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Vivian's Techniques
4 posters
Page 1 of 1
Vivian's Techniques
Name: Shapeshift (None)
Effect: This allows her to access another form. This has become second nature to her, but in times of stress, it takes more effort to accomplish at her age. If she is wounded, she can this to mend wounds as well. She can shapeshift into any organic form that she can think of with no true limitations. However, she cannot perform a flawless transformation without help. She is likely to miss a detail or two that escaped her notice, or one that she couldn't see. However, if she has tasted the blood of a person, she can transform into this person with no cost and always correct. However, this does not give her the learned practices of the person or the knowledge of innate abilities that the person may have.
Ex) Vivian tastes some of Uchiha Sasuke's blood. She can flawlessly transform into Saskue now. However, though she has the Sharinghan (part of the body) she has no knowledge of how to use it, and thus, cannot.
Activation Requirement: None normally; Taste of Blood for flawless
Cost: None normally; if under stress, 25 Tsukara; 1 Tsukara regenerates 4 health (amount healed is left up to her)
Name: Fox Eyes (None)
Effect: After years of living with other shapeshifters and honing her own abilities, Vivian has learned to innately notice when others are not in their true form from a glance. When she hones her glance, her eyes become amber slits, allowing her to see the true forms of any people that she looks at for one round. This is a natural shapeshifter ability, used to distinguish one shapeshift from another.
Activation Requirement: Always active
Cost: 25 Tsukara in battle
Name: Earthen Attunement (Earth)
Effect: Being in tune with the Earth, she can feel the vibrations and happenings of the Earth. She is aware of any distrubance within 1000 yards in the Earth, and can extend the range of this through meditation. Each extra minute extends this reach a mile, with the maximum range of the ability three miles. This also gives her Earth rolls an extra 1 bonus.
Activation Requirement: Always active
Cost: 15 Tsukara
Name: True Form
Effect:When Vivian is under a serious threat or pressure, she reverts back to her True Form. When she enters this form, she regains 1000 HP and 400 Tsukara, and 3 of each dice as long as she is in contact with the earth during its activation. She can temporarily go above her normal maximum. Drawing from the raw power of nature, her Earth and Attack rolls are increased by 3, and she can use the Amber Orb move. She cannot use Crysilis and Terra Incognito changes some in its effects. It still maintains the Earthbound effect which is altered to only grant a 5 Attack Power bonus per hit after entering her True Form. Terra Incognito now turns all of her tails (8.) into 15 Attack Power weapons with no cost. Using her tail as a lash whip, she strikes at enemies will all eight. This move cannot be Defended from or Counter-Attacked. The result of an Evasion roll is the number of tails avoided, minus one (So that a roll of 1 is a full hit, and 10 is a complete Evasion). This is her flight or fight move, and she can only Defend with Amber Orbs or Earthmother's Reach. Any damage that she takes is doubled.
Activation Requirement: Under 750 HP (automatic); Under 200 Tsukara (choice)
Cost: All of remaining Tsukara
Name: Earthmother's Embrace (Earth)
Effect: When even Vivian's True Form is giving out, there is nothing left to do but flee. She cannot Attack or Counterattack the turn this is activated. On a failure she is unable to focus enough to grab hold of the Earth. On a success, her spirit breaks free of its mortal coil, escaping into the Earth. Her body, left behind, crumbles into dust. This is impossible to follow. She will reform at her leisure, regaining 100 HP and Tsukara, and 1000 HP and 250 Tsukara per day after that. If her body is killed, this effect automatically happens, though she does not regenerate in any form until the 5th day, after which it returns as normal. She looses one tail. To replenish lost tails, she must sleep for a 50 years per tail. Her maximum is 9. She cannot return in mortal form without a tail.
Activation Requirement: Escape Dice
Cost: N/A
Name: Earthmother's Reach (Earth)
Effect: Vivian has learned Earth magic from a very young age. She has become fairly proficient with it and has almost demonstrated an innate ability over Earth. She can bend it to her purposes. This is her manipulation of the Earth element. She can shape it to her will, and has often during battle used it to either raise barriers, restrain the enemy, or distract. She can raise a number of barriers equal to her roll. Each barrier has 100 HP, though they are stationary. If she uses this offensively, it is a 100 Attack Power hit. It can also be used to grab the opponent and restrain them until broke. The restrainment has 100 HP and prevents the opponent from Evading or moving from their location until broken. These moves all have Close-Long range and cannot be counter attacked.
Activation Requirement: Special Dice
Cost: N/A
Name: Earthmother's Rage (Earth)
Effect: Vivian has learned Earth magic from a very young age. She has become proficent with it and has almost demonstrated an innate ability over Earth. She can bend it to her purposes. This is her manipulation of the Earth element. She stirkes the ground with her hand (or paw), causing her to take 20 Damage. The ground around her in a 10 meter radius is shattered, causing huge, earth shaking tremor. This cannot be Defended or Counterattacked. This can only be Evaded by a move that allows the user to avoid contact with the Earth for the duration of the effect. This does 50 damage the first turn and leaves all others in the target area shaken, reducing the number of Dice they can use per turn to 1, reducing their Defense and Evasion rolls by 1, and reducing their movement speed to 5 meters per turn. This doesn't affect those with the Wind Element. The overflow of magic from the attack englufs her and allows her to restore Terra Incognito for the duration of the effect at no cost, and raises her Attack rolls by 1, and her Earth Special rolls by 1. The move lasts three turns, but only deals damage the first turn. She takes double damage from Wood attacks during the effect.
Activation Requirement: Special Dice
Cost: 100 Tsukara, 20 HP
Name: Amber Orbs (Earth)
Effect: While in her true form, 6 amber orbs float around her. A Counterattack dice can be used to attack with these, and a Defensive dice can be used to defend with these. These orbs do not break and this move can only be used in her true form. A counterattack from these deals 200 damage and cannot be counterattacked. This a natural defense of her true form.
Activation Requirement: Counterattack / Defense Dice
Cost: 100 for Attack
Name: Mana Surge (None)
Effect:
Using her manipulation over her bodily energy (Tsukara or Mana, as refered to in Etheria), she can force her energy into certain parts of her body, causing more damage in her physical strikes. She can also use this to pump more Tsukara into her spells using the 3:1 ratio below. This is an extremely common ability for her to use, and is the basis of most of her martial arts.
Activation Requirement: N/A
Cost: 3 Attack Power/HP per Tsukara
Name: Glass Walk (None)
Effect:
While in her in between form, glass moves straight through her as if she wasn't there. She has been searching for a while as to why she can do this, but has pretty much written it off as a cool little quirk. A useful little quirk.
Activation Requirement: N/A
Cost: N/A
Effect: This allows her to access another form. This has become second nature to her, but in times of stress, it takes more effort to accomplish at her age. If she is wounded, she can this to mend wounds as well. She can shapeshift into any organic form that she can think of with no true limitations. However, she cannot perform a flawless transformation without help. She is likely to miss a detail or two that escaped her notice, or one that she couldn't see. However, if she has tasted the blood of a person, she can transform into this person with no cost and always correct. However, this does not give her the learned practices of the person or the knowledge of innate abilities that the person may have.
Ex) Vivian tastes some of Uchiha Sasuke's blood. She can flawlessly transform into Saskue now. However, though she has the Sharinghan (part of the body) she has no knowledge of how to use it, and thus, cannot.
Activation Requirement: None normally; Taste of Blood for flawless
Cost: None normally; if under stress, 25 Tsukara; 1 Tsukara regenerates 4 health (amount healed is left up to her)
Name: Fox Eyes (None)
Effect: After years of living with other shapeshifters and honing her own abilities, Vivian has learned to innately notice when others are not in their true form from a glance. When she hones her glance, her eyes become amber slits, allowing her to see the true forms of any people that she looks at for one round. This is a natural shapeshifter ability, used to distinguish one shapeshift from another.
Activation Requirement: Always active
Cost: 25 Tsukara in battle
Name: Earthen Attunement (Earth)
Effect: Being in tune with the Earth, she can feel the vibrations and happenings of the Earth. She is aware of any distrubance within 1000 yards in the Earth, and can extend the range of this through meditation. Each extra minute extends this reach a mile, with the maximum range of the ability three miles. This also gives her Earth rolls an extra 1 bonus.
Activation Requirement: Always active
Cost: 15 Tsukara
Name: True Form
Effect:When Vivian is under a serious threat or pressure, she reverts back to her True Form. When she enters this form, she regains 1000 HP and 400 Tsukara, and 3 of each dice as long as she is in contact with the earth during its activation. She can temporarily go above her normal maximum. Drawing from the raw power of nature, her Earth and Attack rolls are increased by 3, and she can use the Amber Orb move. She cannot use Crysilis and Terra Incognito changes some in its effects. It still maintains the Earthbound effect which is altered to only grant a 5 Attack Power bonus per hit after entering her True Form. Terra Incognito now turns all of her tails (8.) into 15 Attack Power weapons with no cost. Using her tail as a lash whip, she strikes at enemies will all eight. This move cannot be Defended from or Counter-Attacked. The result of an Evasion roll is the number of tails avoided, minus one (So that a roll of 1 is a full hit, and 10 is a complete Evasion). This is her flight or fight move, and she can only Defend with Amber Orbs or Earthmother's Reach. Any damage that she takes is doubled.
Activation Requirement: Under 750 HP (automatic); Under 200 Tsukara (choice)
Cost: All of remaining Tsukara
Name: Earthmother's Embrace (Earth)
Effect: When even Vivian's True Form is giving out, there is nothing left to do but flee. She cannot Attack or Counterattack the turn this is activated. On a failure she is unable to focus enough to grab hold of the Earth. On a success, her spirit breaks free of its mortal coil, escaping into the Earth. Her body, left behind, crumbles into dust. This is impossible to follow. She will reform at her leisure, regaining 100 HP and Tsukara, and 1000 HP and 250 Tsukara per day after that. If her body is killed, this effect automatically happens, though she does not regenerate in any form until the 5th day, after which it returns as normal. She looses one tail. To replenish lost tails, she must sleep for a 50 years per tail. Her maximum is 9. She cannot return in mortal form without a tail.
Activation Requirement: Escape Dice
Cost: N/A
Name: Earthmother's Reach (Earth)
Effect: Vivian has learned Earth magic from a very young age. She has become fairly proficient with it and has almost demonstrated an innate ability over Earth. She can bend it to her purposes. This is her manipulation of the Earth element. She can shape it to her will, and has often during battle used it to either raise barriers, restrain the enemy, or distract. She can raise a number of barriers equal to her roll. Each barrier has 100 HP, though they are stationary. If she uses this offensively, it is a 100 Attack Power hit. It can also be used to grab the opponent and restrain them until broke. The restrainment has 100 HP and prevents the opponent from Evading or moving from their location until broken. These moves all have Close-Long range and cannot be counter attacked.
Activation Requirement: Special Dice
Cost: N/A
Name: Earthmother's Rage (Earth)
Effect: Vivian has learned Earth magic from a very young age. She has become proficent with it and has almost demonstrated an innate ability over Earth. She can bend it to her purposes. This is her manipulation of the Earth element. She stirkes the ground with her hand (or paw), causing her to take 20 Damage. The ground around her in a 10 meter radius is shattered, causing huge, earth shaking tremor. This cannot be Defended or Counterattacked. This can only be Evaded by a move that allows the user to avoid contact with the Earth for the duration of the effect. This does 50 damage the first turn and leaves all others in the target area shaken, reducing the number of Dice they can use per turn to 1, reducing their Defense and Evasion rolls by 1, and reducing their movement speed to 5 meters per turn. This doesn't affect those with the Wind Element. The overflow of magic from the attack englufs her and allows her to restore Terra Incognito for the duration of the effect at no cost, and raises her Attack rolls by 1, and her Earth Special rolls by 1. The move lasts three turns, but only deals damage the first turn. She takes double damage from Wood attacks during the effect.
Activation Requirement: Special Dice
Cost: 100 Tsukara, 20 HP
Name: Amber Orbs (Earth)
Effect: While in her true form, 6 amber orbs float around her. A Counterattack dice can be used to attack with these, and a Defensive dice can be used to defend with these. These orbs do not break and this move can only be used in her true form. A counterattack from these deals 200 damage and cannot be counterattacked. This a natural defense of her true form.
Activation Requirement: Counterattack / Defense Dice
Cost: 100 for Attack
Name: Mana Surge (None)
Effect:
Using her manipulation over her bodily energy (Tsukara or Mana, as refered to in Etheria), she can force her energy into certain parts of her body, causing more damage in her physical strikes. She can also use this to pump more Tsukara into her spells using the 3:1 ratio below. This is an extremely common ability for her to use, and is the basis of most of her martial arts.
Activation Requirement: N/A
Cost: 3 Attack Power/HP per Tsukara
Name: Glass Walk (None)
Effect:
While in her in between form, glass moves straight through her as if she wasn't there. She has been searching for a while as to why she can do this, but has pretty much written it off as a cool little quirk. A useful little quirk.
Activation Requirement: N/A
Cost: N/A
Last edited by Vivian on January 7th 2009, 10:51 pm; edited 7 times in total
Vivian- Suzaku Elite
- Number of posts : 143
The BattleField
Health Points:
(4000/4000)
Tsukara-Skill Points:
(5000/5000)
Experience Points :
(100/100)
Re: Vivian's Techniques
we are no longer hampered by a set amount of dice, so you can remove that from true form. Other than that, all is good so far.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Vivian's Techniques
For Fox Eyes and Earthen Attunement, is the Tsukara is prob. fine for outside of bettle, but you might have to use the Tsukara per turn in battle.
purpleregiment7- Tsurabi
-
Number of posts : 199
Age : 33
Location : Where you least expect me to be
Occupation : Gunner teacher
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Vivian's Techniques
Double if used in battle for those two? They aren't really meant to be combat techniques, but...
Vivian- Suzaku Elite
- Number of posts : 143
The BattleField
Health Points:
(4000/4000)
Tsukara-Skill Points:
(5000/5000)
Experience Points :
(100/100)
Re: Vivian's Techniques
I don't think Fox Eyes need any cost, but due to the dice roll going up by one in Earthen Attunement, i think it needs a greater initial cost, and then none per turn.
Nejisuke- Wanderer
-
Number of posts : 606
Location : Nowhere in particular....Particularly: Nowhere
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Vivian's Techniques
Finished
Vivian- Suzaku Elite
- Number of posts : 143
The BattleField
Health Points:
(4000/4000)
Tsukara-Skill Points:
(5000/5000)
Experience Points :
(100/100)
Re: Vivian's Techniques
Welp, I like them well enough. Just depends on whether or not Dagomis or Jisenki do.
Hei- Tsurabi
-
Number of posts : 386
Age : 32
Location : Brazil
Occupation : Martial Arts Tsurabi
Interests : Cat naps
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Vivian's Techniques
Thanks! Even though I forgot Amber Orbs, which I just added.
Vivian- Suzaku Elite
- Number of posts : 143
The BattleField
Health Points:
(4000/4000)
Tsukara-Skill Points:
(5000/5000)
Experience Points :
(100/100)
Re: Vivian's Techniques
I like it. I think the "unbreakable and uncounterattackable" aspects of the orbs are a bit much, but other than that it seems good.
Hei- Tsurabi
-
Number of posts : 386
Age : 32
Location : Brazil
Occupation : Martial Arts Tsurabi
Interests : Cat naps
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Vivian's Techniques
Approved!
Hei- Tsurabi
-
Number of posts : 386
Age : 32
Location : Brazil
Occupation : Martial Arts Tsurabi
Interests : Cat naps
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Vivian's Techniques
I'm changing Amber Orbs from a Special Attack to a Counterattack, since its a defensive move.
Vivian- Suzaku Elite
- Number of posts : 143
The BattleField
Health Points:
(4000/4000)
Tsukara-Skill Points:
(5000/5000)
Experience Points :
(100/100)
Re: Vivian's Techniques
Okay, that's fine.
Hei- Tsurabi
-
Number of posts : 386
Age : 32
Location : Brazil
Occupation : Martial Arts Tsurabi
Interests : Cat naps
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Vivian's Techniques
Edited.
Vivian- Suzaku Elite
- Number of posts : 143
The BattleField
Health Points:
(4000/4000)
Tsukara-Skill Points:
(5000/5000)
Experience Points :
(100/100)
Re: Vivian's Techniques
Approved.
Hei- Tsurabi
-
Number of posts : 386
Age : 32
Location : Brazil
Occupation : Martial Arts Tsurabi
Interests : Cat naps
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
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