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Xexame's Techniques
4 posters
Page 1 of 1
Xexame's Techniques
Name: Blinding Flash
Range: Close, Mid-ranged, Far
Technique Usage: Special
Attack Power: None
Warrior affinity: Energy
Elemental Affinity: Light
Benefits: supplementary
Description: This technique is used to blind the oopponent which would ultimately keep them from accurately attacking Xexame. Xexame shoots a ball of light at the enemy which explodes once it reaches a certain distance from the enemy. The ball causes a bright flare of light. This is used as a method of evasion because if this special ability is used after an attack, the opponent will miss if this technique is successful.
Name: Twlight Beam
Range: Far
Technique Usage: None
Attack Power: 290
Warrior affinity: Spellcaster
Elemental Affinity: Light
Benefits: offensive
Description: This technique causes Xexame to shoot out a large beam of what looks like white lightning at the opponent. The beam is powerful but besides that it doesn't have any other special abilities or effects. It is a large beam though so evasion may not be so easy.
Name: Final Assault
Range: Close
Technique Usage: special
Attack Power: 40
Warrior affinity: Energy, Spellcaster
Elemental Affinity: Fire
Benefits: offensive
Description: This is Xexame's ace attack. First he surrounds the opponent with what seems to be thousands of small fire sabers. He will then unleash them at the enemy all at once. It looks like thousands are being fired, but it is actually an illusion casted by the few fire attacks. Actually, there are only 12 beams being fired at the opponent. 6 are shot at a time with all 12 being fired in one turn. Two dice are needed to use this move. The first dice is for the first 6 while the second dice is needed for the last 6. This move can be avoided, defended, or countered but the higher dice roll is still needed.
Name: Light Transport
Range: Close, Mid-ranged, Far
Technique Usage: evasive, escape
Attack Power: None
Warrior affinity: Spellcaster
Elemental Affinity: Light
Benefits: supplementary
Description: By focusing his power into his body, Xexame is allowed to use the light around his as a way to move from short distances to distances. This is a helpful move in tight situations as he is able to move through hard to maneuver spots to avoid attacks and in some situations, to escape.
Name: Light Veil
Range: Close
Technique Usage: counterattacking
Attack Power: None
Warrior affinity: Spellcaster
Elemental Affinity: Light
Benefits: defensive
Description: By quickly using this technique, Xexame can form a shield of physical light power that can reflect or simply defend against incoming attacks. The barrier can negate the power of an attack when defending or reflect the attack back and do double the original damage.
Name: Transformation
Range: None
Technique Usage: special
Attack Power: None
Warrior affinity: None
Elemental Affinity: None
Benefits: supplementary
Description: This ability allows Xexame the ability to transform. This technique can only be used if Xexame has already lost at least 600 HP. Once transformed, all of Xexame's attacks that are offensive will inflict an extra 70 points of damage combined with the original amount of damage that they did. Xexame must give up 2 special dice to use this technique.
Range: Close, Mid-ranged, Far
Technique Usage: Special
Attack Power: None
Warrior affinity: Energy
Elemental Affinity: Light
Benefits: supplementary
Description: This technique is used to blind the oopponent which would ultimately keep them from accurately attacking Xexame. Xexame shoots a ball of light at the enemy which explodes once it reaches a certain distance from the enemy. The ball causes a bright flare of light. This is used as a method of evasion because if this special ability is used after an attack, the opponent will miss if this technique is successful.
Name: Twlight Beam
Range: Far
Technique Usage: None
Attack Power: 290
Warrior affinity: Spellcaster
Elemental Affinity: Light
Benefits: offensive
Description: This technique causes Xexame to shoot out a large beam of what looks like white lightning at the opponent. The beam is powerful but besides that it doesn't have any other special abilities or effects. It is a large beam though so evasion may not be so easy.
Name: Final Assault
Range: Close
Technique Usage: special
Attack Power: 40
Warrior affinity: Energy, Spellcaster
Elemental Affinity: Fire
Benefits: offensive
Description: This is Xexame's ace attack. First he surrounds the opponent with what seems to be thousands of small fire sabers. He will then unleash them at the enemy all at once. It looks like thousands are being fired, but it is actually an illusion casted by the few fire attacks. Actually, there are only 12 beams being fired at the opponent. 6 are shot at a time with all 12 being fired in one turn. Two dice are needed to use this move. The first dice is for the first 6 while the second dice is needed for the last 6. This move can be avoided, defended, or countered but the higher dice roll is still needed.
Name: Light Transport
Range: Close, Mid-ranged, Far
Technique Usage: evasive, escape
Attack Power: None
Warrior affinity: Spellcaster
Elemental Affinity: Light
Benefits: supplementary
Description: By focusing his power into his body, Xexame is allowed to use the light around his as a way to move from short distances to distances. This is a helpful move in tight situations as he is able to move through hard to maneuver spots to avoid attacks and in some situations, to escape.
Name: Light Veil
Range: Close
Technique Usage: counterattacking
Attack Power: None
Warrior affinity: Spellcaster
Elemental Affinity: Light
Benefits: defensive
Description: By quickly using this technique, Xexame can form a shield of physical light power that can reflect or simply defend against incoming attacks. The barrier can negate the power of an attack when defending or reflect the attack back and do double the original damage.
Name: Transformation
Range: None
Technique Usage: special
Attack Power: None
Warrior affinity: None
Elemental Affinity: None
Benefits: supplementary
Description: This ability allows Xexame the ability to transform. This technique can only be used if Xexame has already lost at least 600 HP. Once transformed, all of Xexame's attacks that are offensive will inflict an extra 70 points of damage combined with the original amount of damage that they did. Xexame must give up 2 special dice to use this technique.
Last edited by Xexame on May 4th 2008, 10:03 pm; edited 1 time in total
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Xexame's Techniques
i'll wait till you have finnished
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Xexame's Techniques
Finish Up as soon as you can
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Xexame's Techniques
bump. Edited
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Xexame's Techniques
ApprovedXexame wrote:Name: Blinding Flash
Range: Close, Mid-ranged, Far
Technique Usage: Special
Attack Power: None
Warrior affinity: Energy
Elemental Affinity: Light
Benefits: supplementary
Description:
This technique is used to blind the oopponent which would ultimately
keep them from accurately attacking Xexame. Xexame shoots a ball of
light at the enemy which explodes once it reaches a certain distance
from the enemy. The ball causes a bright flare of light. This is used
as a method of evasion because if this special ability is used after an
attack, the opponent will miss if this technique is successful.
Name: Twlight Beam
Range: Far
Technique Usage: None
Attack Power: 290
Warrior affinity: Spellcaster
Elemental Affinity: Light
Benefits: offensive
Description:
This technique causes Xexame to shoot out a large beam of what looks
like white lightning at the opponent. The beam is powerful but besides
that it doesn't have any other special abilities or effects. It is a
large beam though so evasion may not be so easy.
Name: Final Assault
Range: Close
Technique Usage: special
Attack Power: 40
Warrior affinity: Energy, Spellcaster
Elemental Affinity: Fire
Benefits: offensive
Description:
This is Xexame's ace attack. First he surrounds the opponent with what
seems to be thousands of small fire sabers. He will then unleash them
at the enemy all at once. It looks like thousands are being fired, but
it is actually an illusion casted by the few fire attacks. Actually,
there are only 12 beams being fired at the opponent. 6 are shot at a
time with all 12 being fired in one turn. Two dice are needed to use
this move. The first dice is for the first 6 while the second dice is
needed for the last 6. This move can be avoided, defended, or countered
but the higher dice roll is still needed.
Name: Light Transport
Range: Close, Mid-ranged, Far
Technique Usage: evasive, escape
Attack Power: None
Warrior affinity: Spellcaster
Elemental Affinity: Light
Benefits: supplementary
Description:
By focusing his power into his body, Xexame is allowed to use the light
around his as a way to move from short distances to distances. This is
a helpful move in tight situations as he is able to move through hard
to maneuver spots to avoid attacks and in some situations, to escape.
Name: Light Veil
Range: Close
Technique Usage: counterattacking
Attack Power: None
Warrior affinity: Spellcaster
Elemental Affinity: Light
Benefits: defensive
Description:
By quickly using this technique, Xexame can form a shield of physical
light power that can reflect or simply defend against incoming attacks.
The barrier can negate the power of an attack when defending or reflect
the attack back and do double the original damage.
Name: Transformation
Range: None
Technique Usage: special
Attack Power: None
Warrior affinity: None
Elemental Affinity: None
Benefits: supplementary
Description:
This ability allows Xexame the ability to transform. This technique can
only be used if Xexame has already lost at least 600 HP. Once
transformed, all of Xexame's attacks that are offensive will inflict an
extra 70 points of damage combined with the original amount of damage
that they did. Xexame must give up 2 special dice to use this technique.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Page 1 of 1
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