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Creature Card: Iwherz Juckryaf
2 posters
Page 1 of 1
Creature Card: Iwherz Juckryaf
Name: Iwherz Juckryaf the Earth Elemental (Draknyuj Sahfet: Iwherz Juckryaf)
Appearance:
This is by far the least humanoid of all of Zaulqs creatures, having no distinguishable eyes, mouth, or eyes. This creature is a pure earth creature, boasting in defensive statistics and moving fairly slow when it comes to walking. This creature is covered in earth spikes on what appears to be a head, a torso, arms, and legs. Its hands are surpringly flexible, moving more than anyone would expect from a creature made of pure earth. Its feet are perfectly flat, allowing it to slide to areas that he needs to move to instead of walking, which is a chore for such a creature. It is the biggest of all Zaulqs' creatures, with a height of 10 feet not counting its highest spike.
Type of Creature: Elemental
Creature Class: Class 4
Health Points/Turn Bar: 1200
Summoning: Iwherz Juckryaf is summoned using a technique known as Skill Card: Side Summon (Fefefnu Jhurckuy).
Creature Abilities&Techniques:
Intercept: If this creature is currently on the field, this creature can block the incoming technique or ability that designates another creature or person. If there are multiple creatures or characters targeted by the opponent, the user of this creature can select which targeted creature or character they wish to use this ability on.
Iron Defense: When activated, this creature's Defense dice or Special Dice (Defense benefits) is increased by a value of 2 for 7 turns. When the effects of this technique expire, this creature must wait 4 turns before using this technique again.
Steel Hammer: When this creature successfully defends against a technique using an Attack Dice or Special [Offensive] Dice, the attacker loses HP equal to the difference between Iwherz's Dice roll and the dice roll of the opponent multiplied by 100.
Attack Power:
Intercept: N/A
Iron Defense: N/A
Steel Hammer: N/A
Dice Usage:
Intercept: Special Dice
Iron Defense: Special Dice
Steel Hammer: Special Dice
Benefits:
Intercept: Defensive
Iron Defense: Supplementary
Steel Hammer: Defensive
Slot Cost: 1
History: Iwherz Juckryaf is the only creature that Zaulqs sealed on his own during the current lifetime. During a journey into the caves directly outside the inner walls of The Sanction, Zaulqs stumbled upon this creature, mistaking it for another wall of the cave. This was the most difficult creature for Zaulqs to capture and proved to be his toughest victory so far because of the creature's metallic-like defenses. Also, because Zaulqs, at this time, had no other creatures, this also proved to be difficult since Zaulqs boasts using the power of his creatures to complement his own. Hours passes before he could subdue the creature and perform the three part step of Executing the spirit card necessary to contain him, Purifying it so that it would follow his commands, and Sealing it so that its form and spirit is preserved within the spirit card so that Zaulqs could use it later.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Creature Card: Iwherz Juckryaf
Jisenki wrote:
Name: Iwherz Juckryaf the Earth Elemental (Draknyuj Sahfet: Iwherz Juckryaf)
Appearance:
This
is by far the least humanoid of all of Zaulqs creatures, having no
distinguishable eyes, mouth, or eyes. This creature is a pure earth
creature, boasting in defensive statistics and moving fairly slow when
it comes to walking. This creature is covered in earth spikes on what
appears to be a head, a torso, arms, and legs. Its hands are surpringly
flexible, moving more than anyone would expect from a creature made of
pure earth. Its feet are perfectly flat, allowing it to slide to areas
that he needs to move to instead of walking, which is a chore for such
a creature. It is the biggest of all Zaulqs' creatures, with a height
of 10 feet not counting its highest spike.
Type of Creature: Elemental
Creature Class: Class 4
Health Points/Turn Bar: 1200
Summoning: Iwherz Juckryaf is summoned using a technique known as Skill Card: Side Summon (Fefefnu Jhurckuy).
Creature Abilities&Techniques:
Intercept:
If this creature is currently on the field, this creature can block the
incoming technique or ability that designates another creature or
person. If there are multiple creatures or characters targeted by the
opponent, the user of this creature can select which targeted creature
or character they wish to use this ability on.
Iron Defense:
When activated, this creature's Defense dice or Special Dice (Defense
benefits) is increased by a value of 2 for 7 turns. When the effects of
this technique expire, this creature must wait 4 turns before using
this technique again.
Steel Hammer: When this creature
successfully defends against a technique using an Attack Dice or
Special [Offensive] Dice, the attacker loses HP equal to the difference
between Iwherz's Dice roll and the dice roll of the opponent multiplied
by 100.
Attack Power:
Intercept: N/A
Iron Defense: N/A
Steel Hammer: N/A
Dice Usage:
Intercept: Special Dice
Iron Defense: Special Dice
Steel Hammer: Special Dice
Benefits:
Intercept: Defensive
Iron Defense: Supplementary
Steel Hammer: Defensive
Slot Cost: 1
History:
Iwherz Juckryaf is the only creature that Zaulqs sealed on his own
during the current lifetime. During a journey into the caves directly
outside the inner walls of The Sanction, Zaulqs stumbled upon this
creature, mistaking it for another wall of the cave. This was the most
difficult creature for Zaulqs to capture and proved to be his toughest
victory so far because of the creature's metallic-like defenses. Also,
because Zaulqs, at this time, had no other creatures, this also proved
to be difficult since Zaulqs boasts using the power of his creatures to
complement his own. Hours passes before he could subdue the creature
and perform the three part step of Executing the spirit card necessary
to contain him, Purifying it so that it would follow his commands, and
Sealing it so that its form and spirit is preserved within the spirit
card so that Zaulqs could use it later.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Page 1 of 1
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