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Lambo's Techniques
3 posters
Page 1 of 1
Lambo's Techniques
Name: Electrico Cuoio
Range: Close
Technique Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Defensive/Supplementary
Description: This Electrico Cuoio is the original version meaning that it is naturally more powerful than the one Mukuro has. Electrico Cuoio is an ability that the skin gains after being struck by electricity so many times so the user is almost immune to it. In RPing Electrico Cuoio can only be used against electric attacks and when it is used and the defense dice is rolled, if the defense roll is at least 3 higher than the attack roll it does half damage, if the defense roll is at least double the attack roll it does no damage. If the technique is successful Lambo can keep that amount of electricity in him for his next attack.
Name: Electrico Reverse
Range: Close to Mid-range
Technique Usage: Counterattacking
Attack Power: 250+opponent's electric attack
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Offensive and supplementary
Description: This is used in combination with Electrico Cuoio. The user absorbs the electricity using Electrico Cuoio then the user gathers it all of the electricity plus his own electricity and then discharges it wherever the user wants to.
Name: Electrico Cornuta
Range: Close-Midrange
Technique Usage: Special
Attack Power: 290+amount of energy gathered by electrico cuoio
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Offensive
Description: This is the original version of electrico cornuta so it is stronger than the one Mukuro has. Lambo takes out his own horn and shouts out "THUNDER SET!" then places the two horns at the sides of his head and 100,000 volts of electricity get sent down into those horns and then Lambo can use those horns to attack with those 100,000 volts of electricity. Unlike Mukuro's copy of electrico cornuta, the electricity in Lambo's horns can extend to about 5 feet forward from his head. Addition effects: if the attack roll is at least double the defense or evade roll half of the rest of the defense and evade dices the opponent cannot be used. Example: Opponent has 5 evade dice and then uses one of those evade dices to dodge electrico cornuta which leaves the opponent with 4 dice but the dodge fails and the attack roll of electrico cornuta was 2x greater than the dodge roll. After that the opponent would only have 2 evade dice left due to the additional effect.
Name: Electrico Bolto
Range: Close-Far
Technique Usage: Special
Attack Power: (200+amount of electricity gathered by electrico cuoio)/number of shots sent out
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Offensive
Description: Lambo gathers a great amount of electricity in one hand and then he shoots it out of his hand. Depending how many shots of electricity Lambo wants to send out affects the power each shot has. The electricity can be either sent through the air or can go through the ground.
Range: Close
Technique Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Defensive/Supplementary
Description: This Electrico Cuoio is the original version meaning that it is naturally more powerful than the one Mukuro has. Electrico Cuoio is an ability that the skin gains after being struck by electricity so many times so the user is almost immune to it. In RPing Electrico Cuoio can only be used against electric attacks and when it is used and the defense dice is rolled, if the defense roll is at least 3 higher than the attack roll it does half damage, if the defense roll is at least double the attack roll it does no damage. If the technique is successful Lambo can keep that amount of electricity in him for his next attack.
Name: Electrico Reverse
Range: Close to Mid-range
Technique Usage: Counterattacking
Attack Power: 250+opponent's electric attack
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Offensive and supplementary
Description: This is used in combination with Electrico Cuoio. The user absorbs the electricity using Electrico Cuoio then the user gathers it all of the electricity plus his own electricity and then discharges it wherever the user wants to.
Name: Electrico Cornuta
Range: Close-Midrange
Technique Usage: Special
Attack Power: 290+amount of energy gathered by electrico cuoio
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Offensive
Description: This is the original version of electrico cornuta so it is stronger than the one Mukuro has. Lambo takes out his own horn and shouts out "THUNDER SET!" then places the two horns at the sides of his head and 100,000 volts of electricity get sent down into those horns and then Lambo can use those horns to attack with those 100,000 volts of electricity. Unlike Mukuro's copy of electrico cornuta, the electricity in Lambo's horns can extend to about 5 feet forward from his head. Addition effects: if the attack roll is at least double the defense or evade roll half of the rest of the defense and evade dices the opponent cannot be used. Example: Opponent has 5 evade dice and then uses one of those evade dices to dodge electrico cornuta which leaves the opponent with 4 dice but the dodge fails and the attack roll of electrico cornuta was 2x greater than the dodge roll. After that the opponent would only have 2 evade dice left due to the additional effect.
Name: Electrico Bolto
Range: Close-Far
Technique Usage: Special
Attack Power: (200+amount of electricity gathered by electrico cuoio)/number of shots sent out
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Offensive
Description: Lambo gathers a great amount of electricity in one hand and then he shoots it out of his hand. Depending how many shots of electricity Lambo wants to send out affects the power each shot has. The electricity can be either sent through the air or can go through the ground.
Last edited by Zura on May 7th 2008, 10:14 pm; edited 3 times in total
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Lambo's Techniques
For electrico cornuta, I don't really understand the additional effects. I think I do but the way it's worded kind of throws me off. Just edit that a bit. Everything else looks pretty good though.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Lambo's Techniques
I put up an example of what the addition effect for electrico cornuta does.
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Lambo's Techniques
Hey Zura, re-arrange the words so that the descriptions go from margin to margin
Jisenki- Head Warrior
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Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Lambo's Techniques
By re-arranging the words so they go from margin to margin do you mean I should make it so that each line reaches the end of the typing space on that line
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Lambo's Techniques
Yeah. Just so it is more organized.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Lambo's Techniques
Approved.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
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