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Wesa's Techniques

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Wesa's Techniques Empty Wesa's Techniques

Post by Jisenki May 13th 2008, 3:46 pm

Name: False Sand Tower
Range: Close
Dice Usage: Defense
Attack Power:
None
Warrior affinity: Ninja
Elemental Affinity: Ice/Sand
Description: This technique is a
combination of the ice and sand attribute. By simply lifting a hand up,
sand can rise from the ground and remain there with it's hardened shape
intact. Although it looks like sand, it is actually ice combined
slightly with sand. The ice part of it makes it hard and durable while
the sand part of it keeps it from being easily destroyed by fire
although it is still a possibility. The tower isn't too large and measures about the same height as Wesa himself. The tower is used to defend against attacks that come towards Wesa.


Name: Sand Sweep
Range: Far
Dice Usage: Attack
Attack Power:
350
Warrior affinity: Energy
Elemental Affinity: Sand
Description: This is a basic
technique that allows Wesa to sweep sand at the opponent. The sand is
either a combination of dust, or a sand from his small container
located on his waist. The sand doesn't attack with a multitude of sand,
but it is enough to hurt someone. The sand usually does enough damage to badly wound the opponent although against stronger opponents this isn't always guaranteed.


Name: Winter's Shedding
Range: Close
Dice Usage: Escape
Attack Power:
None
Warrior affinity: Energy
Elemental Affinity: Ice
Description: This is a technique
that Wesa uses to avoid attacks. After performing a handsign for a few
moments, Wesa can concentrate his ice attribute within his body, and
allow it to escape through his body instantaneously when necessary.
When performed, Wesa will literally jump out of his skin that becomes
ice. His new skin looks just like the old and still has any wounds that
were received earlier. After this, the old body becomes a large block
of ice. This move takes a bit of concentration to perform and takes a
good amount of energy. This technique is generally used to escape from battle. It can fool the opponent into thinking Wesa is still present while he make his escape.


Name: Frigid Breeze Technique
Range: Far
Dice Usage: Special Dice
Attack Power:
None
Warrior affinity: Ninja
Elemental Affinity: Ice
Benefits: supplementary
Description: This technique is
performed once Wesa blows from his mouth after making a single hand
sign. Cool air seems to be emitted from his mouth and lingers on the field. This
isn't necessarily Wesa blowing cold air, but actually combining the air
with a ice in order to make it frigid and windy. This is a
technique performed using the ice element that Wesa
possesses. This being on the field benefits Wesa greatly as all of his ice attacks are increased by 125 points. Aside from that, all fire and water elemental attacks will lose a value of 1 when rolled. Due to this, two special dice are needed to activate this technique rather than the usual one.


Name: Art of The Sand Bursting Trap
Range: Close
Dice Usage: Counterattack
Attack Power: 150
Warrior affinity: Ninja
Elemental Affinity: Sand
Description: After making a
circle in sand, a trap is activated under it. If stepped on, the sand
corrodes under the person and a really powerful and tall cube of sand is immediately shot up
from below. This attack is always
intended for the opponent when used meaning that Wesa wouldn't step on it. This technique has side effects too. If the roll of the counter dice used to activate this dice is less than the opponent's special or attack dice, the roll of the opponent's attack or special dice is decreased by one in value. If greater, nothing happens. The trap was made to have few flaws so it may catch an opponent off guard if they aren't prepared for the decrease in dice value.


Name: Sandstorm Kuchiyose
Range: Mid-ranged
Dice Usage: Special
Attack Power:
None
Warrior affinity: Ninja
Elemental Affinity: Sand
Benefits: supplementary
Description: This is a technique
that Wesa uses often. This technique allows him to whip up a light sandstorm. The sand is used to blind the enemy
while Wesa attacks. The sands are difficult to maneuver around and help in Wesa's attacks as they decrease the opponent's first roll on their turn by a value of 2. This means that the special dice needed to use this must be rolled prior to the opponent's turn and works best when used in conjunction with an attack dice.


Name: Fortune's Assault
Range: Close
Dice Usage: Special
Attack Power: 100
Warrior affinity: Swordsman
Elemental Affinity: None
Benefits: offensive
Description: This is a special technique of Wesa. Wesa moves in close, anticipating an attack from his opponent. He attempts to attack first but does so by fooling the opponent by attacking with the blade facing inward and the other side facing outward towards the opponent. Wesa then slashes while spinning the blade, causing multiple slashes at once. This technique's power is actually activated only when the dice roll of the opponent is higher than Wesa's roll. If it is lower, the amount of damage done is 100 multiplied by the opponent's dice value subtracted from Wesa's. For example, if Wesa rolls a 2 and the opponent rolls a 5, the attack will do 300 points(3x100) of damage.

Name: Sand Wall
Range: Close
Dice Usage: Counterattack
Attack Power: Varied
Warrior affinity: Energy
Elemental Affinity: Sand
Description: By swaying his
hands upward, Wesa is able to make a small wall of maleable sand from
the ground. The sand isn't used as an attack, but instead as a defense
as it can block Wesa or propel his enemies' attacks back at them once it hits the wall of sand and increase the power of the orginal attack due to the recoil. The attack does the same as the opponent's attack multiplied by the amount he/she rolled. This makes their own attack more devastating to them.


Name: Sand Shard Burial
Range: Close
Dice Usage: Special
Attack Power:
500
Warrior affinity: Energy
Elemental Affinity: Ice/Sand
Benefits: offensive/defensive
Description: This move creates five coffins of sand that switches the position of Wesa among the
three. After this done, only one coffin will contain Wesa. If an
incorrect coffin is chosen, then it explodes into a blast of sand while
at the same time shooting out small shards of ice. When the opponent's dice is rolled to attack, they must roll over a 5. Anything less will cause them to be hurt with 500 points of damage. If they choose correctly, Wesa instead loses 500 points of damage instead of what their attack would have inflicted. This is a huge gamble for the opponent and for Wesa, which fits him perfectly.


Name: Aisu No Yaiba
Range: Far
Dice Usage: Attack
Attack Power:
200
Warrior affinity: Swordsman/Ninja
Elemental Affinity: Ice
Description: This technique is
used after the user makes a string of hand signs. After doing so, a
powerful shard of ice is shot forth from the air and aimed at the
opponent that's in the shape of the blade. The ice's power is like that of an actual sword and can cut
things down. Anyone hit be this could be cut and thin trees can be cut
by this move as well.


Last edited by Jisenki on August 4th 2008, 8:56 pm; edited 1 time in total
Jisenki
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
Wesa's Techniques Left_bar_bleue6400/6400Wesa's Techniques Empty_bar_bleue  (6400/6400)
Tsukara-Skill Points:
Wesa's Techniques Left_bar_bleue4400/4400Wesa's Techniques Empty_bar_bleue  (4400/4400)
Experience Points :
Wesa's Techniques Left_bar_bleue63/100Wesa's Techniques Empty_bar_bleue  (63/100)

https://sentougakuin.rpg-board.net

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Wesa's Techniques Empty Re: Wesa's Techniques

Post by Jisenki May 14th 2008, 3:08 pm

Bump. Can this be approved by a mod?
Jisenki
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
Wesa's Techniques Left_bar_bleue6400/6400Wesa's Techniques Empty_bar_bleue  (6400/6400)
Tsukara-Skill Points:
Wesa's Techniques Left_bar_bleue4400/4400Wesa's Techniques Empty_bar_bleue  (4400/4400)
Experience Points :
Wesa's Techniques Left_bar_bleue63/100Wesa's Techniques Empty_bar_bleue  (63/100)

https://sentougakuin.rpg-board.net

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Wesa's Techniques Empty Re: Wesa's Techniques

Post by Xexame May 14th 2008, 5:39 pm

If I were a mod I'd approve it. I like these attacks. I just pictured how a lot of them would look and it makes me think of a Haku and Gaara cross with some other things.
Xexame
Xexame
Elite Warrior

Male
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?

The BattleField
Health Points:
Wesa's Techniques Left_bar_bleue4250/5000Wesa's Techniques Empty_bar_bleue  (4250/5000)
Tsukara-Skill Points:
Wesa's Techniques Left_bar_bleue4900/4900Wesa's Techniques Empty_bar_bleue  (4900/4900)
Experience Points :
Wesa's Techniques Left_bar_bleue0/100Wesa's Techniques Empty_bar_bleue  (0/100)

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Wesa's Techniques Empty Re: Wesa's Techniques

Post by Kisuke May 14th 2008, 11:56 pm

Jisenki wrote:Name: False Sand Tower
Range: Close
Dice Usage: Defense
Attack Power:
None
Warrior affinity: Ninja
Elemental Affinity: Ice/Sand
Description:
This technique is a
combination of the ice and sand attribute. By simply lifting a hand up,
sand can rise from the ground and remain there with it's hardened shape
intact. Although it looks like sand, it is actually ice combined
slightly with sand. The ice part of it makes it hard and durable while
the sand part of it keeps it from being easily destroyed by fire
although
it is still a possibility. The tower isn't too large and measures about
the same height as Wesa himself. The tower is used to defend against
attacks that come towards Wesa.

Name: Sand Sweep
Range: Far
Dice Usage: Attack
Attack Power:
350
Warrior affinity: Energy
Elemental Affinity: Sand
Description:
This is a basic
technique that allows Wesa to sweep sand at the opponent. The sand is
either a combination of dust, or a sand from his small container
located on his waist. The sand doesn't attack with a multitude of sand,
but
it is enough to hurt someone. The sand usually does enough damage to
badly wound the opponent although against stronger opponents this isn't
always guaranteed.

Name: Winter's Shedding
Range: Close
Dice Usage: Escape
Attack Power:
None
Warrior affinity: Energy
Elemental Affinity: Ice
Description:
This is a technique
that Wesa uses to avoid attacks. After performing a handsign for a few
moments, Wesa can concentrate his ice attribute within his body, and
allow it to escape through his body instantaneously when necessary.
When performed, Wesa will literally jump out of his skin that becomes
ice. His new skin looks just like the old and still has any wounds that
were received earlier. After this, the old body becomes a large block
of ice. This move takes a bit of concentration to perform and takes a
good
amount of energy. This technique is generally used to escape from
battle. It can fool the opponent into thinking Wesa is still present
while he make his escape.

Name: Frigid Breeze Technique
Range: Far
Dice Usage: Special Dice
Attack Power:
None
Warrior affinity: Ninja
Elemental Affinity: Ice
Benefits: supplementary
Description:
This technique is
performed once Wesa blows from his mouth after making a single hand
sign. Cool air seems to be emitted from his mouth and lingers on the field. This
isn't necessarily Wesa blowing cold air, but actually combining the air
with a ice in order to make it frigid and windy. This is a
technique performed using the ice element that Wesa
possesses.
This being on the field benefits Wesa greatly as all of his ice attacks
are increased by 125 points. Aside from that, all fire and water
elemental attacks will lose a value of 1 when rolled. Due to this, two
special dice are needed to activate this technique rather than the
usual one.

Name: Art of The Sand Bursting Trap
Range: Close
Dice Usage: Counterattack
Attack Power: 150
Warrior affinity: Ninja
Elemental Affinity: Sand
Description:
After making a
circle in sand, a trap is activated under it. If stepped on, the sand
corrodes under the person and a really powerful and tall cube of sand is immediately shot up
from below. This attack is always
intended
for the opponent when used meaning that Wesa wouldn't step on it. This
technique has side effects too. If the roll of the counter dice used to
activate this dice is less than the opponent's special or attack dice,
the roll of the opponent's attack or special dice is decreased by one
in value. If greater, nothing happens. The trap was made to have few
flaws so it may catch an opponent off guard if they aren't prepared for
the decrease in dice value.

Name: Sandstorm Kuchiyose
Range: Mid-ranged
Dice Usage: Special
Attack Power:
None
Warrior affinity: Ninja
Elemental Affinity: Sand
Benefits: supplementary
Description:
This is a technique
that Wesa uses often. This technique allows him to whip up a light sandstorm. The sand is used to blind the enemy
while
Wesa attacks. The sands are difficult to maneuver around and help in
Wesa's attacks as they decrease the opponent's first roll on their turn
by a value of 2. This means that the special dice needed to use this
must be rolled prior to the opponent's turn and works best when used in
conjunction with an attack dice.

Name: Fortune's Assault
Range: Close
Dice Usage: Special
Attack Power: 100
Warrior affinity: Swordsman
Elemental Affinity: None
Benefits: offensive
Description:
This is a special technique of Wesa. Wesa moves in close, anticipating
an attack from his opponent. He attempts to attack first but does so by
fooling the opponent by attacking with the blade facing inward and the
other side facing outward towards the opponent. Wesa then slashes while
spinning the blade, causing multiple slashes at once. This technique's
power is actually activated only when the dice roll of the opponent is
higher than Wesa's roll. If it is lower, the amount of damage done is
100 multiplied by the opponent's dice value subtracted from Wesa's. For
example, if Wesa rolls a 2 and the opponent rolls a 5, the attack will
do 300 points(3x100) of damage.

Name: Sand Wall
Range: Close
Dice Usage: Counterattack
Attack Power: Varied
Warrior affinity: Energy
Elemental Affinity: Sand
Description:
By swaying his
hands upward, Wesa is able to make a small wall of maleable sand from
the ground. The sand isn't used as an attack, but instead as a defense
as
it can block Wesa or propel his enemies' attacks back at them once it
hits the wall of sand and increase the power of the orginal attack due
to the recoil. The attack does the same as the opponent's attack
multiplied by the amount he/she rolled. This makes their own attack
more devastating to them.

Name: Sand Shard Burial
Range: Close
Dice Usage: Special
Attack Power:
500
Warrior affinity: Energy
Elemental Affinity: Ice/Sand
Benefits: offensive/defensive
Description:
This move creates five coffins of sand that switches the position of Wesa among the
three. After this done, only one coffin will contain Wesa. If an
incorrect coffin is chosen, then it explodes into a blast of sand while
at
the same time shooting out small shards of ice. When the opponent's
dice is rolled to attack, they must roll over a 5. Anything less will
cause them to be hurt with 500 points of damage. If they choose
correctly, Wesa instead loses 500 points of damage instead of what
their attack would have inflicted. This is a huge gamble for the
opponent and for Wesa, which fits him perfectly.

Name: Aisu No Yaiba
Range: Far
Dice Usage: Attack
Attack Power:
200
Warrior affinity: Swordsman/Ninja
Elemental Affinity: Ice
Description:
This technique is
used after the user makes a string of hand signs. After doing so, a
powerful shard of ice is shot forth from the air and aimed at the
opponent that's in the shape of the blade. The ice's power is like that of an actual sword and can cut
things down. Anyone hit be this could be cut and thin trees can be cut
by this move as well.

Nice dude. Approved.
Kisuke
Kisuke
Suzaku Leader

Male
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested

The BattleField
Health Points:
Wesa's Techniques Left_bar_bleue6035/6225Wesa's Techniques Empty_bar_bleue  (6035/6225)
Tsukara-Skill Points:
Wesa's Techniques Left_bar_bleue3575/4500Wesa's Techniques Empty_bar_bleue  (3575/4500)
Experience Points :
Wesa's Techniques Left_bar_bleue100/100Wesa's Techniques Empty_bar_bleue  (100/100)

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