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Grim's Techniques & Abilities
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Page 1 of 1
Grim's Techniques & Abilities
Name: Feather Bomb
Range: Close
Dice Usage: Special
Attack Power: 250
Tsukara Value: 150
Warrior Affinity: Shaman
Elemental Affinity: N/A
Benefit: Offensive
Description: 3 feather bombs appear in the left hand of Grim. From the time, he releases the bombs to the time the feathers make contact with a solid surface, they are harmless. But, as soon as they make ontact with a surface they explode with the same level of C-4. But they can also be set up on a time. Those that are time-based look exactly the same as the impact feathers though they cost 25 more Tsukara points.
Name: Carrion Wings
Range: N/A
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 100
Warrior Affinity: Shaman
Elemental Affinity: Darkness
Benefit: N/A
Description: A technique named after Sonnet because of her necessity for the technique. When, and only when, Sonnet is linked with Grim can he bring forth wings of crow's feathers to fly. These do nothing but allow him to fly, nothing else.
Name: Death
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: N/A
Description: In the evnt of lackof Tsukara and health, Grim has the ability to go into a catatonic state which is reminiscent of death. When in this state, he gains 250 Tsukara and health every turn, but is unable to move, defend himself, or even recognize what goes on around him until he comes out after at least 2 turns. During the time, Sonnet is also rendered ynable to do anything so she cannot protect Grim. The only thing that allows him to be able to return is to be in a protective area (Suzaku Castle) or to have someone else protect him.
Name:Spirit Integration
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 10
Warrior Affinity: Shaman
Elemental Affinity: N/A
Benefit: Supplementary
Description: This shamanic technique enables the shaman to integrate spirits into their body, forming a "unity" of both, their spirit and that of the ghost. The shaman would enter a special trance which enables them to synchronize their spirit with that of the ghost; allowing the ghost to possess their body and enabling the ghost to interact with the physical world. Furthermore, once integrated, the shaman takes on the knowledge & wisdom of the ghost as well as their personality.
Name: Shikigami Onmyo
Range: Far
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 100
Warrior Affinity: Shaman
Elemental Affinity: N/A
Benefit: N/A
Description: . With this magic, an shaman can summon shikigami -- familiar spirits -- from leaves or bits of paper to do their bidding. They are most useful, from anything from household chores to assassinations. But, Grim has not gained enough skill to do anything with them other than household chores (carrying items), or creating a low grade defense. When he uses this technique he can summon 3 per dice roll and can only have at most 6 on the field at a time. Each shikigami can block 100 damage before finally disappearing.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Name: Insanity
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: An ability which set off by the alarming level of insanity held by Grim drops the roll of everyone in the area's dice rolls for the remainder of the topic by 3. Due to Grim's insanity level, his insanity has become contagious which hits everyone in the immediate area. Though, this technique also effects his comrades in the area, so there are drawbacks. Though, Grim does not care how it affects others including his comrades.
Name: Greed
Effect: An ability which shows the true nature and selfishness of the person that has this ability. While in battle, any technique or item that has an effect of recovering HP is negated, and the person that has this Ability equipped will instead gain the exact same amount of HP that would have been given to the other character. This ability also affects allies too, negating their techniques and items and granting the recovery to the user fo this Ability. The effects of this Ability happens automatically and cannot be negated by the user unless they possess an item, creature, or technique that allows them to do so.
Activation Requirement: When an opponent uses a technique or item that recovers HP
Cost: N/A
Requirements to Unlock: N/A
Slot Cost: 2 Slots
Range: Close
Dice Usage: Special
Attack Power: 250
Tsukara Value: 150
Warrior Affinity: Shaman
Elemental Affinity: N/A
Benefit: Offensive
Description: 3 feather bombs appear in the left hand of Grim. From the time, he releases the bombs to the time the feathers make contact with a solid surface, they are harmless. But, as soon as they make ontact with a surface they explode with the same level of C-4. But they can also be set up on a time. Those that are time-based look exactly the same as the impact feathers though they cost 25 more Tsukara points.
Name: Carrion Wings
Range: N/A
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 100
Warrior Affinity: Shaman
Elemental Affinity: Darkness
Benefit: N/A
Description: A technique named after Sonnet because of her necessity for the technique. When, and only when, Sonnet is linked with Grim can he bring forth wings of crow's feathers to fly. These do nothing but allow him to fly, nothing else.
Name: Death
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: N/A
Description: In the evnt of lackof Tsukara and health, Grim has the ability to go into a catatonic state which is reminiscent of death. When in this state, he gains 250 Tsukara and health every turn, but is unable to move, defend himself, or even recognize what goes on around him until he comes out after at least 2 turns. During the time, Sonnet is also rendered ynable to do anything so she cannot protect Grim. The only thing that allows him to be able to return is to be in a protective area (Suzaku Castle) or to have someone else protect him.
Name:Spirit Integration
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 10
Warrior Affinity: Shaman
Elemental Affinity: N/A
Benefit: Supplementary
Description: This shamanic technique enables the shaman to integrate spirits into their body, forming a "unity" of both, their spirit and that of the ghost. The shaman would enter a special trance which enables them to synchronize their spirit with that of the ghost; allowing the ghost to possess their body and enabling the ghost to interact with the physical world. Furthermore, once integrated, the shaman takes on the knowledge & wisdom of the ghost as well as their personality.
Name: Shikigami Onmyo
Range: Far
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 100
Warrior Affinity: Shaman
Elemental Affinity: N/A
Benefit: N/A
Description: . With this magic, an shaman can summon shikigami -- familiar spirits -- from leaves or bits of paper to do their bidding. They are most useful, from anything from household chores to assassinations. But, Grim has not gained enough skill to do anything with them other than household chores (carrying items), or creating a low grade defense. When he uses this technique he can summon 3 per dice roll and can only have at most 6 on the field at a time. Each shikigami can block 100 damage before finally disappearing.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Name: Insanity
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: An ability which set off by the alarming level of insanity held by Grim drops the roll of everyone in the area's dice rolls for the remainder of the topic by 3. Due to Grim's insanity level, his insanity has become contagious which hits everyone in the immediate area. Though, this technique also effects his comrades in the area, so there are drawbacks. Though, Grim does not care how it affects others including his comrades.
Name: Greed
Effect: An ability which shows the true nature and selfishness of the person that has this ability. While in battle, any technique or item that has an effect of recovering HP is negated, and the person that has this Ability equipped will instead gain the exact same amount of HP that would have been given to the other character. This ability also affects allies too, negating their techniques and items and granting the recovery to the user fo this Ability. The effects of this Ability happens automatically and cannot be negated by the user unless they possess an item, creature, or technique that allows them to do so.
Activation Requirement: When an opponent uses a technique or item that recovers HP
Cost: N/A
Requirements to Unlock: N/A
Slot Cost: 2 Slots
Last edited by Dagomis on November 7th 2009, 8:07 pm; edited 4 times in total
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Grim's Techniques & Abilities
Bump. Sorry for any earlier confusion, being as I accidentally approved my own stuff.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Grim's Techniques & Abilities
~For the Shikigami one, Defense Dice can't have benefits and can't be offensive. Also, for extra dice I think the Tsukara cost should be higher. Everything else looks good.
Hitomi- Rank Red Warrior
-
Number of posts : 511
Age : 33
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell
The BattleField
Health Points:
(2300/2300)
Tsukara-Skill Points:
(2800/2800)
Experience Points :
(0/100)
Re: Grim's Techniques & Abilities
Ok, Edited.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Grim's Techniques & Abilities
~Approved!
Hitomi- Rank Red Warrior
-
Number of posts : 511
Age : 33
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell
The BattleField
Health Points:
(2300/2300)
Tsukara-Skill Points:
(2800/2800)
Experience Points :
(0/100)
Re: Grim's Techniques & Abilities
Thanks, Hitomi :*B&M*:
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
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