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Taifuu's Attack
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Page 1 of 1
Taifuu's Attack
Name: Air Slicer
Range: Close/ Mid-Range
Dice Usage: Attack
Attack Power: 120
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: N/A
Description: This is one Taifuu's most primary attacks. Taifuu makes a series of handsigns, afterwards outstrectches his arms. Soon following a powerful gust of razor sharp wind blows by his opponent. The wind cuts his opponent at constant rate. This attack however is not all that powerful and can be blocked with some effort. Taifuu tends to use this attack on weaker opponents.
Name: Air Slicer (Sword Style)
Range: Close/Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 180
Warrior affinity: Ninja/Swordsman
Elemental Affinity: Wind
Benefits: N/A
Description: This is the more concentrated version of the Air Slicer. When Taifuu swings his Katana his manipulates the chakra normally used in the normal Air Slicer and turns it into a more pressureized form. In this
form the attack is made into a crescent-like shape and is sent at Tai's opponent at a much faster speed which deals more damage than the normal version.
Name: Wind Bullet
Range: Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 220
Warrior affinity: Energy
Elemental Affinity: Wind
Benefits: N/A
Description:The Wind Bullet is an attack that Taifuu had made during his trainning of chakra and energy control. By allowing the flow chakra and energy to flow through his hands all the way up to his fingertips, Tai is able to make small balls of concentrated wind on them. Taifuu then throws them at his opponent at a high speed using his chakra to control their movement. While they may appear small and weak when they make impact on their target they release the chakra in a explosion dealing damage to his opponent.
Name: Air Lift
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Energy/Ninja
Elemental Affinity: Wind
Benefits: Supplementary
Description: This technique was made in inspiration from the Kumori clan's special moves called the Wind Spring. Initally, it allowed a Kumori by using the power of the wind and highly good chraka control to boost them high in the air or propel them somewhere at a high speed. Taifuu upgraded that. While Air Lift does enable him to go high in the air he also is able to stay in the air and fly by using the wind to keep him in the air. It also enalbes him to move at high speeds while in the air. After this technique is activated its stays activated for the remander of the battle.
Name: Force Punch/Kick
Range: Close
Dice Usage: Attack
Attack Power: 250
Warrior affinity: Energy
Elemental Affinity: Wind
Benefits: N/A
Description: Force Punch was created by Taifuu during his trainning of energy control. Similar to how the Wind Bullet is conjured up, energy flows through Taifuu's body shifting directly into his hands and feet. When Tai throws a punch or a kick he releases that energy with mommentum at his opponent. The energy is presurized in the air and is able to hit Taifuu's opponent with even more power than a regular punch or kick.
Name: Tornado Cannon
Range: Mid-Ranged/Far
Dice Usage: Attack/Defense
Attack Power: 300
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: N/A
Description: This technique is one of Taifuu's first ever attacks learned. Tai makes a series of handsigns which is followed by a change in the wind blowing. If used as an attack, he sends a powerful gale of wind in the form of tornado horizontally aimed at his opponent. This deals a good amount of damage to anyone in its path. When used as a defense, Taifuu begins to rapidly spin in place with the wind flowing around as he does this. A
large tornado begins to form nullifing any attack being fired at him.
Name: Healing Wind
Range: Close/Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: Supplementary
Description:
This is a special technique Taifuu has used to heal himself during
battle. Taifuu is able to summon the mystical wind of his past Kumori
clan members. Their spirts are inside of this wind and are able to heal
wounds and broken bones that Taifuu has suffered. It recovers 400
health points of damage. Taifuu can use this technique also to heal a
comrad in battle as well.
Name: Reversal Wind
Range: N/A
Dice Usage: Counterattack
Attack Power: 20+ opponent's attack power
Warrior affinity: Energy
Elemental Affinity: Wind
Benefits: N/A
Description:
Reversal Wind is more recent attack that Taifuu has picked up during
his trainning. When an attack is being directed at him, Taifuu rotates
his hands at a high speed creating a tornado that snakes around his
back to the other side of him. The attack is sucked in by the tornado
and goes around Taifuu right back at his opponent. As it is sent out it
is given force causing 20+ of the original damage of the attack.
Name: Follow The Wind
Range: N/a
Dice Usage: Evade
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: N/A
Description:An evasive attack that is used frequently by Taifuu. Taifuu is able to dispearse his body into the wind and travel within the breeze. This is a crafty trick that Tai uses when he is in danger of a very powerful attack, or if he wants to annoy his opponent by dodging many of their attack.
Name: Wind Illusion
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: Defensive
Description:This is the reknowned technique made and used only by the Kumori clan. It is also Taifuu's favorite techniques. This Wind Illusion allows a Kumori to become one with the wind and travel throughout it in an intangible form. At the cost of 2 special dice he can activate the Wind Illusion. While in this form all of opponents attack dice roll get decreased by 2 except for fire based attacks. Because of his form it can consume a good amount of chakra which is why it lasts up to 6 of Tai's post unless he cancels is before then. Tai then has to wait another 2 of his post befor he can activate it again.
Name: Cursed Wind Blast
Range: Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 400
Warrior affinity: Energy
Elemental Affinity: Wind
Benefits: N/A
Description: This attack is automatically activated when Taifuu goes into his Cursed Wind Scar. When the surge of pure energy and power is sent through Taifuu's body, some of it is released in this attack. An explosion of dark wind is emmited from Taifuu about the size of a football stadium. The wind is strong and if hit by it can give a cold dark feeling in the body.
Name: Wind Scar
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: Offensive
Description: The Kekkei Genkai trait of the prestigious Kumori Clan. The Wind Scar allows a Kumori too become one with the wind giving them acess to great power in their wind attacks. This increases all of Taifuu's wind based attacks by 100 and increases their dice roll by 1.It also lets Taifuu acess his two most dealiest attacks: Wind Scar destruction & Wind Scar Anilation. Due to a recent battle with Zeek Imori Taifuu's Wind Scar has bee distorted. It will only last for 6 of Taifuu's posts until the black scar on his shoulder begins to burn. By the fourth post Taifuu will begin to act different and becomes more agrivated.
Name: Cursed Wind Scar
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Ninja/Energy
Elemental Affinity: Wind
Benefits: Offensive/Defensive
Description: The Cursed Wind Scar will automatically activate using up one of Tai's special dice if he keeps his Wind Scar active for 6 of his posts. In this form Taifuu becomes enreage and unstable but in the process gain incredible power. All of his Wind based and Final attacks will increase by 150 and his dice roll also will increase by 1. Due to his ncreased speed and power attack dealt to him are decreased by 100. It also decreases opponents evasive dice roll by 1. But this new acquired power comes at a price. For every one of Tai's post that it is
active it will decrease his health by 75.
Name: Crushing Wind
Range: Close/Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 400
Warrior affinity: Energy
Elemental Affinity: Wind
Benefits: N/A
Description: Crushing Wind is a technique that Taifuu created created while he was a rogue. It was a deadly attack that Taifuu had used to kill many of his opponents. A concetrated breeze of wind forms into the shape of a very long snake. This snake is almost impossible to see eyes are not focused on it. This snake can travel very far and moves freely on its own once it leaves away from Tai. It then immediatly goes after that Taifuu wants it to. The snake then circles around his opponent going inside the person's mouth and heads to their lungs. It then coils itself around the lungs crushing them. Since Taifuu hasn't used this attack in many years it has weakend very much and doesn't kill its opponent.
Name: Fire Ball Blast
Range: Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 225
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: The first ever fire ninjutsu that Taifuu ever learned. After a series of handsigns his hands become alit with fire. He then puts his at hands together and aims them at his opponent. He then shoots a large fire ball at his opponent. The ball itself is about 40 meters in diameter. It moves at a fairly fast pace and and travels very far. It can't completly hone in on his opponent but it turn slightly if someone tries to jump out of the way.
Name: Flame Cannon
Range: Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 300
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: Another fire ninjutsu that Tai learned on his travels as a rogue. Similar to the tornado cannon, after making a series of handsigns he once again become alit with fire. This can throw most of his enemies off because they may think he is using fire ball blast. Instead he shoots a beam of fire closely resembling a flaming tornado cannon.
Name: Searing Blaze
Range: Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 400
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: This is new technique that Taifuu not to long ago learned. Taifuu will make handsigns afterwards his both of his arms become in encased in a white flame. He then fires a huge white flame at his opponent. The flame burns at degrees higher than 400 F. It the attack hit sucessfully it leaves burns that do 50 extra for 3 more of the opponents post.
Name: Meteor Crash
Range: Mid-Ranged/Far
Dice Usage: Special
Attack Power: 500
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive
Description: This technique can only be used if Blazing Storm is in effect. The sky becomes pure black as the fire falls from the sky. The black clouds begin to open up as huge Meteor begin to rain from the sky. They fall down to the earth fairly fast and cannot be defended against. They can attack all of Taifuu enemies since so many come down at one time. Because of their size they can only be evaded making this one of most Taifuu's deadliest attacks. Taifuu tends not to use this attack because it results in much destruction of an area. He only uses it in emergenices and in open area.
Name: Blazing Storm
Range: Far
Dice Usage:Special
Attack Power: 50
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: Offensive
Description: This is a technique that Taifuu has also recently just acquired in his arsenal. The sky becomes grey goin almost black. Fire begins to storm from the sky setting everything the fire touches ablaze. It lasts for 5 of Taifuu's post. It inflicts 50 points of damage to all opponents for each post. It also allows him to unleash Meteor Crash.
Name: Flame Aura
Range: N/A
Dice Usage:Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive/Defensive/Supplementary
Description: This is a special technique that Taifuu uses to turn his weakness into a strength. Taifuu's body becomes completely encased in a bright flame. All of his fire attacks become increased by 50. Fire attacks against him are reduced by 100. While in this form he cannot use Wind Illusion and his Wind Attacks are reduces by 50. Tai uses this mostly when he he fights another type of Wind User or if in a strategy.
Name: Fire Wall
Range: N/A
Dice Usage: Defense
Attack Power: 50
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: This is flame based defensive technique. Tai makes a series of handsigns. A large pillar of fire surrounds Taifuu, blocking attacks from hurting him. Also if someone moves in for a close range attack and they run into the pillar of fire it does 50 points of damage to them and stops their attack. Water based attacks can break through this wall with no effort at all as long as it is higher or 1 dice roll lower than Tai's dice roll.
Name: Counter Strike
Range: Close
Dice Usage: Counter Attack
Attack Power: Double of opponents attack
Warrior affinity: Swordsman
Elemental Affinity: N/A
Benefits: N/A
Description: Counter Strike is a very strong counter attack that Taifuu uses quite frequently. It can only be used when Tai's opponent attacks him at close range. He either dodges or parry the attack and attacks twice as strong as his opponent's original attack to a vital organ. This can be a very deadly technique to his opponents if the are not aware.
Name: Shadow Blades
Range: Far
Dice Usage: Attack
Attack Power: 30x dice roll
Warrior affinity: Ninja
Elemental Affinity: N/A
Benefits: N/A
Description: Taifuu is able to make shadow clones of his katanas. Hundreds of katanas begin to appear all around him and his opponent. They begin to rain down at that particular person. The strength of the attack also depends on the dice roll itself. Normal rules apply (It has to be higher than opponents dice roll i the try to defend or counter.) This is crafty trick that Taifuu loves to use against his opponents.
Name: Tri-Blade Strike
Range: Mid-Range
Dice Usage: Attack
Attack Power: 350
Warrior affinity: Swordsman
Elemental Affinity: N/A
Benefits: N/A
Description: Tri-Blade Strike is personal technque that Tai created all his own. This attack requires great speed and experience with the sword. Tai shfts into a completely new type of swords man stance. As he shifts into this stance it looks as if there are two illusions of him behind him. He then moves at an incredible speed to his opponent making swifts swings of his katanas almost untracable by the normal eye. He and his illusions pass through his opponent only to leave them with deep cut wounds.
Range: Close/ Mid-Range
Dice Usage: Attack
Attack Power: 120
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: N/A
Description: This is one Taifuu's most primary attacks. Taifuu makes a series of handsigns, afterwards outstrectches his arms. Soon following a powerful gust of razor sharp wind blows by his opponent. The wind cuts his opponent at constant rate. This attack however is not all that powerful and can be blocked with some effort. Taifuu tends to use this attack on weaker opponents.
Name: Air Slicer (Sword Style)
Range: Close/Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 180
Warrior affinity: Ninja/Swordsman
Elemental Affinity: Wind
Benefits: N/A
Description: This is the more concentrated version of the Air Slicer. When Taifuu swings his Katana his manipulates the chakra normally used in the normal Air Slicer and turns it into a more pressureized form. In this
form the attack is made into a crescent-like shape and is sent at Tai's opponent at a much faster speed which deals more damage than the normal version.
Name: Wind Bullet
Range: Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 220
Warrior affinity: Energy
Elemental Affinity: Wind
Benefits: N/A
Description:The Wind Bullet is an attack that Taifuu had made during his trainning of chakra and energy control. By allowing the flow chakra and energy to flow through his hands all the way up to his fingertips, Tai is able to make small balls of concentrated wind on them. Taifuu then throws them at his opponent at a high speed using his chakra to control their movement. While they may appear small and weak when they make impact on their target they release the chakra in a explosion dealing damage to his opponent.
Name: Air Lift
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Energy/Ninja
Elemental Affinity: Wind
Benefits: Supplementary
Description: This technique was made in inspiration from the Kumori clan's special moves called the Wind Spring. Initally, it allowed a Kumori by using the power of the wind and highly good chraka control to boost them high in the air or propel them somewhere at a high speed. Taifuu upgraded that. While Air Lift does enable him to go high in the air he also is able to stay in the air and fly by using the wind to keep him in the air. It also enalbes him to move at high speeds while in the air. After this technique is activated its stays activated for the remander of the battle.
Name: Force Punch/Kick
Range: Close
Dice Usage: Attack
Attack Power: 250
Warrior affinity: Energy
Elemental Affinity: Wind
Benefits: N/A
Description: Force Punch was created by Taifuu during his trainning of energy control. Similar to how the Wind Bullet is conjured up, energy flows through Taifuu's body shifting directly into his hands and feet. When Tai throws a punch or a kick he releases that energy with mommentum at his opponent. The energy is presurized in the air and is able to hit Taifuu's opponent with even more power than a regular punch or kick.
Name: Tornado Cannon
Range: Mid-Ranged/Far
Dice Usage: Attack/Defense
Attack Power: 300
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: N/A
Description: This technique is one of Taifuu's first ever attacks learned. Tai makes a series of handsigns which is followed by a change in the wind blowing. If used as an attack, he sends a powerful gale of wind in the form of tornado horizontally aimed at his opponent. This deals a good amount of damage to anyone in its path. When used as a defense, Taifuu begins to rapidly spin in place with the wind flowing around as he does this. A
large tornado begins to form nullifing any attack being fired at him.
Name: Healing Wind
Range: Close/Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: Supplementary
Description:
This is a special technique Taifuu has used to heal himself during
battle. Taifuu is able to summon the mystical wind of his past Kumori
clan members. Their spirts are inside of this wind and are able to heal
wounds and broken bones that Taifuu has suffered. It recovers 400
health points of damage. Taifuu can use this technique also to heal a
comrad in battle as well.
Name: Reversal Wind
Range: N/A
Dice Usage: Counterattack
Attack Power: 20+ opponent's attack power
Warrior affinity: Energy
Elemental Affinity: Wind
Benefits: N/A
Description:
Reversal Wind is more recent attack that Taifuu has picked up during
his trainning. When an attack is being directed at him, Taifuu rotates
his hands at a high speed creating a tornado that snakes around his
back to the other side of him. The attack is sucked in by the tornado
and goes around Taifuu right back at his opponent. As it is sent out it
is given force causing 20+ of the original damage of the attack.
Name: Follow The Wind
Range: N/a
Dice Usage: Evade
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: N/A
Description:An evasive attack that is used frequently by Taifuu. Taifuu is able to dispearse his body into the wind and travel within the breeze. This is a crafty trick that Tai uses when he is in danger of a very powerful attack, or if he wants to annoy his opponent by dodging many of their attack.
Name: Wind Illusion
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: Defensive
Description:This is the reknowned technique made and used only by the Kumori clan. It is also Taifuu's favorite techniques. This Wind Illusion allows a Kumori to become one with the wind and travel throughout it in an intangible form. At the cost of 2 special dice he can activate the Wind Illusion. While in this form all of opponents attack dice roll get decreased by 2 except for fire based attacks. Because of his form it can consume a good amount of chakra which is why it lasts up to 6 of Tai's post unless he cancels is before then. Tai then has to wait another 2 of his post befor he can activate it again.
Name: Cursed Wind Blast
Range: Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 400
Warrior affinity: Energy
Elemental Affinity: Wind
Benefits: N/A
Description: This attack is automatically activated when Taifuu goes into his Cursed Wind Scar. When the surge of pure energy and power is sent through Taifuu's body, some of it is released in this attack. An explosion of dark wind is emmited from Taifuu about the size of a football stadium. The wind is strong and if hit by it can give a cold dark feeling in the body.
Name: Wind Scar
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: Wind
Benefits: Offensive
Description: The Kekkei Genkai trait of the prestigious Kumori Clan. The Wind Scar allows a Kumori too become one with the wind giving them acess to great power in their wind attacks. This increases all of Taifuu's wind based attacks by 100 and increases their dice roll by 1.It also lets Taifuu acess his two most dealiest attacks: Wind Scar destruction & Wind Scar Anilation. Due to a recent battle with Zeek Imori Taifuu's Wind Scar has bee distorted. It will only last for 6 of Taifuu's posts until the black scar on his shoulder begins to burn. By the fourth post Taifuu will begin to act different and becomes more agrivated.
Name: Cursed Wind Scar
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Ninja/Energy
Elemental Affinity: Wind
Benefits: Offensive/Defensive
Description: The Cursed Wind Scar will automatically activate using up one of Tai's special dice if he keeps his Wind Scar active for 6 of his posts. In this form Taifuu becomes enreage and unstable but in the process gain incredible power. All of his Wind based and Final attacks will increase by 150 and his dice roll also will increase by 1. Due to his ncreased speed and power attack dealt to him are decreased by 100. It also decreases opponents evasive dice roll by 1. But this new acquired power comes at a price. For every one of Tai's post that it is
active it will decrease his health by 75.
Name: Crushing Wind
Range: Close/Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 400
Warrior affinity: Energy
Elemental Affinity: Wind
Benefits: N/A
Description: Crushing Wind is a technique that Taifuu created created while he was a rogue. It was a deadly attack that Taifuu had used to kill many of his opponents. A concetrated breeze of wind forms into the shape of a very long snake. This snake is almost impossible to see eyes are not focused on it. This snake can travel very far and moves freely on its own once it leaves away from Tai. It then immediatly goes after that Taifuu wants it to. The snake then circles around his opponent going inside the person's mouth and heads to their lungs. It then coils itself around the lungs crushing them. Since Taifuu hasn't used this attack in many years it has weakend very much and doesn't kill its opponent.
Name: Fire Ball Blast
Range: Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 225
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: The first ever fire ninjutsu that Taifuu ever learned. After a series of handsigns his hands become alit with fire. He then puts his at hands together and aims them at his opponent. He then shoots a large fire ball at his opponent. The ball itself is about 40 meters in diameter. It moves at a fairly fast pace and and travels very far. It can't completly hone in on his opponent but it turn slightly if someone tries to jump out of the way.
Name: Flame Cannon
Range: Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 300
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: Another fire ninjutsu that Tai learned on his travels as a rogue. Similar to the tornado cannon, after making a series of handsigns he once again become alit with fire. This can throw most of his enemies off because they may think he is using fire ball blast. Instead he shoots a beam of fire closely resembling a flaming tornado cannon.
Name: Searing Blaze
Range: Mid-Ranged/Far
Dice Usage: Attack
Attack Power: 400
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: This is new technique that Taifuu not to long ago learned. Taifuu will make handsigns afterwards his both of his arms become in encased in a white flame. He then fires a huge white flame at his opponent. The flame burns at degrees higher than 400 F. It the attack hit sucessfully it leaves burns that do 50 extra for 3 more of the opponents post.
Name: Meteor Crash
Range: Mid-Ranged/Far
Dice Usage: Special
Attack Power: 500
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive
Description: This technique can only be used if Blazing Storm is in effect. The sky becomes pure black as the fire falls from the sky. The black clouds begin to open up as huge Meteor begin to rain from the sky. They fall down to the earth fairly fast and cannot be defended against. They can attack all of Taifuu enemies since so many come down at one time. Because of their size they can only be evaded making this one of most Taifuu's deadliest attacks. Taifuu tends not to use this attack because it results in much destruction of an area. He only uses it in emergenices and in open area.
Name: Blazing Storm
Range: Far
Dice Usage:Special
Attack Power: 50
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: Offensive
Description: This is a technique that Taifuu has also recently just acquired in his arsenal. The sky becomes grey goin almost black. Fire begins to storm from the sky setting everything the fire touches ablaze. It lasts for 5 of Taifuu's post. It inflicts 50 points of damage to all opponents for each post. It also allows him to unleash Meteor Crash.
Name: Flame Aura
Range: N/A
Dice Usage:Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive/Defensive/Supplementary
Description: This is a special technique that Taifuu uses to turn his weakness into a strength. Taifuu's body becomes completely encased in a bright flame. All of his fire attacks become increased by 50. Fire attacks against him are reduced by 100. While in this form he cannot use Wind Illusion and his Wind Attacks are reduces by 50. Tai uses this mostly when he he fights another type of Wind User or if in a strategy.
Name: Fire Wall
Range: N/A
Dice Usage: Defense
Attack Power: 50
Warrior affinity: Ninja
Elemental Affinity: Fire
Benefits: N/A
Description: This is flame based defensive technique. Tai makes a series of handsigns. A large pillar of fire surrounds Taifuu, blocking attacks from hurting him. Also if someone moves in for a close range attack and they run into the pillar of fire it does 50 points of damage to them and stops their attack. Water based attacks can break through this wall with no effort at all as long as it is higher or 1 dice roll lower than Tai's dice roll.
Name: Counter Strike
Range: Close
Dice Usage: Counter Attack
Attack Power: Double of opponents attack
Warrior affinity: Swordsman
Elemental Affinity: N/A
Benefits: N/A
Description: Counter Strike is a very strong counter attack that Taifuu uses quite frequently. It can only be used when Tai's opponent attacks him at close range. He either dodges or parry the attack and attacks twice as strong as his opponent's original attack to a vital organ. This can be a very deadly technique to his opponents if the are not aware.
Name: Shadow Blades
Range: Far
Dice Usage: Attack
Attack Power: 30x dice roll
Warrior affinity: Ninja
Elemental Affinity: N/A
Benefits: N/A
Description: Taifuu is able to make shadow clones of his katanas. Hundreds of katanas begin to appear all around him and his opponent. They begin to rain down at that particular person. The strength of the attack also depends on the dice roll itself. Normal rules apply (It has to be higher than opponents dice roll i the try to defend or counter.) This is crafty trick that Taifuu loves to use against his opponents.
Name: Tri-Blade Strike
Range: Mid-Range
Dice Usage: Attack
Attack Power: 350
Warrior affinity: Swordsman
Elemental Affinity: N/A
Benefits: N/A
Description: Tri-Blade Strike is personal technque that Tai created all his own. This attack requires great speed and experience with the sword. Tai shfts into a completely new type of swords man stance. As he shifts into this stance it looks as if there are two illusions of him behind him. He then moves at an incredible speed to his opponent making swifts swings of his katanas almost untracable by the normal eye. He and his illusions pass through his opponent only to leave them with deep cut wounds.
Last edited by Taifuu on June 30th 2008, 3:08 pm; edited 1 time in total
Taifuu- Independent
-
Number of posts : 53
Age : 32
Location : Wandering around....
Occupation : Master
Interests : Fighting, laying around, eating, and trainnig
The BattleField
Health Points:
(4375/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Taifuu's Attack
Name: Rising Slash
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 200
Warrior affinity: Swordsman
Elemental Affinity: N/A
Benefits: N/A
Description: This is a simple technique Tai has learned during his trainning of the art of the sword. Tai rushes towards his opponent with his katanas in hand. He does small uppercut with the first katana following another larger uppercut with the second katana going high into the air. This attack is fairly difficult to dodge be cause of the unexpectation of two uppercuts in one one flowing movement.
Name: Flash Thrust
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 200
Warrior affinity: Swordsman
Elemental Affinity: N/A
Benefits: N/A
Description: Flash Thrust is another technique that require much speed and sowrd control. Using his great speed Taifuu rushes at his opponent at a blinding speed. He goes through them with only a single stroke of his sword. It takes a few seconds for his opponent to realize that they are even hit by the attack. While fast and accurate, this attack is not neccsarily all that powerful, but is also not to be taken lightly.
Name: Kumori Clash
Range: Mid-Range
Dice Usage: Attack
Attack Power: 50x dice roll (+100 if Wind Scar is activated)
Warrior affinity: Swordsman
Elemental Affinity: Wind
Benefits: N/A
Description: This is Taifuu's signature attack that he created all his own. Taifuu must have both his katanas in hand. He then jumps high into air and uses the wind to push him down at high speed towards his opponent. While going down he rotates his body to encase himself in a small moving tornado. Also at the same time he swings he swords rapidly as he comes down. This move also be preformed from the ground. A powerful blast of wind propels Taifuu forward at his opponent allowing him to hover just above the ground doing the same as if he was in the air. The attack damage depends on the dice roll. The attack damage is 50x times the dice roll. Also if wind scar is activated it adds 100 to the attack.
Name: Wind Scar Destruction
Range: Far
Dice Usage: Special
Attack Power: 600
Warrior affinity: Ninja/Energy
Elemental Affinity: Wind
Benefits: Offensive/Supplementary
Description: One of Taifuu's final and deadliest attacks. Because of the abnormal power that Tai has he his able to realease the energy into a devastating attack. Taifuu is encased by a very bright aura that begins to get brighter and brighter as time passes. When he reaches his peak Taifuu makes a large explosion of pure power and energy. If Taifuu does this attack in just his normal Wind Scar for it does 200 points of damage to him as well. This attack cannot be counterattacked or defended. If Taifuu is in his Cursed Wind Scar the attack increases by 150 and he is dealt 100 points of damage.
Name: Wind Scar Anihilation
Range: Far
Dice Usage: Special
Attack Power: 600
Warrior affinity: Ninja/Energy
Elemental Affinity: Wind
Benefits: Offensive/Supplementary
Description: This is the second version of Taifuu's final attack. The same process occurs just like Wind Scar Destruction but this Taifuu fires a beam instead of an explosuion. Like its previous version it cannot be defended or countered, but this time it reduces the roll of evade dice by 2. If he does this attack in normal Wind Scar it deals 250 points of damage to him. In Cursed Wind Scar it deals 175 points of damage to him but the attack is increased by 150 as well.
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 200
Warrior affinity: Swordsman
Elemental Affinity: N/A
Benefits: N/A
Description: This is a simple technique Tai has learned during his trainning of the art of the sword. Tai rushes towards his opponent with his katanas in hand. He does small uppercut with the first katana following another larger uppercut with the second katana going high into the air. This attack is fairly difficult to dodge be cause of the unexpectation of two uppercuts in one one flowing movement.
Name: Flash Thrust
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 200
Warrior affinity: Swordsman
Elemental Affinity: N/A
Benefits: N/A
Description: Flash Thrust is another technique that require much speed and sowrd control. Using his great speed Taifuu rushes at his opponent at a blinding speed. He goes through them with only a single stroke of his sword. It takes a few seconds for his opponent to realize that they are even hit by the attack. While fast and accurate, this attack is not neccsarily all that powerful, but is also not to be taken lightly.
Name: Kumori Clash
Range: Mid-Range
Dice Usage: Attack
Attack Power: 50x dice roll (+100 if Wind Scar is activated)
Warrior affinity: Swordsman
Elemental Affinity: Wind
Benefits: N/A
Description: This is Taifuu's signature attack that he created all his own. Taifuu must have both his katanas in hand. He then jumps high into air and uses the wind to push him down at high speed towards his opponent. While going down he rotates his body to encase himself in a small moving tornado. Also at the same time he swings he swords rapidly as he comes down. This move also be preformed from the ground. A powerful blast of wind propels Taifuu forward at his opponent allowing him to hover just above the ground doing the same as if he was in the air. The attack damage depends on the dice roll. The attack damage is 50x times the dice roll. Also if wind scar is activated it adds 100 to the attack.
Name: Wind Scar Destruction
Range: Far
Dice Usage: Special
Attack Power: 600
Warrior affinity: Ninja/Energy
Elemental Affinity: Wind
Benefits: Offensive/Supplementary
Description: One of Taifuu's final and deadliest attacks. Because of the abnormal power that Tai has he his able to realease the energy into a devastating attack. Taifuu is encased by a very bright aura that begins to get brighter and brighter as time passes. When he reaches his peak Taifuu makes a large explosion of pure power and energy. If Taifuu does this attack in just his normal Wind Scar for it does 200 points of damage to him as well. This attack cannot be counterattacked or defended. If Taifuu is in his Cursed Wind Scar the attack increases by 150 and he is dealt 100 points of damage.
Name: Wind Scar Anihilation
Range: Far
Dice Usage: Special
Attack Power: 600
Warrior affinity: Ninja/Energy
Elemental Affinity: Wind
Benefits: Offensive/Supplementary
Description: This is the second version of Taifuu's final attack. The same process occurs just like Wind Scar Destruction but this Taifuu fires a beam instead of an explosuion. Like its previous version it cannot be defended or countered, but this time it reduces the roll of evade dice by 2. If he does this attack in normal Wind Scar it deals 250 points of damage to him. In Cursed Wind Scar it deals 175 points of damage to him but the attack is increased by 150 as well.
Last edited by Taifuu on June 30th 2008, 3:09 pm; edited 1 time in total
Taifuu- Independent
-
Number of posts : 53
Age : 32
Location : Wandering around....
Occupation : Master
Interests : Fighting, laying around, eating, and trainnig
The BattleField
Health Points:
(4375/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Taifuu's Attack
-For Cursed Wind Scar, what do you mean by final?
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Taifuu's Attack
His final attacks. Wind Scar Destruction and Wind Scar Anihilation
Taifuu- Independent
-
Number of posts : 53
Age : 32
Location : Wandering around....
Occupation : Master
Interests : Fighting, laying around, eating, and trainnig
The BattleField
Health Points:
(4375/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Taifuu's Attack
-Make meteor crash a Special Attack since it has side effects
-Wind Scar Destruction should also be Special
-Same for wind scar anihilation--make it special
-Wind Scar Destruction should also be Special
-Same for wind scar anihilation--make it special
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Taifuu's Attack
edited
Taifuu- Independent
-
Number of posts : 53
Age : 32
Location : Wandering around....
Occupation : Master
Interests : Fighting, laying around, eating, and trainnig
The BattleField
Health Points:
(4375/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Taifuu's Attack
Approved.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
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