allows Hatsugen to seal he and his opponent's electrical energy flow, thus stopping both him and his opponent from using the lightning element and any attacks or techniques that require electrical energy. For this technique, 2 dice are needed instead of the usual one. The first dice determines if this technique is activated. Only Turbelence Surpression Curse or Electrical Surpression Curse can
be used at a time and cannot both be activated at the same time.
Name: Special Sealing Method: Turbulence Surpression Curse
Range: Close
Dice Usage: Special Dice
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: Supplementary
Description: A skill lost throughout the years by many. Partially perfected by
Hatsugen, this technique allows Hatsugen to seal he and his opponent's wind energy flow, thus stopping both him and his opponent from
using the wind element and any attacks or techniques that require
electrical energy. For this technique, 2 dice are needed instead of the
usual one. The first dice determines if this technique is activated. Only Turbelence Surpression Curse or Electrical Surpression Curse can be used at a time and cannot both be activated at the same time.
Name: Quiet Destruction
Range: Far
Dice Usage: Attack
Attack Power:
425
Warrior affinity: Energy
Elemental Affinity: Wind
Description: Hatsugen will hold his hands outward which would usually cause others to think that something is approaching. After a moment of silence, a large and powerful burst of wind rushes past Hatsugen and towards the enemy at incredible speeds and force. The wind takes time to build up behind him so him holding his hands is the focusing of the element.
Name: Tornado Wall
Range: Close
Dice Usage: Defense, Counterattack
Attack Power:
N/A
Warrior affinity: Energy
Elemental Affinity: Wind
Description: Hatsugen will form a large tornado that is many cases will defend against an incoming attack and in some cases take the attack and send it back to the opponent with the same amount of force as when it was thrown. Both are used in fast situations and used by Hatsugen with ease.
Name: Lightning Stealth Escape
Range: Far
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Lightning
Description: Using his speed, Hatsugen will immediately flee from battle if needbe. His speed is so great that it looks as though he turns into a bolt of lighning as he runs off. The speed sometimes allows him to save allies when he needs to.
Name: Lightning Explosion
Range: Far
Dice Usage: Special
Attack Power:
600
Warrior affinity: Energy
Elemental Affinity: Wind/Lightning
Benefits: Offensive
Description: This technique uses both the Lightning element and the wind element. By focusing them into one being, Hatsugen can manipulate it and explode it on contact with the opponent. The power of the attack varies based on the luck of Hatsugen. Using the random number generator, the user will get a number. If the opponent rolls a number higher that is 1,2,or 3 higher, the attack is halved. If the number rolled is 4 or more than the random number, the attack is cancelled. If the number the opponent rolls is lower, then the opponent loses double the value of this attack.
Name: Super Wind Strike
Range: Far
Dice Usage: Special
Attack Power: 500
Warrior affinity: Swordsman
Elemental Affinity: Wing
Benefits: Offensive
Description: Hatsugen uses this attack often to inflict a high amount of damage. When using this, Hatsugen calls upon some wind energy to his body and shoots it through his hands. Alternatively, the wind can be tranferred through his hand to a weapon he is holding in order to further increase the attack power based on the attack power of the weapon's attack that he is combining this attack with. For each failure in successfully striking(rolling more), Hatsugen loses 500 HP.
Name: Lightning Reflector
Range: Far
Dice Usage: Counterattack
Attack Power:
N/A
Warrior affinity: Energy
Elemental Affinity: Lightning
Description: This technique allows Hatsugen to reflect an attack approaching back at the opponent. The reflected attack damage is equal to the amount being used to potentially harm Hatsugen. If the attack reflected was lightning, the attack damage from the counter is doubled.
Range: Close
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Lightning
Benefits: Supplementary
Description: A skill lost throughout the years by many. Partially perfected by Hatsugen, this technique allows Hatsugen to seal he and his opponent's electrical energy flow, thus stopping both him and his opponent from using the lightning element and any attacks or techniques that require electrical energy. For this technique, 2 dice are needed instead of the usual one. The first dice determines if this technique is activated. Only Turbelence Surpression Curse or Electrical Surpression Curse can
be used at a time and cannot both be activated at the same time.
Name: Special Sealing Method: Turbulence Surpression Curse
Range: Close
Dice Usage: Special Dice
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: Supplementary
Description: A skill lost throughout the years by many. Partially perfected by
Hatsugen, this technique allows Hatsugen to seal he and his opponent's wind energy flow, thus stopping both him and his opponent from
using the wind element and any attacks or techniques that require
electrical energy. For this technique, 2 dice are needed instead of the
usual one. The first dice determines if this technique is activated. Only Turbelence Surpression Curse or Electrical Surpression Curse can be used at a time and cannot both be activated at the same time.
Name: Quiet Destruction
Range: Far
Dice Usage: Attack
Attack Power:
425
Warrior affinity: Energy
Elemental Affinity: Wind
Description: Hatsugen will hold his hands outward which would usually cause others to think that something is approaching. After a moment of silence, a large and powerful burst of wind rushes past Hatsugen and towards the enemy at incredible speeds and force. The wind takes time to build up behind him so him holding his hands is the focusing of the element.
Name: Tornado Wall
Range: Close
Dice Usage: Defense, Counterattack
Attack Power:
N/A
Warrior affinity: Energy
Elemental Affinity: Wind
Description: Hatsugen will form a large tornado that is many cases will defend against an incoming attack and in some cases take the attack and send it back to the opponent with the same amount of force as when it was thrown. Both are used in fast situations and used by Hatsugen with ease.
Name: Lightning Stealth Escape
Range: Far
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Lightning
Description: Using his speed, Hatsugen will immediately flee from battle if needbe. His speed is so great that it looks as though he turns into a bolt of lighning as he runs off. The speed sometimes allows him to save allies when he needs to.
Name: Lightning Explosion
Range: Far
Dice Usage: Special
Attack Power:
600
Warrior affinity: Energy
Elemental Affinity: Wind/Lightning
Benefits: Offensive
Description: This technique uses both the Lightning element and the wind element. By focusing them into one being, Hatsugen can manipulate it and explode it on contact with the opponent. The power of the attack varies based on the luck of Hatsugen. Using the random number generator, the user will get a number. If the opponent rolls a number higher that is 1,2,or 3 higher, the attack is halved. If the number rolled is 4 or more than the random number, the attack is cancelled. If the number the opponent rolls is lower, then the opponent loses double the value of this attack.
Name: Super Wind Strike
Range: Far
Dice Usage: Special
Attack Power: 500
Warrior affinity: Swordsman
Elemental Affinity: Wing
Benefits: Offensive
Description: Hatsugen uses this attack often to inflict a high amount of damage. When using this, Hatsugen calls upon some wind energy to his body and shoots it through his hands. Alternatively, the wind can be tranferred through his hand to a weapon he is holding in order to further increase the attack power based on the attack power of the weapon's attack that he is combining this attack with. For each failure in successfully striking(rolling more), Hatsugen loses 500 HP.
Name: Lightning Reflector
Range: Far
Dice Usage: Counterattack
Attack Power:
N/A
Warrior affinity: Energy
Elemental Affinity: Lightning
Description: This technique allows Hatsugen to reflect an attack approaching back at the opponent. The reflected attack damage is equal to the amount being used to potentially harm Hatsugen. If the attack reflected was lightning, the attack damage from the counter is doubled.
Last edited by Kisuke on May 19th 2008, 8:13 pm; edited 1 time in total
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Hatsugen Sunosuke's Techniques[complete]
Finish soon.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
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