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Frostbite's Techniques
3 posters
Page 1 of 1
Frostbite's Techniques
Name: Ice Field
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Alchemy
Elemental Affinity: Ice
Benefits: Supplementary/defensive
Description: This move is one of Frostbites personal favorites. He coats the entire field with ice. This is used for a source of his Alchemy techniques, as well as a defense against his opponents. Every turn, the opponent has to roll a defensive dice. If the roll is higher than the Ice Fields innitail roll, then the person wil be able to stand on the field. If the roll is lower, then the person loses his/her footing and falls. If his opponents has Ice or Water for one of their elements, they do not need to roll. Frostbite rolls one defensive dice to see how long the move lasts. A the end of that last post, Frostbite can roll again to sustain it, or let it thaw out.
Name: Snow Storm
Range: N/A
Dice Usage: Special
Attack Power: 100 per post
Warrior affinity: Alchemy/Ninja
Elemental Affinity: Ice/Water
Benefits: offensive/defensive
Description: This technique can only be used when Ice Field is used. Frostbite turns some of the ice into snow and sends it into the air, creating a snow storm. A special dice is thrown to see how long it will last. Frostbite mainly uses this technique as to hide his following attacks. If his opponent has the element of ice, no damage will be taken from them; anyone else loses 100 per post. However, Frostbites defence is weakened by half. If hit by an attack, the Snow Storm stops because Frostbite cannot keep it going.
Name: Water Clone
Range: N/A
Dice Usage: Special
Attack Power: 150 per clone
Warrior affinity: Ninja
Elemental Affinity: Water
Benefits: Supplementary
Description: Frostbite uses several hand signs that create Water Clones. The strength of each Water Clone depends on the dice roll (1=100; 6=600). They only last for 10 posts and have 20% of Frostbites health. These Clones are used mainly to confuse his opponents, or to outpower them with sheer numbers. Each Water Clone looks exactly like Frostbite and carries the same weapons. He can only create up to three clones at a time.
Name: Blood Bending
Range: up to 50 meters
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Alchemy
Elemental Affinity: Water
Benefits: Defensive
Description: This technique can only be used once in battle. Frostbite is able to control the flow of water anywhere, including inside of something or someone. The number specified by the dice roll, that is as long as Frostbite can control the person/animal/thing. This means he can make them attack, defend, or do absolutely nothing. The thing has a chance to break out of it. They have the chance to roll a counterattack dice per post to try and break it. If the number rolled is higher than five, they break free of his control.
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Alchemy
Elemental Affinity: Ice
Benefits: Supplementary/defensive
Description: This move is one of Frostbites personal favorites. He coats the entire field with ice. This is used for a source of his Alchemy techniques, as well as a defense against his opponents. Every turn, the opponent has to roll a defensive dice. If the roll is higher than the Ice Fields innitail roll, then the person wil be able to stand on the field. If the roll is lower, then the person loses his/her footing and falls. If his opponents has Ice or Water for one of their elements, they do not need to roll. Frostbite rolls one defensive dice to see how long the move lasts. A the end of that last post, Frostbite can roll again to sustain it, or let it thaw out.
Name: Snow Storm
Range: N/A
Dice Usage: Special
Attack Power: 100 per post
Warrior affinity: Alchemy/Ninja
Elemental Affinity: Ice/Water
Benefits: offensive/defensive
Description: This technique can only be used when Ice Field is used. Frostbite turns some of the ice into snow and sends it into the air, creating a snow storm. A special dice is thrown to see how long it will last. Frostbite mainly uses this technique as to hide his following attacks. If his opponent has the element of ice, no damage will be taken from them; anyone else loses 100 per post. However, Frostbites defence is weakened by half. If hit by an attack, the Snow Storm stops because Frostbite cannot keep it going.
Name: Water Clone
Range: N/A
Dice Usage: Special
Attack Power: 150 per clone
Warrior affinity: Ninja
Elemental Affinity: Water
Benefits: Supplementary
Description: Frostbite uses several hand signs that create Water Clones. The strength of each Water Clone depends on the dice roll (1=100; 6=600). They only last for 10 posts and have 20% of Frostbites health. These Clones are used mainly to confuse his opponents, or to outpower them with sheer numbers. Each Water Clone looks exactly like Frostbite and carries the same weapons. He can only create up to three clones at a time.
Name: Blood Bending
Range: up to 50 meters
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Alchemy
Elemental Affinity: Water
Benefits: Defensive
Description: This technique can only be used once in battle. Frostbite is able to control the flow of water anywhere, including inside of something or someone. The number specified by the dice roll, that is as long as Frostbite can control the person/animal/thing. This means he can make them attack, defend, or do absolutely nothing. The thing has a chance to break out of it. They have the chance to roll a counterattack dice per post to try and break it. If the number rolled is higher than five, they break free of his control.
Last edited by purpleregiment7 on September 22nd 2008, 5:19 pm; edited 3 times in total
purpleregiment7- Tsurabi
-
Number of posts : 199
Age : 33
Location : Where you least expect me to be
Occupation : Gunner teacher
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Frostbite's Techniques
Done for the moment
purpleregiment7- Tsurabi
-
Number of posts : 199
Age : 33
Location : Where you least expect me to be
Occupation : Gunner teacher
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Frostbite's Techniques
-For Ice Field, you have to be rolling something too so that everything is equal and so that you can maintain the technique
-Snow Storm needs mroe of a downside for all of that to happen and you need more information when it comes to describing exactly how it takes longer
-For water clone, you can't make but so many (actually, I think I'm going to make a rule forbidding physical clones because people use them too much and it makes everything confusing during the post when it comes to attacking for the most part)
-For Blood Bending, you don't really say how that hurts them. Does it prevent attacking? Does it prevent defending? Both? You must specify what you are trying to say. Also, you can't use dice roll to really determine the duration of the move. You could use the random number generator to determine that though.
-
-Snow Storm needs mroe of a downside for all of that to happen and you need more information when it comes to describing exactly how it takes longer
-For water clone, you can't make but so many (actually, I think I'm going to make a rule forbidding physical clones because people use them too much and it makes everything confusing during the post when it comes to attacking for the most part)
-For Blood Bending, you don't really say how that hurts them. Does it prevent attacking? Does it prevent defending? Both? You must specify what you are trying to say. Also, you can't use dice roll to really determine the duration of the move. You could use the random number generator to determine that though.
-
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
purpleregiment7- Tsurabi
-
Number of posts : 199
Age : 33
Location : Where you least expect me to be
Occupation : Gunner teacher
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Frostbite's Techniques
https://www.youtube.com/watch?v=lY89xbQOGsM
https://www.youtube.com/watch?v=5IEfOZLLhoQ
This is an example of blood bending; its what the old woman is doing
https://www.youtube.com/watch?v=5IEfOZLLhoQ
This is an example of blood bending; its what the old woman is doing
purpleregiment7- Tsurabi
-
Number of posts : 199
Age : 33
Location : Where you least expect me to be
Occupation : Gunner teacher
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Frostbite's Techniques
Blood Bending: Incredibly too powerful, you automatically can control your opponent and have them do your bidding. This can bring about auto-hitting, god-mobbing, and other such RP killing things that will cause arguments and other actions. For all you wanted, you could control an opponent in a 'real' battle and use their strongest attack to cause their undoing, which can truly bring worry to the thought of what would happen if a battle ever occurs.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Frostbite's Techniques
I see. Any suggestions on how i could not make it so powerful?
purpleregiment7- Tsurabi
-
Number of posts : 199
Age : 33
Location : Where you least expect me to be
Occupation : Gunner teacher
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Frostbite's Techniques
Maybe getting rid of it or not making it with those abilities. Try thinking of new ones.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Frostbite's Techniques
I'll try. Darn, I really liked that move!!!!
purpleregiment7- Tsurabi
-
Number of posts : 199
Age : 33
Location : Where you least expect me to be
Occupation : Gunner teacher
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
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