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Xexame's Techniques 2
2 posters
Page 1 of 1
Xexame's Techniques 2
Name: Sky Flame Flight
Range: Far
Dice Usage: Evade
Attack Power:
N/A
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: N/A
Description: After learning more about the Sky Flames from Lambo, Xexame was able to use his flames and allow himself to fly. He makes himself fly by firing high velocity flames from the palm of his hands or by firing the flames from the direct bottom of his foot. He needs to maintain constant focus when using this, but in exchange he is granted great speed and a faster reaction time to avoid attacks.
Name: Zero Point Breakthrough
Range: Close
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Ice
Benefits: Defensive
Description: This is the technique that Lambo taught to Xexame and Zura at the same time. This technique allows Xexame to use his newly learned Ice element to defend against physical attacks as well as Lightning and Fire type elements. This is what Xexame came up with after being taught but it has no powerful effects. It has a high chance of defending though and it reduces the opponent's counterattack or attack dice by 2.
Name: Zero Point Breakthrough X Edition
Range: Close, Mid-ranged, and Far
Dice Usage: Counterattack
Attack Power: 250 multiplied by opponent dice
Warrior affinity: Energy/Spellcaster
Elemental Affinity: Ice
Benefits: N/A
Description: Instead of connecting his fingers like the original Zero Point Breakthrough technique, Xexame crosses his right hand over his left hand and crosses his thumbs in the middle. After doing that, his hands together formed an X. This technique is Xexame's own upgraded version although it takes a fairly decent amount of energy. This technique forms a wall of ice that is enhanced with Xexame's spellcaster's abilities that reflect the attack back at the opponent and multiplies the strength of the attack. The reflected attack will be 250 multiplied by the opponent dice roll meaning that the higher they get the stronger the attack will be. This has a downside though, since Xexame's roll has to be higher than the opponent's. This move can only be used 3 times in the same battle and can only reflect lightning and fire type techniques.
Name: Laser Spear
Range: Far
Dice Usage: Attack
Attack Power: 200
Warrior affinity: Swordsman
Elemental Affinity: Light
Benefits: N/A
Description: Xexame will form a spear that resembles a sword made of Light energy. The spear lasts for a short amount of time and can be thrown to attack the opponent or can slash them like an average sword.
Name: Light Streak
Range: Close, Mid-Ranged
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Energy, Spellcaster
Elemental Affinity: Light
Benefits: N/A
Description: This is one of Xexame's light techniques used to escape. This technique will simply allow Xexame to cover the surrounding field in a bright array of light that allows Xexame to quickly flee the battle. His escape roll is increased by 2.
Range: Far
Dice Usage: Evade
Attack Power:
N/A
Warrior affinity: Energy
Elemental Affinity: Fire
Benefits: N/A
Description: After learning more about the Sky Flames from Lambo, Xexame was able to use his flames and allow himself to fly. He makes himself fly by firing high velocity flames from the palm of his hands or by firing the flames from the direct bottom of his foot. He needs to maintain constant focus when using this, but in exchange he is granted great speed and a faster reaction time to avoid attacks.
Name: Zero Point Breakthrough
Range: Close
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Ice
Benefits: Defensive
Description: This is the technique that Lambo taught to Xexame and Zura at the same time. This technique allows Xexame to use his newly learned Ice element to defend against physical attacks as well as Lightning and Fire type elements. This is what Xexame came up with after being taught but it has no powerful effects. It has a high chance of defending though and it reduces the opponent's counterattack or attack dice by 2.
Name: Zero Point Breakthrough X Edition
Range: Close, Mid-ranged, and Far
Dice Usage: Counterattack
Attack Power: 250 multiplied by opponent dice
Warrior affinity: Energy/Spellcaster
Elemental Affinity: Ice
Benefits: N/A
Description: Instead of connecting his fingers like the original Zero Point Breakthrough technique, Xexame crosses his right hand over his left hand and crosses his thumbs in the middle. After doing that, his hands together formed an X. This technique is Xexame's own upgraded version although it takes a fairly decent amount of energy. This technique forms a wall of ice that is enhanced with Xexame's spellcaster's abilities that reflect the attack back at the opponent and multiplies the strength of the attack. The reflected attack will be 250 multiplied by the opponent dice roll meaning that the higher they get the stronger the attack will be. This has a downside though, since Xexame's roll has to be higher than the opponent's. This move can only be used 3 times in the same battle and can only reflect lightning and fire type techniques.
Name: Laser Spear
Range: Far
Dice Usage: Attack
Attack Power: 200
Warrior affinity: Swordsman
Elemental Affinity: Light
Benefits: N/A
Description: Xexame will form a spear that resembles a sword made of Light energy. The spear lasts for a short amount of time and can be thrown to attack the opponent or can slash them like an average sword.
Name: Light Streak
Range: Close, Mid-Ranged
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Energy, Spellcaster
Elemental Affinity: Light
Benefits: N/A
Description: This is one of Xexame's light techniques used to escape. This technique will simply allow Xexame to cover the surrounding field in a bright array of light that allows Xexame to quickly flee the battle. His escape roll is increased by 2.
Last edited by Xexame on August 7th 2008, 3:04 pm; edited 1 time in total
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Xexame's Techniques 2
reducing by three seems a bit much on zero point breakthrough. and with how extremely powerful zero point breakthrough X edition is, an attack of that calibur can't be used too many times, so there should probably be a limmit on how many times it can be used, maybe 2 or 3?
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Xexame's Techniques 2
Alright, I'll edit.
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Xexame's Techniques 2
approved
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Xexame's Techniques 2
thanks dude
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
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