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Maya's Techniques
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Page 1 of 1
Maya's Techniques
Name: Ryukei Qikong-Tashikou
Range: Close, Mid-Ranged, Far
Dice Usage: Attack
Attack Power: 400
Tsukara Value: 200
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: N/A
Description: The Takayanagi family's greatest secret technique' one of the technique of the so-called Hatsukei, or "power release". Working off fulcrum-based "reverse striking", the user can transmit their power through the air itself. The first step is collecting the constantly accelerating rotational force that begins from the feet on up, until it is forged into a needle using their energy. Next, this honed, atmospheric force is redirected from the circular motion to a straight line (via slash), and sent barreling into the target. At times, this attack can be used by a punch though.
Name: Looping Blue Wood Dragon
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Ninja
Elemental Affinity: Wood
Benefit: Supplementary
Description: Using this ability allows anything made of wood to become a weapon for her. She even uses this power to make her necktie into a wooden blade. This move can help Maya in situations where she has no true weapon because she can simply use wood around her to make a quickly used weapon. On the downside, any of her swordsman attacks will lose 100 Attack Power but all of her Attack and Evade rolls will increase by a value equal to whatever she rolled for an amount of turns that are also equal to the amount rolled.
Name: Natsume Style::Form Refinement
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 350
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: A body manipulation technique. It allows Maya to take the shape of an 8 year old girl to conserve her energy. In this form, she can move much faster than normal but her attack isn't as high as it usually is. It can also allow her to take the form of her average form. In this form, she is much stronger but nearly as fast as she is in her child form. In her child form, all of her Evade Dice rolls will gain 5. In her normal form, all of her attacks will gain 150 Attack Power. She must roll a Special dice for this technique at the start of every battle because she has to be in one of the two forms.
Name: Natsume Goushin-Kongou Hasshiki:Taizan Hougou
Range: Close, Mid-Ranged, Far
Dice Usage: Attack
Attack Power: 400
Tsukara Value: 200
Warrior Affinity: Ninja
Elemental Affinity: N/A
Benefit: N/A
Description: A technique which uses "reverse striking" transference through a stiff-shoulder charge to shift the force and impact of the blow over a distant; demolishing most anything upon impact with its pressure wave. This is a basic attack, but because of its power, it takes up a good amount of energy, although with Maya's energy control it doesn't take as much.
Name: Natsume Goushin-Kongou Hasshiki: Renkan Tenpen Tetsukageki
Range: Close
Dice Usage: Special
Attack Power: 600
Tsukara Value: 600
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: Offensive/Supplementary
Description: This move is a set of precise, bone-crushing blows. The blows are very powerful and depending on the amount of energy given, determines how powerful the strike is. This move's strength, also determines what it can do and how it can affect the flow of battle. If an even number is rolled, this attack gains a roll of 4. If it is odd, this move will gain 200 Attack Power.
Name: Natsume Goushin-Radotenko
Range: Mid-ranged, Far
Dice Usage: Attack
Attack Power: 200
Tsukara Value: 100
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: N/A
Description: A technique combining a fierce shoulder charge with an immediate release of energy upon impact; that sends the opponent flying backwards. This move does not have to actually hit something physically to do damage. This move is simply a long ranged physical technique that Maya uses to trick opponents when they think they can hide from her.
Name: Ryukei Qigong Tashikou-Shiryuu Honoo Retsu Sen
Range: Far
Dice Usage: Special
Attack Power: 250
Tsukara Value: 250
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: Offensive
Description: This technique is a triple combination version of Ryukei Qigong. Three needles are shot through the air from the front aimed directly at the opponent. This attack is capable of slashing steel, but it takes more energy to use the attack with that more power. If a 1 is rolled, it can pierce through a defense and still attack completely, but if anything else is rolled, it is treated as an average attack.
Name: Reverse Striking
Range: Close, Mid-Ranged, Far
Dice Usage: Special
Attack Power: 450
Tsukara Value: 300
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: Offensive
Description: This is fulcrum-based transference skill; an example of energy transmission that teaches one to shift the point and force of impact by striking the dead center of an object. At expert-levels, a practitioner can transmit the force of impact wherever they please, as long as a medium exists to transmit their power through. Basically put, Maya is able to increase her decrease her attacks or send her attacks through specific items or something else, as long as it is a physical object or being she strikes. This move cannot be defended with a defense dice and cannot be countered with a counterattack dice. This move also takes effect only when the dice roll of Maya's is lower than that of the opponent's.
Name: Healing Flow
Range: Close, Mid-ranged, Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: A technique taught to Maya during a class. This technique allows Maya to repair a damaged ally or enemy by simply placing her hands over the person or persons and flowing her energy through them. The energy going through them can bend and press parts in order to achieve her goal. This can be used on both machines to repair dents and outer damages or on living organisms to repair wounds and other injuries. Not much energy is used to heal someone. Maya is also able to use this on herself and when she does, she can recover 500 HP to whoever she uses this on.
Name: Dragon's Evolution
Range: Close, Mid-Range, Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: Supplementary
Description: This is a technique that adds to the power of the Summoning of the Dragon technique. This technique allows Maya to summon a large sword that is used by her dragon. Like the dragon, the sword summoned is full of energy and the sword itself replicates that of Maya's Evil Nodachi, which is her sword of choice. This weapon is pretty heavy and is not easily wielded by an average child or even a human for that matter. As a child, Maya will exert much more energy due to the energy flow of her child form. In her average state, Maya will release energy as any other technique although this technique still takes a bit of energy, just not as much due to Maya's energy control mastery. This technique can only be used after Summoning of the dragon. This technique will increase the attack power of Summoning Of The Dragon by 250 and can reduce the amount of the opponent's roll by 3. This move can only be used when Maya has less than 2000 HP less.
Name: Summoning Of The Dragon
Range: Close, Mid-ranged, Far
Dice Usage: Special
Attack Power: 600
Tsukara Value: 600
Warrior Affinity: Swordsman
Elemental Affinity: Wood
Benefit: Offensive
Description: After concentrating her own energy and making a cross with her own blood, Maya is enabled the ability to summon her energy dragon. In order to perform this technique completely and masterfully, Maya must first draw a sideways cross on her weak hand and have it point to her strong hand. After this is done, she must then slam her hand down to the ground while pushing her energy flow through the blood and hand with blood. The dragon summoned is an energy dragon that has wood properties. It can control wood like Maya and can also let lose a mighty roar that has a 50% chance of hitting. When using this technique, Maya must use two Special dice simultaneously, and the roll is equal to the sum of the two dice divided by 2.
Name: Wood Escape
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: Half of remaining
Warrior Affinity: Ninja
Elemental Affinity: Wood
Benefit: N/A
Description: This technique is used when Maya needs to escape
from a battle. Using her energy control and her element of wood, she
can merge with surrounding wood to escape. This is basic by some
standards as its not hard to use, but it is handy is situations where
she really needs to get away.
Name: Plant Virus SUUPAA PANCHI!!
Range: Mid-Ranged
Dice Usage: Special
Attack Power: 250
Tsukara Value: 300
Warrior Affinity: Ninja
Elemental Affinity: Wood
Benefit: Offensive
Description: After building up a massive amount of energy into her right fist, Hitomi launches forth a punch directly at the opponent at high speed. The force from the punch is strong enough to be felt and deal damage even if the physical punch did not make contact. If the opponent is successfully hit, they are afflicted with the condition Poison. This poison affects the afflicted one's Tsukara(for characters) or Turn Bar(for creatures). The effects of the Poison last for an amount of turns equal to the amount rolled on this successful technique.
Name: Final Will
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: Varies
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: Maya's last resort. This technique can only be activated as soon as Maya's HP reaches 0. When activated, Maya gains the condition Revive and gains HP equal to the amount of Tsukara that she paid to activate this technique. The Tsukara is paid before the effects of this technique is resolved and this technique can only be used once per battle.
Range: Close, Mid-Ranged, Far
Dice Usage: Attack
Attack Power: 400
Tsukara Value: 200
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: N/A
Description: The Takayanagi family's greatest secret technique' one of the technique of the so-called Hatsukei, or "power release". Working off fulcrum-based "reverse striking", the user can transmit their power through the air itself. The first step is collecting the constantly accelerating rotational force that begins from the feet on up, until it is forged into a needle using their energy. Next, this honed, atmospheric force is redirected from the circular motion to a straight line (via slash), and sent barreling into the target. At times, this attack can be used by a punch though.
Name: Looping Blue Wood Dragon
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Ninja
Elemental Affinity: Wood
Benefit: Supplementary
Description: Using this ability allows anything made of wood to become a weapon for her. She even uses this power to make her necktie into a wooden blade. This move can help Maya in situations where she has no true weapon because she can simply use wood around her to make a quickly used weapon. On the downside, any of her swordsman attacks will lose 100 Attack Power but all of her Attack and Evade rolls will increase by a value equal to whatever she rolled for an amount of turns that are also equal to the amount rolled.
Name: Natsume Style::Form Refinement
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 350
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: A body manipulation technique. It allows Maya to take the shape of an 8 year old girl to conserve her energy. In this form, she can move much faster than normal but her attack isn't as high as it usually is. It can also allow her to take the form of her average form. In this form, she is much stronger but nearly as fast as she is in her child form. In her child form, all of her Evade Dice rolls will gain 5. In her normal form, all of her attacks will gain 150 Attack Power. She must roll a Special dice for this technique at the start of every battle because she has to be in one of the two forms.
Name: Natsume Goushin-Kongou Hasshiki:Taizan Hougou
Range: Close, Mid-Ranged, Far
Dice Usage: Attack
Attack Power: 400
Tsukara Value: 200
Warrior Affinity: Ninja
Elemental Affinity: N/A
Benefit: N/A
Description: A technique which uses "reverse striking" transference through a stiff-shoulder charge to shift the force and impact of the blow over a distant; demolishing most anything upon impact with its pressure wave. This is a basic attack, but because of its power, it takes up a good amount of energy, although with Maya's energy control it doesn't take as much.
Name: Natsume Goushin-Kongou Hasshiki: Renkan Tenpen Tetsukageki
Range: Close
Dice Usage: Special
Attack Power: 600
Tsukara Value: 600
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: Offensive/Supplementary
Description: This move is a set of precise, bone-crushing blows. The blows are very powerful and depending on the amount of energy given, determines how powerful the strike is. This move's strength, also determines what it can do and how it can affect the flow of battle. If an even number is rolled, this attack gains a roll of 4. If it is odd, this move will gain 200 Attack Power.
Name: Natsume Goushin-Radotenko
Range: Mid-ranged, Far
Dice Usage: Attack
Attack Power: 200
Tsukara Value: 100
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: N/A
Description: A technique combining a fierce shoulder charge with an immediate release of energy upon impact; that sends the opponent flying backwards. This move does not have to actually hit something physically to do damage. This move is simply a long ranged physical technique that Maya uses to trick opponents when they think they can hide from her.
Name: Ryukei Qigong Tashikou-Shiryuu Honoo Retsu Sen
Range: Far
Dice Usage: Special
Attack Power: 250
Tsukara Value: 250
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: Offensive
Description: This technique is a triple combination version of Ryukei Qigong. Three needles are shot through the air from the front aimed directly at the opponent. This attack is capable of slashing steel, but it takes more energy to use the attack with that more power. If a 1 is rolled, it can pierce through a defense and still attack completely, but if anything else is rolled, it is treated as an average attack.
Name: Reverse Striking
Range: Close, Mid-Ranged, Far
Dice Usage: Special
Attack Power: 450
Tsukara Value: 300
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: Offensive
Description: This is fulcrum-based transference skill; an example of energy transmission that teaches one to shift the point and force of impact by striking the dead center of an object. At expert-levels, a practitioner can transmit the force of impact wherever they please, as long as a medium exists to transmit their power through. Basically put, Maya is able to increase her decrease her attacks or send her attacks through specific items or something else, as long as it is a physical object or being she strikes. This move cannot be defended with a defense dice and cannot be countered with a counterattack dice. This move also takes effect only when the dice roll of Maya's is lower than that of the opponent's.
Name: Healing Flow
Range: Close, Mid-ranged, Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: A technique taught to Maya during a class. This technique allows Maya to repair a damaged ally or enemy by simply placing her hands over the person or persons and flowing her energy through them. The energy going through them can bend and press parts in order to achieve her goal. This can be used on both machines to repair dents and outer damages or on living organisms to repair wounds and other injuries. Not much energy is used to heal someone. Maya is also able to use this on herself and when she does, she can recover 500 HP to whoever she uses this on.
Name: Dragon's Evolution
Range: Close, Mid-Range, Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: Supplementary
Description: This is a technique that adds to the power of the Summoning of the Dragon technique. This technique allows Maya to summon a large sword that is used by her dragon. Like the dragon, the sword summoned is full of energy and the sword itself replicates that of Maya's Evil Nodachi, which is her sword of choice. This weapon is pretty heavy and is not easily wielded by an average child or even a human for that matter. As a child, Maya will exert much more energy due to the energy flow of her child form. In her average state, Maya will release energy as any other technique although this technique still takes a bit of energy, just not as much due to Maya's energy control mastery. This technique can only be used after Summoning of the dragon. This technique will increase the attack power of Summoning Of The Dragon by 250 and can reduce the amount of the opponent's roll by 3. This move can only be used when Maya has less than 2000 HP less.
Name: Summoning Of The Dragon
Range: Close, Mid-ranged, Far
Dice Usage: Special
Attack Power: 600
Tsukara Value: 600
Warrior Affinity: Swordsman
Elemental Affinity: Wood
Benefit: Offensive
Description: After concentrating her own energy and making a cross with her own blood, Maya is enabled the ability to summon her energy dragon. In order to perform this technique completely and masterfully, Maya must first draw a sideways cross on her weak hand and have it point to her strong hand. After this is done, she must then slam her hand down to the ground while pushing her energy flow through the blood and hand with blood. The dragon summoned is an energy dragon that has wood properties. It can control wood like Maya and can also let lose a mighty roar that has a 50% chance of hitting. When using this technique, Maya must use two Special dice simultaneously, and the roll is equal to the sum of the two dice divided by 2.
Name: Wood Escape
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: Half of remaining
Warrior Affinity: Ninja
Elemental Affinity: Wood
Benefit: N/A
Description: This technique is used when Maya needs to escape
from a battle. Using her energy control and her element of wood, she
can merge with surrounding wood to escape. This is basic by some
standards as its not hard to use, but it is handy is situations where
she really needs to get away.
Name: Plant Virus SUUPAA PANCHI!!
Range: Mid-Ranged
Dice Usage: Special
Attack Power: 250
Tsukara Value: 300
Warrior Affinity: Ninja
Elemental Affinity: Wood
Benefit: Offensive
Description: After building up a massive amount of energy into her right fist, Hitomi launches forth a punch directly at the opponent at high speed. The force from the punch is strong enough to be felt and deal damage even if the physical punch did not make contact. If the opponent is successfully hit, they are afflicted with the condition Poison. This poison affects the afflicted one's Tsukara(for characters) or Turn Bar(for creatures). The effects of the Poison last for an amount of turns equal to the amount rolled on this successful technique.
Name: Final Will
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: Varies
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: Maya's last resort. This technique can only be activated as soon as Maya's HP reaches 0. When activated, Maya gains the condition Revive and gains HP equal to the amount of Tsukara that she paid to activate this technique. The Tsukara is paid before the effects of this technique is resolved and this technique can only be used once per battle.
Hitomi- Rank Red Warrior
-
Number of posts : 511
Age : 33
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell
The BattleField
Health Points:
(2300/2300)
Tsukara-Skill Points:
(2800/2800)
Experience Points :
(0/100)
Re: Maya's Techniques
FInished and hopefully good enough. Ready to be looked at by mod
Hitomi- Rank Red Warrior
-
Number of posts : 511
Age : 33
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell
The BattleField
Health Points:
(2300/2300)
Tsukara-Skill Points:
(2800/2800)
Experience Points :
(0/100)
Re: Maya's Techniques
Approved.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
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