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Kazuki's Techniques
3 posters
Page 1 of 1
Kazuki's Techniques
Name: XL Burner
Range: Close - Far
Technique Usage: Special
Attack Power: 75
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive
Description: Kazuki thrusts one hand
forward and one hand backward and sends out massive flame blasts from both his
hands. Putting one hand in the front and one hand in the back was intentionally
to keep Kazuki in place but it can be used to attack both ways. If Kazuki is
not fully concentrated when he unleashes this attack, instead of keeping him in
place one of the blast could send him flying in one direction.
Name: Maximum Cannon
Range: Close
Technique Usage: Special
Attack Power: 60
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive
Description: Kazuki charges
explosive flames in one hand and when his fist comes within impact of something
it lets out a huge explosion. Because explosive flames are used in this attack,
the explosions could possibly hurt Kazuki too.
Name: Zero Point Break Through
Range: Close
Technique Usage: Counterattack
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: N/A
Benefits: Defensive/Supplementary
Description: Kazuki deactivates his
flames and goes into a trance-like state and at that time if he is hit with a fire
element attack he absorbs the flames converts it to his own energy to use or he
can immediately fire it back with his own power added to the attack. In RPing this
can either raise Zura's attacks by the amount the dice rolled, immediately counterattack
with half the damage the opponent would inflict, or restore the dice count to its default.
Name: Flame Jet
Range: Close - Far
Technique Usage: Evasive
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Supplementary
Description: Using the flames
emitting from his gloves, depending on how strong of flames he is using, Kazuki
can either hover using the flames or quickly dash his way out of danger or
towards the enemy.
Name: Gin no Honoo
Range: Close
Technique Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Supplementary
Description: This technique changes Zura’s original
flames to a silver color flames except the flames become very calm and sharp. When
Zura activates this technique, he loses the ability to use maximum cannon due
to the lack of power in the silver flames but the flames give him a speed boost
allowing him to utilize other techniques. But before Zura can activate this
state he has to take time to calm his original flames and then shift to the
silver flames.
Name: Burn Cutter
Range:
Close-Far
Technique Usage: Special
Attack Power: 30
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive
Description: When using this technique instead of the
flames just emitting from Zura’s gloves, the flames emit from his finger tips. The
flames that emit from the finger tips are sharp and can extend to about 1.5
feet at max when they are still connected to the finger tips meaning that they
can be used as a close combat weapon but they can also be long distance attack
by shooting them forward detaching the flames from the finger tips. This technique
can only be used when Gin no Honoo is activated.
Name: Flame Pistol
Range:
Close-Far
Technique Usage: Special
Attack Power: 15
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive
Description: Zura uses the flames in his gloves to
punch forward then shoots the flames out of his hands like a pistol shot. Even
though it does not do much damage, depending on what number is rolled
Zura can use this technique as rapid fire. If the attack is successful the damage
done is the attack power multiplied by the number rolled by the dice subtracted by
the number rolled by the opponent when the opponent defends or evades.
Example: If a 6 is rolled and the opponent rolls a 2 when defending or evading, the damage done
will be 15x(6-4) or 15x2 which means the attack will do 30 damage This technique can
only be used when Gin no Honoo is activated.
Range: Close - Far
Technique Usage: Special
Attack Power: 75
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive
Description: Kazuki thrusts one hand
forward and one hand backward and sends out massive flame blasts from both his
hands. Putting one hand in the front and one hand in the back was intentionally
to keep Kazuki in place but it can be used to attack both ways. If Kazuki is
not fully concentrated when he unleashes this attack, instead of keeping him in
place one of the blast could send him flying in one direction.
Name: Maximum Cannon
Range: Close
Technique Usage: Special
Attack Power: 60
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive
Description: Kazuki charges
explosive flames in one hand and when his fist comes within impact of something
it lets out a huge explosion. Because explosive flames are used in this attack,
the explosions could possibly hurt Kazuki too.
Name: Zero Point Break Through
Range: Close
Technique Usage: Counterattack
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: N/A
Benefits: Defensive/Supplementary
Description: Kazuki deactivates his
flames and goes into a trance-like state and at that time if he is hit with a fire
element attack he absorbs the flames converts it to his own energy to use or he
can immediately fire it back with his own power added to the attack. In RPing this
can either raise Zura's attacks by the amount the dice rolled, immediately counterattack
with half the damage the opponent would inflict, or restore the dice count to its default.
Name: Flame Jet
Range: Close - Far
Technique Usage: Evasive
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Supplementary
Description: Using the flames
emitting from his gloves, depending on how strong of flames he is using, Kazuki
can either hover using the flames or quickly dash his way out of danger or
towards the enemy.
Name: Gin no Honoo
Range: Close
Technique Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Supplementary
Description: This technique changes Zura’s original
flames to a silver color flames except the flames become very calm and sharp. When
Zura activates this technique, he loses the ability to use maximum cannon due
to the lack of power in the silver flames but the flames give him a speed boost
allowing him to utilize other techniques. But before Zura can activate this
state he has to take time to calm his original flames and then shift to the
silver flames.
Name: Burn Cutter
Range:
Close-Far
Technique Usage: Special
Attack Power: 30
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive
Description: When using this technique instead of the
flames just emitting from Zura’s gloves, the flames emit from his finger tips. The
flames that emit from the finger tips are sharp and can extend to about 1.5
feet at max when they are still connected to the finger tips meaning that they
can be used as a close combat weapon but they can also be long distance attack
by shooting them forward detaching the flames from the finger tips. This technique
can only be used when Gin no Honoo is activated.
Name: Flame Pistol
Range:
Close-Far
Technique Usage: Special
Attack Power: 15
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: Offensive
Description: Zura uses the flames in his gloves to
punch forward then shoots the flames out of his hands like a pistol shot. Even
though it does not do much damage, depending on what number is rolled
Zura can use this technique as rapid fire. If the attack is successful the damage
done is the attack power multiplied by the number rolled by the dice subtracted by
the number rolled by the opponent when the opponent defends or evades.
Example: If a 6 is rolled and the opponent rolls a 2 when defending or evading, the damage done
will be 15x(6-4) or 15x2 which means the attack will do 30 damage This technique can
only be used when Gin no Honoo is activated.
Last edited by Zura on April 28th 2008, 8:14 pm; edited 3 times in total
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Kazuki's Techniques
Approved
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Kazuki's Techniques
Added 3 more techniques at the end
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Kazuki's Techniques
The first two are approved, but explain what you mean by rapid fire for the third. How many times a turn are you able to use this?
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Kazuki's Techniques
Since I have 2 attack dice and 2 special dice I was hoping that as I am now I can use that technique 4 times a turn at max and even if they all are successful it would only do 60 damage. That seems fair right?
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Kazuki's Techniques
Remember Zura that you can only use up to two dice a turn.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Kazuki's Techniques
Can I change it like if the attack is successful the amount of damage done is the attack power multiplied by the number of the dice roll?
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Kazuki's Techniques
That could work. Edit that in and we'll see what happens. It sounds like a good idea though.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Kazuki's Techniques
Edited
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Kazuki's Techniques
Nice attack. It can still hurt others even if they defend or evade. Approved. Nice use of the dice.
Nice pic too.
Nice pic too.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Kazuki's Techniques
I edited the effects of Zero Point Breakthrough because the effect of that technique seemed a little vague.
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
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