Log in
Similar topics
Latest topics
Shortcuts
-------------
-Sentou Gakuin Missions
-Wanderer Missions
-Suzaku Missions
-------------
-Akamori Eria
-Training Field
-Nyukyoto City Grounds
-Arctic Plains
-Competition Zone
-Black Mist Peak
-Eclipse Tower
-Decimation Site
-------------
-World Map
-Experience Points
-How to Role-Play with Dice
-Warrior Classes
-Information On Slots
-Tsukara Bar/Skill Points Info
-Elemental Strengths&Weaknesses
-Information on Tsukara and Elements
-Starting HP, Tsukara, and Slots
-Status&Conditions
-Capturing Creatures
-------------
Search
Who is online?
In total there are 77 users online :: 0 Registered, 0 Hidden and 77 Guests :: 1 BotNone
Most users ever online was 195 on September 30th 2024, 9:30 am
Rals' Techniques
3 posters
Page 1 of 1
Rals' Techniques
Name: Swift Arrow
Range: Far
Dice Usage: Attack
Attack Power: 250
Tsukara Value: 125
Warrior Affinity: Gunner
Elemental Affinity: N/A
Benefit: N/A
Description: A general archer shot for Rals. It involves the simple and fluent motion of him pulling an arrow from his quiver and firing it at will without hesitation and with knowledge of him not missing. The arrow is swift, hence the name, and it streamlines through the air without any sound, often times spiraling and curving to make specific piercings or even cuts based on what Rals is trying to aim for.
Name: Critical Cleave
Range: Far
Dice Usage: Special
Attack Power: 300
Tsukara Value: 300
Warrior Affinity: Gunner, Ninja
Elemental Affinity: Metal
Benefit: Offensive
Description: Rals pulls the arrow back very far, extending the wire of the bow to its maximum point. At the most opportune moment, he releases the arrow, which makes a roaring noise as it bursts through the oncoming winds in its path. If it strikes the opponent, the opponent loses the damage from this technique plus an additional 300 for each equipped Equipment or Accessory on that character. The power of this arrow only gets stronger with each piece of armor that the target has.
Name: Archer's Stance
Range: Far
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 40
Warrior Affinity: Gunner, Ninja
Elemental Affinity: N/A
Benefit: N/A
Description: Though Rals generally appears lazy and unconcerned with the world around him, he's still pretty smart and he does surprisingly have great reflexes. With an almost ninja-esque leap, Rals is able to jump far distances out of the way of incoming attacks and run with speed far greater than expected from an archer. This is a reliable technique for Rals since he doesn't have armor to defend himself but is very light and agile because of this.
Name: Hastened Reaction
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: Ninja
Elemental Affinity: Gravity
Benefit: Supplementary
Description: Rals uses some skills that many would attribute to ninja and releases the limiters that living creatures have on themselves concerning their gravity and force within the world. By doing so, Rals is able to move much faster and react quicker than before. His new speed is makes him appear almost as though he is gliding on the ground without even making footsteps. In concentrated amounts, Rals can run on water. When this is activated, Rals' Evade Dice amounts increase by 5 for an amount of turns equal to what was rolled on the dice.
Name: Retreat
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: 700
Warrior Affinity: Ninja
Elemental Affinity: Gravity
Benefit: N/A
Description: This is the final resort for Rals when things get desperate and chances of victory seem to be nearly hopeless. He uses his gravity element to decrease his gravity and do whatever is necessary to escape whether it be running, jumping, or evading until there is an opening. There is no set method that he uses to escape, but he does whatever is necessary.
Range: Far
Dice Usage: Attack
Attack Power: 250
Tsukara Value: 125
Warrior Affinity: Gunner
Elemental Affinity: N/A
Benefit: N/A
Description: A general archer shot for Rals. It involves the simple and fluent motion of him pulling an arrow from his quiver and firing it at will without hesitation and with knowledge of him not missing. The arrow is swift, hence the name, and it streamlines through the air without any sound, often times spiraling and curving to make specific piercings or even cuts based on what Rals is trying to aim for.
Name: Critical Cleave
Range: Far
Dice Usage: Special
Attack Power: 300
Tsukara Value: 300
Warrior Affinity: Gunner, Ninja
Elemental Affinity: Metal
Benefit: Offensive
Description: Rals pulls the arrow back very far, extending the wire of the bow to its maximum point. At the most opportune moment, he releases the arrow, which makes a roaring noise as it bursts through the oncoming winds in its path. If it strikes the opponent, the opponent loses the damage from this technique plus an additional 300 for each equipped Equipment or Accessory on that character. The power of this arrow only gets stronger with each piece of armor that the target has.
Name: Archer's Stance
Range: Far
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 40
Warrior Affinity: Gunner, Ninja
Elemental Affinity: N/A
Benefit: N/A
Description: Though Rals generally appears lazy and unconcerned with the world around him, he's still pretty smart and he does surprisingly have great reflexes. With an almost ninja-esque leap, Rals is able to jump far distances out of the way of incoming attacks and run with speed far greater than expected from an archer. This is a reliable technique for Rals since he doesn't have armor to defend himself but is very light and agile because of this.
Name: Hastened Reaction
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: Ninja
Elemental Affinity: Gravity
Benefit: Supplementary
Description: Rals uses some skills that many would attribute to ninja and releases the limiters that living creatures have on themselves concerning their gravity and force within the world. By doing so, Rals is able to move much faster and react quicker than before. His new speed is makes him appear almost as though he is gliding on the ground without even making footsteps. In concentrated amounts, Rals can run on water. When this is activated, Rals' Evade Dice amounts increase by 5 for an amount of turns equal to what was rolled on the dice.
Name: Retreat
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: 700
Warrior Affinity: Ninja
Elemental Affinity: Gravity
Benefit: N/A
Description: This is the final resort for Rals when things get desperate and chances of victory seem to be nearly hopeless. He uses his gravity element to decrease his gravity and do whatever is necessary to escape whether it be running, jumping, or evading until there is an opening. There is no set method that he uses to escape, but he does whatever is necessary.
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Rals' Techniques
finally got the techniques. Now we can make that team!!
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Rals' Techniques
yes, wait you are talking about the wanderer team, right?
artemishiu- Independent
-
Number of posts : 357
Age : 31
Location : The World Wide Web
Occupation : That Guy
Interests : Manga, Table Tennis, Martial Arts, etc.
The BattleField
Health Points:
(4900/4900)
Tsukara-Skill Points:
(4000/4000)
Experience Points :
(0/100)
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
November 6th 2011, 8:28 pm by Serio Katsuya
» Arashi's Equipment (Post Time Skip)
April 30th 2011, 1:03 am by _[Spitfire]_
» Arashi's Abilities (Post Time Skip)
April 30th 2011, 12:22 am by _[Spitfire]_
» Arashi Techniques (Post Time Skip) [Finished]
April 29th 2011, 11:55 pm by _[Spitfire]_
» Spellbinder
April 13th 2011, 6:18 pm by Jisenki
» Ultima
April 13th 2011, 6:17 pm by Jisenki
» Danika Syphin
April 13th 2011, 5:33 pm by Jisenki
» Arthe
April 13th 2011, 5:30 pm by Jisenki
» Danika's Equipment (WIP)
April 12th 2011, 11:26 pm by Riko
» Diamond Dust
April 6th 2011, 5:50 pm by Xexame
» Keyblade- Oathkeeper
April 6th 2011, 5:39 pm by Xexame
» The Keyblade
April 6th 2011, 4:47 pm by Xexame
» Tristan Morganthe's Spell Tome
April 4th 2011, 8:48 pm by Jisenki
» [Post Time Skip] Thanatos-Bringer of the End
April 4th 2011, 8:46 pm by Jisenki
» Keyblade- X Blade
April 4th 2011, 8:43 pm by Jisenki