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Special Mission:: The Shark from the Mist
2 posters
Page 1 of 1
Special Mission:: The Shark from the Mist
Name of Mission: The Shark from the Mist
Mission Objective:
In this battle against Kisame, the challenger must defeat Kisame. During this battle, the HP bar and Tsukara bar will be used and Toph will have her own Health Bar as well as his own Tsukara Bar. Anyone can take this challenge, and any weapon a person has in their arsenal can be used as long as it has been approved and is equipped. Nothing will happen if a person loses the battle [their character won't die] but they will receive awards if they succeed. Also, experience points are given to the challenger regardless of whether they win or lose. Note that the Neutral Mission Opponents don't follow the exact health restrictions or attack power restrictions making them much harder to defeat. The person choosing to take this mission will have their battle in the Arena. All items equipped can be used as well.
Fee: An entry fee of 10,000 SG Points is required.
Prizes:
-500 EXP
-14,750 SG Points
-(+)2000 HP
-(+)3750 Tsukara
-Samehada
-(+)1 Weapon Slot
-A banner for your Profile Page to indicate proof of victory
Opponent's Health Points:
15,000/15,000
Opponent's Tsukara Points:
999,999,999/999,999,999
Techniques/Abilities:
Name: Water Release-Great Exploding Water Colliding Wave
Range: Far
Dice Usage: Special
Attack Power: 300
Tsukara Value: 800
Warrior Affinity: Ninja
Elemental Affinity: Water
Benefit: Offensive/Supplementary
Description: A large blast of water spews from Kisame's mouth flooding the field. When this technique is performed, Kisame's water techniques increase in Attack Power by 300. Also, all dice values of Kisame's increase by 4.
Name: Earth Release-Underground Submarine Voyage
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 700
Tsukara Value: 350
Warrior Affinity: Swordsman
Elemental Affinity: Earth
Benefit: N/A
Description: Kisame makes the ground into a liquid, allowing him to hide beneath it and quickly attack.
Name: Water Prison Shark Dance Technique
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 1000
Warrior Affinity: Ninja
Elemental Affinity: Water
Benefit: Supplementary
Description: Kisame forms a large dome around his body which acts as the center. The dome acts as a prison, making escape difficult for his opponent. When activated, any non-Water users have their attacks decreased by 200. Also, opponent's Evade dice values are decreased by 5.
Name: Water Release-Exploding Water Colliding Wave
Range: Far
Dice Usage: Special
Attack Power: X
Tsukara Value: X
Warrior Affinity: Ninja
Elemental Affinity: Water
Benefit: Offensive
Description: Kisame creates an ocean proportional to the amount of tsukara paid. When activated, for the amount of turns rolled on the dice used to activate this technique, Kisame will decrease all of the opponent's Attack Dice techniques by the amount paid to activate this technique. Also, this technique's Attack equals the amount of Tsukara paid. This technique cannot be chained with Counterattack Dice.
Name: Sharkskin Armor
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 3000
Warrior Affinity: Ninja
Elemental Affinity: N/A
Benefit: Supplementary
Description: This is the form Kisame takes when he combines with his Samehada sword. When this technique is activated, Kisame has a 250 resistance to any techniques that inflict damage. Also, whenever a Close Ranged technique is successful, Kisame gains Repel during the turn that the technique is successful.
Opponent:
Mission Objective:
In this battle against Kisame, the challenger must defeat Kisame. During this battle, the HP bar and Tsukara bar will be used and Toph will have her own Health Bar as well as his own Tsukara Bar. Anyone can take this challenge, and any weapon a person has in their arsenal can be used as long as it has been approved and is equipped. Nothing will happen if a person loses the battle [their character won't die] but they will receive awards if they succeed. Also, experience points are given to the challenger regardless of whether they win or lose. Note that the Neutral Mission Opponents don't follow the exact health restrictions or attack power restrictions making them much harder to defeat. The person choosing to take this mission will have their battle in the Arena. All items equipped can be used as well.
Fee: An entry fee of 10,000 SG Points is required.
Prizes:
-500 EXP
-14,750 SG Points
-(+)2000 HP
-(+)3750 Tsukara
-Samehada
-(+)1 Weapon Slot
-A banner for your Profile Page to indicate proof of victory
Opponent's Health Points:
15,000/15,000
Opponent's Tsukara Points:
999,999,999/999,999,999
Techniques/Abilities:
Name: Water Release-Great Exploding Water Colliding Wave
Range: Far
Dice Usage: Special
Attack Power: 300
Tsukara Value: 800
Warrior Affinity: Ninja
Elemental Affinity: Water
Benefit: Offensive/Supplementary
Description: A large blast of water spews from Kisame's mouth flooding the field. When this technique is performed, Kisame's water techniques increase in Attack Power by 300. Also, all dice values of Kisame's increase by 4.
Name: Earth Release-Underground Submarine Voyage
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 700
Tsukara Value: 350
Warrior Affinity: Swordsman
Elemental Affinity: Earth
Benefit: N/A
Description: Kisame makes the ground into a liquid, allowing him to hide beneath it and quickly attack.
Name: Water Prison Shark Dance Technique
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 1000
Warrior Affinity: Ninja
Elemental Affinity: Water
Benefit: Supplementary
Description: Kisame forms a large dome around his body which acts as the center. The dome acts as a prison, making escape difficult for his opponent. When activated, any non-Water users have their attacks decreased by 200. Also, opponent's Evade dice values are decreased by 5.
Name: Water Release-Exploding Water Colliding Wave
Range: Far
Dice Usage: Special
Attack Power: X
Tsukara Value: X
Warrior Affinity: Ninja
Elemental Affinity: Water
Benefit: Offensive
Description: Kisame creates an ocean proportional to the amount of tsukara paid. When activated, for the amount of turns rolled on the dice used to activate this technique, Kisame will decrease all of the opponent's Attack Dice techniques by the amount paid to activate this technique. Also, this technique's Attack equals the amount of Tsukara paid. This technique cannot be chained with Counterattack Dice.
Name: Sharkskin Armor
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 3000
Warrior Affinity: Ninja
Elemental Affinity: N/A
Benefit: Supplementary
Description: This is the form Kisame takes when he combines with his Samehada sword. When this technique is activated, Kisame has a 250 resistance to any techniques that inflict damage. Also, whenever a Close Ranged technique is successful, Kisame gains Repel during the turn that the technique is successful.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Special Mission:: The Shark from the Mist
This must be mine, when my stuff is approved.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
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