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Xexame's Techniques
4 posters
Page 1 of 1
Xexame's Techniques
Name: Blinding Flash
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 200
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: Supplementary
Description: This technique is used to blind the oopponent which would ultimately keep them from accurately attacking Xexame. Xexame shoots a ball of light at the enemy which explodes once it reaches a certain distance from the enemy. The ball causes a bright flare of light. This is used as a method of evasion because if this special ability is used after an attack, the opponent will most likely miss if this technique is successful. When used, the opponent's next Attack or Special (offensive) Dice will be decreased by 4.
Name: Twilight Beam
Range: Far
Dice Usage: Attack
Attack Power: 240
Tsukara Value: 90
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: N/A
Description: Xexame can fire beams from his hands that resemble white and black lightning. The beam zigzags through the air, making its pattern of attack virtually unpredictable until it finally does hit. The beam makes a swooshing sound as it manuevers in the air. One of the more common techniques that Xexame uses, he tries his best to use it in necessary situations when he doesn't think the opponent will dodge it but he often overuses it.
Name: Final Assault
Range: Close
Dice Usage: Special
Attack Power: 40x
Tsukara Value: 500
Warrior Affinity: Spellcaster
Elemental Affinity: Fire, Light
Benefit: Offensive
Description: This is Xexame's ace attack. First he surrounds the opponent with what seems to be thousands of small fire sabers. He will then unleash them at the enemy all at once. It looks like thousands are being fired, but it is actually an illusion casted by the few fire attacks. Actually, there are only 12 beams being fired at the opponent. 6 are shot at a time with all 12 being fired in one turn. Two dice are needed to use this move. The first dice is for the first 6 while the second dice is needed for the last 6. This move can be avoided, defended, or countered but the higher dice roll is still needed. The technique gets its power by its numbers. X equals the sum of the two dice.
Name: Light Transport
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: 800
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: N/A
Description: By focusing his power into his body, Xexame is allowed to use the light around his as a way to move from short distances to distances. This is a helpful move in tight situations as he is able to move through hard to maneuver spots to avoid attacks and in some situations, to escape. It technically isn't him using the light to move, but more like him using the light to reflect and refract his own image to safely move around without being detected. Being such a great light user, Xexame is fairly good at this.
Name: Light Veil
Range: Close
Dice Usage: Counterattack
Attack Power: Double the incoming attack
Tsukara Value: 220
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: N/A
Description: Using quick thinking and reflexes, Xexame concentrates his light energy into a physical state, casting it before him as a shield to defend attacks. What's more is that the light energy is enchanted, giving the light wall some reflective properties. This causes attacks that target him to be re-directed back at the opponent with double the force. This occurs because the light veil, in a way, captures the attack, takes the impact, and bounces it back by reversing the momentum it absorbed from impact.
Name: Sky Flame Flight
Range: Far
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 40
Warrior Affinity: N/A
Elemental Affinity: Fire
Benefit: N/A
Description: After learning of the Sky Flames from an ally and mastering his control over fire to a further step, Xexame has been able to manipulate the fire to his feet in order to fly and move at high velocities. Of course the flames are loud so he is very easily detected, but the flames are generally used as a way to evade the attacks of others in battle.
Name: Zero Point Breakthrough
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 120
Warrior Affinity: N/A
Elemental Affinity: Ice
Benefit: Defensive
Description: This is the technique that Xexame's ally taught to him and Kazuki at the same time. This technique allows Xexame to use his newly mastered Ice element to defend against physical attacks as well as Lightning and Fire type elements. This is what Xexame came up with after being taught but it has no powerful effects. It has a high chance of defending though and it reduces the opponent's counterattack or attack dice by 4.
Name: Zero Point Breakthrough X Edition
Range: Close, Mid-Ranged, Far
Dice Usage: Counterattack
Attack Power: 250 multiplied by opponent's dice
Tsukara Value: 500
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: N/A
Description: Instead of connecting his fingers like the original Zero Point Breakthrough technique, Xexame crosses his right hand over his left hand and crosses his thumbs in the middle. After doing that, his hands together form an X. This technique is Xexame's own upgraded version although it takes a fairly decent amount of energy. This technique forms a wall of ice that is enhanced with Xexame's spellcaster's abilities that reflect the attack back at the opponent and multiplies the strength of the attack. The reflected attack will be 250 multiplied by the opponent's dice roll that this technique is used in response to, meaning that the higher they get the stronger the attack will be. Xexame‘s dice roll has to be lower than the opponent‘s roll. This move can only be used 3 times in the same battle and can only reflect lightning, ice, and fire type techniques.
Name: Spiral Ice HandSword
Range: Close
Dice Usage: Attack
Attack Power: 250
Tsukara Value: 70
Warrior Affinity: Swordsman
Elemental Affinity: Ice
Benefit: N/A
Description: Xexame releases a massive amount of Ice Tsukara from his arms and allows it to take shape as dual handblades. The blade are slid around his arms and inside of the blade are bars that he grabs onto for control. Using these bars he is able to pierce and stab more effectively as well as slash. These handswords are large, resembling 3 foot high and 3 feet wide spiraling drills almost. Xexame uses a lot of his speed to attack when using this technique.
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 200
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: Supplementary
Description: This technique is used to blind the oopponent which would ultimately keep them from accurately attacking Xexame. Xexame shoots a ball of light at the enemy which explodes once it reaches a certain distance from the enemy. The ball causes a bright flare of light. This is used as a method of evasion because if this special ability is used after an attack, the opponent will most likely miss if this technique is successful. When used, the opponent's next Attack or Special (offensive) Dice will be decreased by 4.
Name: Twilight Beam
Range: Far
Dice Usage: Attack
Attack Power: 240
Tsukara Value: 90
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: N/A
Description: Xexame can fire beams from his hands that resemble white and black lightning. The beam zigzags through the air, making its pattern of attack virtually unpredictable until it finally does hit. The beam makes a swooshing sound as it manuevers in the air. One of the more common techniques that Xexame uses, he tries his best to use it in necessary situations when he doesn't think the opponent will dodge it but he often overuses it.
Name: Final Assault
Range: Close
Dice Usage: Special
Attack Power: 40x
Tsukara Value: 500
Warrior Affinity: Spellcaster
Elemental Affinity: Fire, Light
Benefit: Offensive
Description: This is Xexame's ace attack. First he surrounds the opponent with what seems to be thousands of small fire sabers. He will then unleash them at the enemy all at once. It looks like thousands are being fired, but it is actually an illusion casted by the few fire attacks. Actually, there are only 12 beams being fired at the opponent. 6 are shot at a time with all 12 being fired in one turn. Two dice are needed to use this move. The first dice is for the first 6 while the second dice is needed for the last 6. This move can be avoided, defended, or countered but the higher dice roll is still needed. The technique gets its power by its numbers. X equals the sum of the two dice.
Name: Light Transport
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: 800
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: N/A
Description: By focusing his power into his body, Xexame is allowed to use the light around his as a way to move from short distances to distances. This is a helpful move in tight situations as he is able to move through hard to maneuver spots to avoid attacks and in some situations, to escape. It technically isn't him using the light to move, but more like him using the light to reflect and refract his own image to safely move around without being detected. Being such a great light user, Xexame is fairly good at this.
Name: Light Veil
Range: Close
Dice Usage: Counterattack
Attack Power: Double the incoming attack
Tsukara Value: 220
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: N/A
Description: Using quick thinking and reflexes, Xexame concentrates his light energy into a physical state, casting it before him as a shield to defend attacks. What's more is that the light energy is enchanted, giving the light wall some reflective properties. This causes attacks that target him to be re-directed back at the opponent with double the force. This occurs because the light veil, in a way, captures the attack, takes the impact, and bounces it back by reversing the momentum it absorbed from impact.
Name: Sky Flame Flight
Range: Far
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 40
Warrior Affinity: N/A
Elemental Affinity: Fire
Benefit: N/A
Description: After learning of the Sky Flames from an ally and mastering his control over fire to a further step, Xexame has been able to manipulate the fire to his feet in order to fly and move at high velocities. Of course the flames are loud so he is very easily detected, but the flames are generally used as a way to evade the attacks of others in battle.
Name: Zero Point Breakthrough
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 120
Warrior Affinity: N/A
Elemental Affinity: Ice
Benefit: Defensive
Description: This is the technique that Xexame's ally taught to him and Kazuki at the same time. This technique allows Xexame to use his newly mastered Ice element to defend against physical attacks as well as Lightning and Fire type elements. This is what Xexame came up with after being taught but it has no powerful effects. It has a high chance of defending though and it reduces the opponent's counterattack or attack dice by 4.
Name: Zero Point Breakthrough X Edition
Range: Close, Mid-Ranged, Far
Dice Usage: Counterattack
Attack Power: 250 multiplied by opponent's dice
Tsukara Value: 500
Warrior Affinity: Spellcaster
Elemental Affinity: Ice
Benefit: N/A
Description: Instead of connecting his fingers like the original Zero Point Breakthrough technique, Xexame crosses his right hand over his left hand and crosses his thumbs in the middle. After doing that, his hands together form an X. This technique is Xexame's own upgraded version although it takes a fairly decent amount of energy. This technique forms a wall of ice that is enhanced with Xexame's spellcaster's abilities that reflect the attack back at the opponent and multiplies the strength of the attack. The reflected attack will be 250 multiplied by the opponent's dice roll that this technique is used in response to, meaning that the higher they get the stronger the attack will be. Xexame‘s dice roll has to be lower than the opponent‘s roll. This move can only be used 3 times in the same battle and can only reflect lightning, ice, and fire type techniques.
Name: Spiral Ice HandSword
Range: Close
Dice Usage: Attack
Attack Power: 250
Tsukara Value: 70
Warrior Affinity: Swordsman
Elemental Affinity: Ice
Benefit: N/A
Description: Xexame releases a massive amount of Ice Tsukara from his arms and allows it to take shape as dual handblades. The blade are slid around his arms and inside of the blade are bars that he grabs onto for control. Using these bars he is able to pierce and stab more effectively as well as slash. These handswords are large, resembling 3 foot high and 3 feet wide spiraling drills almost. Xexame uses a lot of his speed to attack when using this technique.
Last edited by Xexame on April 9th 2010, 4:01 pm; edited 2 times in total
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Xexame's Techniques
I have a question about Zero point breakthrough x edition. When you say "opponent's dice", do you mean all of them? Could you be a tad more specific with what you mean there, please? Other than that, approved.
Hei- Tsurabi
-
Number of posts : 386
Age : 32
Location : Brazil
Occupation : Martial Arts Tsurabi
Interests : Cat naps
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Xexame's Techniques
I fixed it. I was referring to the attack that the technique counters.
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Xexame's Techniques
Approved.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Xexame's Techniques
Edited Zero Point Breakthrough X Edition
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Xexame's Techniques
~Approved
Hitomi- Rank Red Warrior
-
Number of posts : 511
Age : 33
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell
The BattleField
Health Points:
(2300/2300)
Tsukara-Skill Points:
(2800/2800)
Experience Points :
(0/100)
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