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Yukino's Techniques
3 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Yukino's Techniques
Name: Body substitution
Range: none
Technique Usage: evasive
Attack Power: 0
Warrior affinity: ninja
Elemental Affinity: N/A
Benefits: supplementry
Description: This technique lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving Yukino open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique. This technique can only be used twice in a battle.
Name: Body flicker Technique
Range: none
Technique Usage: escape
Attack Power: 0
Warrior affinity: ninja
Elemental Affinity: N/A
Benefits: supplementry
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
This technique can only be used once during battle.
Name: Shape shifting
Range: no range -well it could be within seeing distance, but it's not and attack-
Technique Usage: Special
Attack Power: none
Warrior affinity: ninja
Elemental Affinity: earth
Benefits: supplement
Description: When Yukino needs to get out of trouble, she can change into another creature, human being, or nonliving thing, as long as it's within 500 meters of her own body. Yukino's form changes, her voice stays the same, but everything else changes. If the enemy is good at listening to voices, then he/she will be able to know that Yukino changed, but if they are the type to just fight, fight, fight, then they'll never know. Yukino can change into the enemy's commrades, her friends, or anyone. As stated before though, the object must be within 500 meters.
(Not quite finished.)
Range: none
Technique Usage: evasive
Attack Power: 0
Warrior affinity: ninja
Elemental Affinity: N/A
Benefits: supplementry
Description: This technique lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving Yukino open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique. This technique can only be used twice in a battle.
Name: Body flicker Technique
Range: none
Technique Usage: escape
Attack Power: 0
Warrior affinity: ninja
Elemental Affinity: N/A
Benefits: supplementry
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
This technique can only be used once during battle.
Name: Shape shifting
Range: no range -well it could be within seeing distance, but it's not and attack-
Technique Usage: Special
Attack Power: none
Warrior affinity: ninja
Elemental Affinity: earth
Benefits: supplement
Description: When Yukino needs to get out of trouble, she can change into another creature, human being, or nonliving thing, as long as it's within 500 meters of her own body. Yukino's form changes, her voice stays the same, but everything else changes. If the enemy is good at listening to voices, then he/she will be able to know that Yukino changed, but if they are the type to just fight, fight, fight, then they'll never know. Yukino can change into the enemy's commrades, her friends, or anyone. As stated before though, the object must be within 500 meters.
(Not quite finished.)
Last edited by Yukino on April 26th 2008, 9:53 pm; edited 4 times in total (Reason for editing : needed to change some stuff.)
Guest- Guest
Re: Yukino's Techniques
For the ones already there, they are both too powerful and hold auto-hitting qualities to them.
Guest- Guest
Re: Yukino's Techniques
I think evasive would be better for substitution than escape.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Yukino's Techniques
These are very godmobbish, because you don't have any down sides. And you don't have to delete techniques because they aren't initially approved.
Guest- Guest
Re: Yukino's Techniques
It helps if you add an amount of times it can be used during a battle.
Guest- Guest
Re: Yukino's Techniques
Approved. But you might also want to add some offensive attacks.
Last edited by Militis on March 30th 2008, 8:34 pm; edited 1 time in total
Guest- Guest
Re: Yukino's Techniques
I don't think they are godmoddish at all. These are standard Naruto techniques that are usually approved on every Naruto forum. One' s eveasive and one is escape. I see no godmodding in that and remember, the dice she rolls still has to be higher than the opponent's so a lot of the old-fashioned GMing won't even work with the dice not, not that Body Flicker and Substitution is anyway...my opinion although I think many will agree.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Yukino's Techniques
First, this is not a Naruto site and second, for evasive and escape techniques such as those the dice roll does not matter.
Guest- Guest
Re: Yukino's Techniques
Ok, then I will get rid of those Naruto things, and come up with something else.
Guest- Guest
Re: Yukino's Techniques
OOC: Yes, you do need one to use the technique, but just as in my battle with Jisenki, in the case of evasive techniques and escape techniques the number does not matter.
Guest- Guest
Re: Yukino's Techniques
I thought the higher number would work. I saw in your battle that Jisenki rolled an evade die and got a lower number and the attack hurt him. I just read in FAQs that you can escape if the opponent lets you but in a scenario in which you need to escape and the opponent won't simply let you, then you still have to roll a 10 in order to actually get away. This is what I thought I read though. The exception with escape is that it can be rolled before or after another dice.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Yukino's Techniques
OOC: With escape I could grant you that, but with evade the number does not matter when it comes to techniques rather than plain evasion.
Argument ended for evasion of spam. Any posts after this furthering the argument will be deleted.
Argument ended for evasion of spam. Any posts after this furthering the argument will be deleted.
Last edited by Militis on March 30th 2008, 9:39 pm; edited 1 time in total
Guest- Guest
Re: Yukino's Techniques
here's some more
Name: Shape shifting
Range: no range -well it could be within seeing distance, but it's not and attack-
Technique Usage: Special
Attack Power: none
Warrior affinity: ninja
Elemental Affinity: earth
Benefits: supplement
Description: When Yukino needs to get out of trouble, she can change into another creature, human being, or nonliving thing, as long as it's within 500 meters of her own body. Yukino's form changes, her voice stays the same, but everything else changes. If the enemy is good at listening to voices, then he/she will be able to know that Yukino changed, but if they are the type to just fight, fight, fight, then they'll never know. Yukino can change into the enemy's commrades, her friends, or anyone. As stated before though, the object must be within 500 meters.
well one more
Name: Shape shifting
Range: no range -well it could be within seeing distance, but it's not and attack-
Technique Usage: Special
Attack Power: none
Warrior affinity: ninja
Elemental Affinity: earth
Benefits: supplement
Description: When Yukino needs to get out of trouble, she can change into another creature, human being, or nonliving thing, as long as it's within 500 meters of her own body. Yukino's form changes, her voice stays the same, but everything else changes. If the enemy is good at listening to voices, then he/she will be able to know that Yukino changed, but if they are the type to just fight, fight, fight, then they'll never know. Yukino can change into the enemy's commrades, her friends, or anyone. As stated before though, the object must be within 500 meters.
well one more
Guest- Guest
Re: Yukino's Techniques
You are truly suppossed to edit the very first post to add that, and then say that you edited. So once that is done, that move is approved.
Guest- Guest
Re: Yukino's Techniques
Just something to add, change the ranges. If there was no range you wouldn't go anywhere. Give those a range of Close, Mid-Ranged, Far.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Yukino's Techniques
So do I use them all if Yukino can change into someone with in 500 meters, or only one of them???
Guest- Guest
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