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Jacob's Techniques
3 posters
Page 1 of 1
Jacob's Techniques
Name: Sight
Range: NA
Technique Usage: NA
Attack Power: NA
Warrior affinity: NA
Elemental Affinity: Gravity...but only minorly
Benefits: Supplementary
Description: Jacob can see with his remaining 4 senses. His hearing is increased to the point where he can hear places('see' the objects with his ears). He can smell color. He can feel the power level of others, and can never be snuck up on because of this and hearing. He can taste the air, to sense battle coming soon. Jacob also has two new senses. He can 'see' objects gravitational pull. As all objects pull on one another, this is a usefull skill for locating things because of his amazing memory. Jacob can also see energy, so he knows when energy attacks are coming at him, and can see the energy in the body moving towards the point they will be coming from, giving him a heads up. Since Jacob has traveled a lot, there isn't a single element he can not recognize in energy.
Name: Koneshima
Range: Far
Technique Usage: counterattacking, special, evade
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: Gravity
Benefits: supplementary
Description: Jacob can control his gravitational pull, to the point of even reversing it to a degree. Jacob can also change the effect of other gravities on him. He can defy the earth's gravity, allowing him to levitate. He can't fly though, or at least not change direction in air, he can only keep himself going, or lower himself by letting gravity effect him, fully effect to fall regular, lesser effect to fall slower, or greater effect to fall faster. He can also change the gravity of objects he is holding. By increasing and directing his own pull, he can cause objects to come to him, the size of the objects depend on how he changes his pull. He can also reverse his pull, stopping any projectiles from hitting him. He can't stop a forceful blow though, because he can't repulse stuff with too much stength behind them such as someone trying to hit him with a blade. If he concentrates his pull in reverse though, he can push back people, but this requires concentration.
Name: Physical Ability
Range: Close
Technique Usage: evasive
Attack Power: Punch-55 Kick-100 Throw-85
Warrior affinity: NA
Elemental Affinity: NA
Benefits: Supplementary and offensive
Description: Jacob is extremely strong. He can break trees in half by a strong punch. He is also extremely fast. His normal running speed is so fast that he can be just a blur, but he can't maintain it for very long periods of time. He can also move so quickly in very small distances, that it seems as if he just appeared in the other spot. Jacob also has good dexterity, and has fast reflexes.
Name: Gravitational Flux
Range: Mid Ranged
Technique Usage: special
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: Gravity
Benefits: defensive
Description: Jacob forms an invisible gravitational barrier about 3 yards out from him, in a bubble surrounding him. Any physical attack or solid element attack that hits the barrier, will be thrown back away from Jacob. At this point the barrier will disperse, but the barrier will stay up until something hits it. It isn't strong enough to repulse everything though, sometimes the attack is too strong to force
back(hence a higher dice roll.) If the barrier can't repulse it though, it will cut the attack power in half.
Name: Charge
Range: Close
Technique Usage: Special
Attack Power: adds +15damage and lightning damage to all attacks. Lightning damage will cause the person struck to recieve 30 damage the next two and then 15 damage for the one after those unless some healing technique is used.
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Offensive
Description: Jacob will charge either part of his body, or an object with lightning energy. This strengthens any sort of physical attack and on contact with someone else it leaves electrical charge and burning on the struck spot, making this a powerful aid. Jacob rarely uses it though.
Name: Lightning Bolt
Range: Far
Technique Usage: NA
Attack Power: 200
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Offensive
Description: Jacob will aim a finger, and a lightning bolt will spring forth from it, to hit the desired area. Of course it isn't as fast or as powerful as a real lightning bolt, because that would ultimately be extremely godmobbish. It is faster or slower depending on the dice roll. It is hard to dodge even at a slowed down speed, so the apponents evade dice roll must be 2 higher, or else they will still recieve a glancing blow giving them 30 damage.
Name: Tiger Style
Range: Close
Technique Usage: Special
Attack Power: +100 to all attacks
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: Offensive, supplementary
Description: A specail dice needs to be rolled to initialy start this style of fighting. In this style Jacob concentrates mostly on inflicting as much damage as possible as quickly as possible, and he cares little for his own self being. In this, whatever is rolled on the offensive dice goes up one number and all evadeing and defensive dice go down one number in whatever is rolled. Jacob will remain using this style unless stated otherwise.
Name: Monky Style
Range: Close
Technique Usage: Special
Attack Power: NA
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: supplementary, defensive
Description: A special dice needs to be rolled to initialy start this style of fighting. In this style Jacob concentrates on recieving as little damage as possible and either to get out of the fight as quickly as possible, or to escape with the least damage. While in this style, whatever is rolled for evadeing will go up by 2 numbers and defense goes up by 1. Jacob can not do any physical attacks while in this style, but can do elemental attacks and counterattacks. Jacob will remain using this style unless stated otherwise.
Name: Snake Style
Range: Close
Technique Usage: Special
Attack Power: +50 to all attacks
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: Supplementary, offensive, defensive
Description: A special dice needs to be rolled to initialy start this style of fighting. This style is almost a mixture of the other two styles of monkey and tiger. In this style he concentrates on using the best of his normal ability overall. While in this style, whatever is rolled for counterattacking goes up by 2 and evading goes up by 1. Jacob will remain using this style unless stated otherwise.
Range: NA
Technique Usage: NA
Attack Power: NA
Warrior affinity: NA
Elemental Affinity: Gravity...but only minorly
Benefits: Supplementary
Description: Jacob can see with his remaining 4 senses. His hearing is increased to the point where he can hear places('see' the objects with his ears). He can smell color. He can feel the power level of others, and can never be snuck up on because of this and hearing. He can taste the air, to sense battle coming soon. Jacob also has two new senses. He can 'see' objects gravitational pull. As all objects pull on one another, this is a usefull skill for locating things because of his amazing memory. Jacob can also see energy, so he knows when energy attacks are coming at him, and can see the energy in the body moving towards the point they will be coming from, giving him a heads up. Since Jacob has traveled a lot, there isn't a single element he can not recognize in energy.
Name: Koneshima
Range: Far
Technique Usage: counterattacking, special, evade
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: Gravity
Benefits: supplementary
Description: Jacob can control his gravitational pull, to the point of even reversing it to a degree. Jacob can also change the effect of other gravities on him. He can defy the earth's gravity, allowing him to levitate. He can't fly though, or at least not change direction in air, he can only keep himself going, or lower himself by letting gravity effect him, fully effect to fall regular, lesser effect to fall slower, or greater effect to fall faster. He can also change the gravity of objects he is holding. By increasing and directing his own pull, he can cause objects to come to him, the size of the objects depend on how he changes his pull. He can also reverse his pull, stopping any projectiles from hitting him. He can't stop a forceful blow though, because he can't repulse stuff with too much stength behind them such as someone trying to hit him with a blade. If he concentrates his pull in reverse though, he can push back people, but this requires concentration.
Name: Physical Ability
Range: Close
Technique Usage: evasive
Attack Power: Punch-55 Kick-100 Throw-85
Warrior affinity: NA
Elemental Affinity: NA
Benefits: Supplementary and offensive
Description: Jacob is extremely strong. He can break trees in half by a strong punch. He is also extremely fast. His normal running speed is so fast that he can be just a blur, but he can't maintain it for very long periods of time. He can also move so quickly in very small distances, that it seems as if he just appeared in the other spot. Jacob also has good dexterity, and has fast reflexes.
Name: Gravitational Flux
Range: Mid Ranged
Technique Usage: special
Attack Power: NA
Warrior affinity: Energy
Elemental Affinity: Gravity
Benefits: defensive
Description: Jacob forms an invisible gravitational barrier about 3 yards out from him, in a bubble surrounding him. Any physical attack or solid element attack that hits the barrier, will be thrown back away from Jacob. At this point the barrier will disperse, but the barrier will stay up until something hits it. It isn't strong enough to repulse everything though, sometimes the attack is too strong to force
back(hence a higher dice roll.) If the barrier can't repulse it though, it will cut the attack power in half.
Name: Charge
Range: Close
Technique Usage: Special
Attack Power: adds +15damage and lightning damage to all attacks. Lightning damage will cause the person struck to recieve 30 damage the next two and then 15 damage for the one after those unless some healing technique is used.
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Offensive
Description: Jacob will charge either part of his body, or an object with lightning energy. This strengthens any sort of physical attack and on contact with someone else it leaves electrical charge and burning on the struck spot, making this a powerful aid. Jacob rarely uses it though.
Name: Lightning Bolt
Range: Far
Technique Usage: NA
Attack Power: 200
Warrior affinity: Energy
Elemental Affinity: Lightning
Benefits: Offensive
Description: Jacob will aim a finger, and a lightning bolt will spring forth from it, to hit the desired area. Of course it isn't as fast or as powerful as a real lightning bolt, because that would ultimately be extremely godmobbish. It is faster or slower depending on the dice roll. It is hard to dodge even at a slowed down speed, so the apponents evade dice roll must be 2 higher, or else they will still recieve a glancing blow giving them 30 damage.
Name: Tiger Style
Range: Close
Technique Usage: Special
Attack Power: +100 to all attacks
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: Offensive, supplementary
Description: A specail dice needs to be rolled to initialy start this style of fighting. In this style Jacob concentrates mostly on inflicting as much damage as possible as quickly as possible, and he cares little for his own self being. In this, whatever is rolled on the offensive dice goes up one number and all evadeing and defensive dice go down one number in whatever is rolled. Jacob will remain using this style unless stated otherwise.
Name: Monky Style
Range: Close
Technique Usage: Special
Attack Power: NA
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: supplementary, defensive
Description: A special dice needs to be rolled to initialy start this style of fighting. In this style Jacob concentrates on recieving as little damage as possible and either to get out of the fight as quickly as possible, or to escape with the least damage. While in this style, whatever is rolled for evadeing will go up by 2 numbers and defense goes up by 1. Jacob can not do any physical attacks while in this style, but can do elemental attacks and counterattacks. Jacob will remain using this style unless stated otherwise.
Name: Snake Style
Range: Close
Technique Usage: Special
Attack Power: +50 to all attacks
Warrior affinity: Swordsman
Elemental Affinity: NA
Benefits: Supplementary, offensive, defensive
Description: A special dice needs to be rolled to initialy start this style of fighting. This style is almost a mixture of the other two styles of monkey and tiger. In this style he concentrates on using the best of his normal ability overall. While in this style, whatever is rolled for counterattacking goes up by 2 and evading goes up by 1. Jacob will remain using this style unless stated otherwise.
Last edited by Nejisuke on June 23rd 2008, 8:50 pm; edited 16 times in total
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob's Techniques
Both attacks are pretty cool but I think you should put the elemental affinity as Gravity since you use gravity, and you should explain how the second technique is counterattack, evasive, and escape.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Jacob's Techniques
that is a good point. i changed it to only counterattacking and special.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob's Techniques
finnished i believe.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob's Techniques
oh, and comments are wanted.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob's Techniques
Physical Ability is kind of confusing. Maybe you should just make it offensive or maybe counterattacking.
For charge, give a standard attack power and then in the description explain the +15 and the other effects. I also suggest re-wording though because I couldn't really understand what you were getting at with that move.
Since Lightning Bolt has additional effects with it, I think it should be special.
Tiger Style should also be special and should use a dice because it affects the roll of an opponent. You could talk to Jisenki about that one though but I would consider changing it.
I think rolling a dice for the last two would be needed as well because the fighting styles do more than basic fighting. Because of that, I also think that they too should be special.
For charge, give a standard attack power and then in the description explain the +15 and the other effects. I also suggest re-wording though because I couldn't really understand what you were getting at with that move.
Since Lightning Bolt has additional effects with it, I think it should be special.
Tiger Style should also be special and should use a dice because it affects the roll of an opponent. You could talk to Jisenki about that one though but I would consider changing it.
I think rolling a dice for the last two would be needed as well because the fighting styles do more than basic fighting. Because of that, I also think that they too should be special.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Jacob's Techniques
Physical ability is evasive in the speed category.
charge isn't an offensive move on it's own. it has no attack power itself, it only aids other attacks. i'll see if i can reword it, but i can't think of how to word it another way.
i'll probably get rid of the additional effects to the lightning bolt.
they are just styles of fighting. and they only efect Jacob's dice, nobody elses.
charge isn't an offensive move on it's own. it has no attack power itself, it only aids other attacks. i'll see if i can reword it, but i can't think of how to word it another way.
i'll probably get rid of the additional effects to the lightning bolt.
they are just styles of fighting. and they only efect Jacob's dice, nobody elses.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob's Techniques
Dice are still needed for those fighting styles if they effect dice no matter whose dice. If they were there just for description and in battle information then they wouldn't be necessary.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jacob's Techniques
ok. i'll make them require a special dice to activate, but the roll itself won't matter.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob's Techniques
You never edited that they needed special dice in.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jacob's Techniques
i put special in the technique usage. thus making it need a special dice.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob's Techniques
But your description says no dice are needed. Change that or take it out to prevent confusion.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jacob's Techniques
oops...sry. i fixed it now.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob's Techniques
is it approved now?
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Jacob's Techniques
Your good now. Approved.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jacob's Techniques
thank you.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
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