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Dagomis' Melodies [Techniques]
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Dagomis' Melodies [Techniques]
Name: Seichuuteirugan: Mind [Evolved]
Effect: This is a genetic trait passed down through the generations of the Frustrae clan. An eye trait that Dagomis has delved deeper into, bringing forth an even more potent side for his particular lifestyle and choice in profession. But though he has unlocked something powerful within the trait, he has also shut down other parts of the trait. After gaining the ability to read minds, as well as block other mind readers, he has shut down the part of the trait which allows for him to control the mind, create illusion, unlock parts of the brain, et cetera. Though there have been incredible losses, he has also reached incredible additions: the trait is now always active, hideable even when active and can read any mind that is not protected through excessive means through eye contact with another person. No longer is an incantation required, and no longer does a warning flash appear within the air, and no longer does he need to put himself in danger by closing his eyes. He has paid, but in doing so gained something of equal value.
Activation Requirement: Always active.
Cost: N/A
Name: Release: Cruentus
Effect: This technique releases Dagomis' vampire power and thirst. This power is generally locked away, but when released causes a few changes: causing the eyes to resemble to Seichuuteirugan, fangs become visible even when Dagomis closes his mouth, hair grows slightly, the tattoo becomes extremely noticeable, and the pendant becomes blood red. This makes Dagomis slightly stronger with physical combat, due to enhanced strength and gives Dagomis' other attacks a boost. (No power boost, just appearance wise; purely cosmetic).
Activation Requirement:
- Incantation: "The chalice overflows..."
Cost: N/A
-------------------------------------------------------------------------------------------
Name: The Wings of Carnage
Effect: This is a normal ability which does no damage to anyone. It is totally a supplementary ability, which neither boost nor hinders Dagomis' attacks or those of his opponent. This is an ability that brings forth wings for Dagomis. His vampiric wings. These wings are black, and very much bat-like though with the structure of an angel's or bird's wings. These wings are retractable and allow for use like any other wings. The wingspan is that of the 3 feet from shoulder to tip, an impressive looking wingspan which can engage the interest of nearly anyone and bring about awe in the hearts and spirits of even more people.
Activation Requirement:
-Incantation: "The Angel of Carnage"
Cost: N/A
Name: Nourishment
Effect: Due to the bond
between Yuko and Dagomis, they have the ability to heal themselves by
drinking blood from one another. This codependent relationship allows
for their blood to contain and transfer the right nutrients to provide
for each other. When biting into the other, they draw blood from the
person and heal themselves. Though, the amount of times and amount of
blood that can be drawn is limited due to the impending painful death
that comes from withdrawal of too much blood. The limit for the both of
them is 1 time per day/ night [1 time per topic], which heals 400 HP.
The direct transfer of blood, limit of use and the inability to use
this technique with anyone other than the respective other person
allows for this technique to heal more than some other techniques, even
those of Dagomis or Yuko.
Activation Requirement: Drinking the blood of the significant other
Cost: N/A
Effect: This is a genetic trait passed down through the generations of the Frustrae clan. An eye trait that Dagomis has delved deeper into, bringing forth an even more potent side for his particular lifestyle and choice in profession. But though he has unlocked something powerful within the trait, he has also shut down other parts of the trait. After gaining the ability to read minds, as well as block other mind readers, he has shut down the part of the trait which allows for him to control the mind, create illusion, unlock parts of the brain, et cetera. Though there have been incredible losses, he has also reached incredible additions: the trait is now always active, hideable even when active and can read any mind that is not protected through excessive means through eye contact with another person. No longer is an incantation required, and no longer does a warning flash appear within the air, and no longer does he need to put himself in danger by closing his eyes. He has paid, but in doing so gained something of equal value.
Activation Requirement: Always active.
Cost: N/A
Name: Release: Cruentus
Effect: This technique releases Dagomis' vampire power and thirst. This power is generally locked away, but when released causes a few changes: causing the eyes to resemble to Seichuuteirugan, fangs become visible even when Dagomis closes his mouth, hair grows slightly, the tattoo becomes extremely noticeable, and the pendant becomes blood red. This makes Dagomis slightly stronger with physical combat, due to enhanced strength and gives Dagomis' other attacks a boost. (No power boost, just appearance wise; purely cosmetic).
Activation Requirement:
- Incantation: "The chalice overflows..."
Cost: N/A
-------------------------------------------------------------------------------------------
Name: The Wings of Carnage
Effect: This is a normal ability which does no damage to anyone. It is totally a supplementary ability, which neither boost nor hinders Dagomis' attacks or those of his opponent. This is an ability that brings forth wings for Dagomis. His vampiric wings. These wings are black, and very much bat-like though with the structure of an angel's or bird's wings. These wings are retractable and allow for use like any other wings. The wingspan is that of the 3 feet from shoulder to tip, an impressive looking wingspan which can engage the interest of nearly anyone and bring about awe in the hearts and spirits of even more people.
Activation Requirement:
-Incantation: "The Angel of Carnage"
Cost: N/A
Name: Nourishment
Effect: Due to the bond
between Yuko and Dagomis, they have the ability to heal themselves by
drinking blood from one another. This codependent relationship allows
for their blood to contain and transfer the right nutrients to provide
for each other. When biting into the other, they draw blood from the
person and heal themselves. Though, the amount of times and amount of
blood that can be drawn is limited due to the impending painful death
that comes from withdrawal of too much blood. The limit for the both of
them is 1 time per day/ night [1 time per topic], which heals 400 HP.
The direct transfer of blood, limit of use and the inability to use
this technique with anyone other than the respective other person
allows for this technique to heal more than some other techniques, even
those of Dagomis or Yuko.
Activation Requirement: Drinking the blood of the significant other
Cost: N/A
Last edited by Dagomis on March 31st 2009, 8:45 pm; edited 10 times in total
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Dagomis' Melodies [Techniques]
Name: Surge
Range: Close
Dice Usage: Attack
Attack Power: 400
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: Sound
Benefit: N/A
Description: This is a melody developed by Dagomis in his 3 years of musical technique training. In this attack, Dagomis will play a distinctive melody and a sound wave will explode forth from around him and blast into anything within a 5 meter range of the initial activation point. This technique is invisible, but it can be interpreted because of Dagomis compulsion to say the final note (G flat) aloud and the earth that is kicked up when the wave rushes forward.
Name: Angelic Song
Range: Targeted being.
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 50 (per 100 HP added)
Warrior Affinity: Spellcaster
Elemental Affinity: Sound
Benefit: Supplementary
Description: This is a technique, Dagomis created for Interrogative purposes. Though it can also be used to aid allies, enemies, or even bring such things as flowers back to life. This is one of the few melodies that can not be detected until the final effects has shown themselves; though it is also the only one that can not be used in battle. Dagomis will play this distinct melody and the target will begin to show signs of healing: wounds sealing, blood stopping etc... Though this technique can not bring back dead limbs such as arms or legs.
---------------------------------------------------------------
Name: Dance of the Blood Moon
Range: Far
Dice Usage: Attack
Attack Power: 200 (per hit)
Tsukara Value: 50 (per hit)
Warrior Affinity: Spellcaster
Elemental Affinity: Light & Venom
Benefit: N/A
Description: This technique uses the the scythe form of Melody and combines elements for a devastating attack. This technique begins with Dagomis carving a perfect circle into the ground around himself with the scythe and praying to the moon (rather the vampire moon goddess, Lunia. Once done with the prayer, Dagomis will begin to perform a "dance", which is a fluent combination of slashes and strikes. This particular dance employs between 10-20 strikes that make use of the poison and light attributes. In this technique, with every slash, made from all angles humanly possible, a strike of red light will shoot out toward the opponent. These strikes of light are very damaging inside and out, due to there poisonous aftereffect. When the strikes hit and causes a cut, a neurotoxin is released into the blood causing: blurred vision and paralyzation. This neurotoxin is as weak as the that of Geki's but with every strike the poison becomes stronger, and therefore, gains the ability to spread (e.g. from left leg to right leg) and attack other parts of the body after 5 sucessful strikes.
Name: Destruction Hunter
Range: Far
Dice Usage: Attack
Attack Power: 200
Tsukara Value: 50
Warrior Affinity: Spellcaster
Elemental Affinity: Sound
Benefit: N/A
Description: In this technique, which is used in Melody Evolution phase. With this techniques, Evolution transforms into the form of a cresecent shape and begins to vibrate at such a high rate that it becomes nearly impossible to notice. While the scythe is vibrating, Dagomis will perform horizontal slash, which send out a waves vibrating air molecules, which can cause massive damage to whoever it makes contact with.
Name: Time Skip Cannon
Range: Targeted Person.
Dice Usage: N/A
Attack Power: N/A
Tsukara Value: N/A
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: N/A
Description:
This is a simple technique that affects solely the target's age. The technique can be used to change the age of a person: changing the age, height, weight, and other age related features. With this technique, Dagomis will speak the incantation either: 1. Touch the pendant upon his neck, or 2. touch the person he is targeting. This technique can not be used on a unsuspecting or unwilling target. Anyone that Dagomis attempts to use this upon must be totally willing and able. This technique does not change any aspects such as strength, speed, power, race or gender. These limits prevent Dagomis from the giving his allies or himself insane amounts of power, or disguising them for other purposes.
----------------------------------------------------------------
Name: Vampiric Technique: Blood Engulf
Range: Close
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: N/A
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: N/A
Description:
This is one of the vampire techniques that was lain dormant in Dagomis' mind. In this technique, Dagomis will tap the butt of scythe form Melodies, or play a single note with the flute form. This will then call forth a portal of blood under Dagomis, and whoever maybe be standing within 3 feet of Dagomis. This portal will engulf them into it, and bring them into dimension created by Dagomis. Through this dimension, he can go wherever he so chooses as long as he could go there on foot or by other natural means. [Imagine the beginning part of Hellboy, where the evil guy is engulfed into the blood pool before HellBoy is discovered.]
Name: Gungnir
Range: All
Dice Usage: Special
Attack Power: 600
Tsukara Value: 200 [spear]/ 10 [per bullet - MAX: 200]
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: Offensive
Description:
This is a technique usable by both Dagomis and Yuko, in various forms for the two of them. Dagomis can used it as spear or as a bullet [Gunner to come later] when in doing so. It is a straight blast of energy that appears in one of two forms when usd by Dagomis. It can either appear as a jagged spear of red glowing energy, or a pair of .45 Custom Armor-Piercing High Explosive bullets. These are simply physical attacks that deal damage if they hit, though they do produce a shockwave with a radius of 3 feet around the site of impact. The shockwave does half the damage that the bullet would do due to it being a recoil replacement for both Dagomis and Yuko, and going off the strength of Dagomis' throw.
Name: Instant Step
Range: All
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 75
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: N/A
Description:
This is an instant movement, usable to avoid attacks. After focusing on speed, rather than strength for years, Dagomis has become able to perform an instant step movement. These requires him to transfer energy to his feet to push himself forward or back in a single instant. This is a supreme technique usable in all atmospheres and in all situations. Dagomis has become skilled enough in this as to be able to use it on solid ground, water, or even in thin air. During this, Dagomis will move at extreme speed and therefore appear to disappear until he comes to a complete stop.
Name: Diffusion
Range: Close
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: N/A
Description:
A defensive technique that Dagomis learned from his brother in the Regnum Vampiriae. In this technique, Dagomis will take head on the attack of his opponent. He will then attempt to diffuse the attack by dissecting the attack, making it into harmless energy which burns off immediately. This technique is only effective against elemental attacks, any physical attack used against this technique will simply deal full damage to Dagomis.
Name: Bakuha
Range: Close-Far
Dice Usage: Attack
Attack Power: 600
Tsukara Value: 125
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Offensive
Description: A technique that is both simple and devastating, a big bang in a small package. This is a technique very much changeable to fit the person using it or to fit the different weapons that any one person may use. Dagomis has most readily begun to use it with the scythe form of Melody. This application allows for Dagomis gain more accuracy along with the power already introduced this way. For this technique, the user [Dagomis] will channel energy into whatever they plan to fire it from [Melody: Scythe Form], and release it from the designated spot for a strong attack against the enemy. In the case of Dagomis, the scythe is swung as if trying to slash the person, but along with the slash sends out an arched wave of energy.
Name: Transfusion
Range: Close - Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 150
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: A technique that allows for Dagomis to heal both health and Tsukara. A technique, which utilizes both the vampiric side of Dagomis and his medical side to help those he wishes to heal. For this technique, Dagomis will bite into the neck of a person and introduce a blood solution, laced with healing enzymes and healing energies, into the system to heal the person directly. But for this technique there is also the option to create a capsule of the a less specific blood solution, laced with a weaker version of the enzymes and energies, which can still heal, but to less of a degree. For the direct introduction, Dagomis can heal between 50 to 500 HP and Tsukara, but for the capsule he can heal from 50 to 250. Though the choice which leans more toward the vampire side is stronger, it is nothis first choice. Dagomis generally prefers to use the capsule to heal rather than biting into the neck of a peron. Both techniques are potent, and unaffected by the immune system allowing for flawless healing and for an uninterrupted healing process.
Name: God's Resurrection
Range: Close - Far
Dice Usage: Special
Attack Power: 100 (Each attack it uses)
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: Blood (Water and Venom)
Benefit: Offensive/ Defensive
Description:
This a supreme technique which can only be used when someone has an
extremely close attachment to someone who has died. For this technique,
Dagomis will bring about a "living" clone of his brother by creating an
illusion, then filling it will blood to give it an artificial life.
This "living" clone is closer to a puppet then the real person having
no will or freedom. These clones reflect the strength of their former
selves being able to use one element that he/she had before. (For
Dagomis, this is fire) This clone is able to attack with basic fire
technique (by forming a fire ball in his hand and throwing it, creating
a fire wall for defense, or creating a firey tornado which fires from
the palms toward the opponent) to attack or defend. This clone does not
disappear after one hit, attack or defense. When a clone is summoned
this way, it gains its own health and dice values.
Health: 2000 Dice: Attack/10 Defend/10
Name: Vampiric Aura
Range: N/A
Dice Usage: Defensive
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: N/A
Description: To activate this ability, Dagomis must first take damage from his opponent, then pay the Tsukara cost. Once done, he can activate this ability and he and the person that dealt him damage become linked together (though the damage taken to start this ability is not reflected upon the person who Dagomis is linked with). This way when someone deals damage to one of the people in the link the other person also takes the damage (When Dagomis is dealt damage, the person he is linked to also receives damage and vice versa). This damage can not be countered by anyone, not even Dagomis, and is dealt everytime that someone is dealt damage outside of this technique (there is no rebound damage by this technique). Though, no damage can be countered, this technique can be ended whenever by Dagomis by once again paying the Tsukara cost. For this technique, there can be no more than one link at a time. Once a link is set in, no other one can be set in without relinquishing the one link or by the inability of one of the linked to continue fighting. Whenever damage is dealt to Dagomis, he gains back 15% of the damage.
Range: Close
Dice Usage: Attack
Attack Power: 400
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: Sound
Benefit: N/A
Description: This is a melody developed by Dagomis in his 3 years of musical technique training. In this attack, Dagomis will play a distinctive melody and a sound wave will explode forth from around him and blast into anything within a 5 meter range of the initial activation point. This technique is invisible, but it can be interpreted because of Dagomis compulsion to say the final note (G flat) aloud and the earth that is kicked up when the wave rushes forward.
Name: Angelic Song
Range: Targeted being.
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 50 (per 100 HP added)
Warrior Affinity: Spellcaster
Elemental Affinity: Sound
Benefit: Supplementary
Description: This is a technique, Dagomis created for Interrogative purposes. Though it can also be used to aid allies, enemies, or even bring such things as flowers back to life. This is one of the few melodies that can not be detected until the final effects has shown themselves; though it is also the only one that can not be used in battle. Dagomis will play this distinct melody and the target will begin to show signs of healing: wounds sealing, blood stopping etc... Though this technique can not bring back dead limbs such as arms or legs.
---------------------------------------------------------------
Range: Far
Dice Usage: Attack
Attack Power: 200 (per hit)
Tsukara Value: 50 (per hit)
Warrior Affinity: Spellcaster
Elemental Affinity: Light & Venom
Benefit: N/A
Description: This technique uses the the scythe form of Melody and combines elements for a devastating attack. This technique begins with Dagomis carving a perfect circle into the ground around himself with the scythe and praying to the moon (rather the vampire moon goddess, Lunia. Once done with the prayer, Dagomis will begin to perform a "dance", which is a fluent combination of slashes and strikes. This particular dance employs between 10-20 strikes that make use of the poison and light attributes. In this technique, with every slash, made from all angles humanly possible, a strike of red light will shoot out toward the opponent. These strikes of light are very damaging inside and out, due to there poisonous aftereffect. When the strikes hit and causes a cut, a neurotoxin is released into the blood causing: blurred vision and paralyzation. This neurotoxin is as weak as the that of Geki's but with every strike the poison becomes stronger, and therefore, gains the ability to spread (e.g. from left leg to right leg) and attack other parts of the body after 5 sucessful strikes.
Range: Far
Dice Usage: Attack
Attack Power: 200
Tsukara Value: 50
Warrior Affinity: Spellcaster
Elemental Affinity: Sound
Benefit: N/A
Description: In this technique, which is used in Melody Evolution phase. With this techniques, Evolution transforms into the form of a cresecent shape and begins to vibrate at such a high rate that it becomes nearly impossible to notice. While the scythe is vibrating, Dagomis will perform horizontal slash, which send out a waves vibrating air molecules, which can cause massive damage to whoever it makes contact with.
Name: Time Skip Cannon
Range: Targeted Person.
Dice Usage: N/A
Attack Power: N/A
Tsukara Value: N/A
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: N/A
Description:
This is a simple technique that affects solely the target's age. The technique can be used to change the age of a person: changing the age, height, weight, and other age related features. With this technique, Dagomis will speak the incantation either: 1. Touch the pendant upon his neck, or 2. touch the person he is targeting. This technique can not be used on a unsuspecting or unwilling target. Anyone that Dagomis attempts to use this upon must be totally willing and able. This technique does not change any aspects such as strength, speed, power, race or gender. These limits prevent Dagomis from the giving his allies or himself insane amounts of power, or disguising them for other purposes.
----------------------------------------------------------------
Name: Vampiric Technique: Blood Engulf
Range: Close
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: N/A
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: N/A
Description:
This is one of the vampire techniques that was lain dormant in Dagomis' mind. In this technique, Dagomis will tap the butt of scythe form Melodies, or play a single note with the flute form. This will then call forth a portal of blood under Dagomis, and whoever maybe be standing within 3 feet of Dagomis. This portal will engulf them into it, and bring them into dimension created by Dagomis. Through this dimension, he can go wherever he so chooses as long as he could go there on foot or by other natural means. [Imagine the beginning part of Hellboy, where the evil guy is engulfed into the blood pool before HellBoy is discovered.]
Name: Gungnir
Range: All
Dice Usage: Special
Attack Power: 600
Tsukara Value: 200 [spear]/ 10 [per bullet - MAX: 200]
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: Offensive
Description:
This is a technique usable by both Dagomis and Yuko, in various forms for the two of them. Dagomis can used it as spear or as a bullet [Gunner to come later] when in doing so. It is a straight blast of energy that appears in one of two forms when usd by Dagomis. It can either appear as a jagged spear of red glowing energy, or a pair of .45 Custom Armor-Piercing High Explosive bullets. These are simply physical attacks that deal damage if they hit, though they do produce a shockwave with a radius of 3 feet around the site of impact. The shockwave does half the damage that the bullet would do due to it being a recoil replacement for both Dagomis and Yuko, and going off the strength of Dagomis' throw.
Name: Instant Step
Range: All
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 75
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: N/A
Description:
This is an instant movement, usable to avoid attacks. After focusing on speed, rather than strength for years, Dagomis has become able to perform an instant step movement. These requires him to transfer energy to his feet to push himself forward or back in a single instant. This is a supreme technique usable in all atmospheres and in all situations. Dagomis has become skilled enough in this as to be able to use it on solid ground, water, or even in thin air. During this, Dagomis will move at extreme speed and therefore appear to disappear until he comes to a complete stop.
Name: Diffusion
Range: Close
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: N/A
Description:
A defensive technique that Dagomis learned from his brother in the Regnum Vampiriae. In this technique, Dagomis will take head on the attack of his opponent. He will then attempt to diffuse the attack by dissecting the attack, making it into harmless energy which burns off immediately. This technique is only effective against elemental attacks, any physical attack used against this technique will simply deal full damage to Dagomis.
Name: Bakuha
Range: Close-Far
Dice Usage: Attack
Attack Power: 600
Tsukara Value: 125
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Offensive
Description: A technique that is both simple and devastating, a big bang in a small package. This is a technique very much changeable to fit the person using it or to fit the different weapons that any one person may use. Dagomis has most readily begun to use it with the scythe form of Melody. This application allows for Dagomis gain more accuracy along with the power already introduced this way. For this technique, the user [Dagomis] will channel energy into whatever they plan to fire it from [Melody: Scythe Form], and release it from the designated spot for a strong attack against the enemy. In the case of Dagomis, the scythe is swung as if trying to slash the person, but along with the slash sends out an arched wave of energy.
Name: Transfusion
Range: Close - Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 150
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: A technique that allows for Dagomis to heal both health and Tsukara. A technique, which utilizes both the vampiric side of Dagomis and his medical side to help those he wishes to heal. For this technique, Dagomis will bite into the neck of a person and introduce a blood solution, laced with healing enzymes and healing energies, into the system to heal the person directly. But for this technique there is also the option to create a capsule of the a less specific blood solution, laced with a weaker version of the enzymes and energies, which can still heal, but to less of a degree. For the direct introduction, Dagomis can heal between 50 to 500 HP and Tsukara, but for the capsule he can heal from 50 to 250. Though the choice which leans more toward the vampire side is stronger, it is nothis first choice. Dagomis generally prefers to use the capsule to heal rather than biting into the neck of a peron. Both techniques are potent, and unaffected by the immune system allowing for flawless healing and for an uninterrupted healing process.
Name: God's Resurrection
Range: Close - Far
Dice Usage: Special
Attack Power: 100 (Each attack it uses)
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: Blood (Water and Venom)
Benefit: Offensive/ Defensive
Description:
This a supreme technique which can only be used when someone has an
extremely close attachment to someone who has died. For this technique,
Dagomis will bring about a "living" clone of his brother by creating an
illusion, then filling it will blood to give it an artificial life.
This "living" clone is closer to a puppet then the real person having
no will or freedom. These clones reflect the strength of their former
selves being able to use one element that he/she had before. (For
Dagomis, this is fire) This clone is able to attack with basic fire
technique (by forming a fire ball in his hand and throwing it, creating
a fire wall for defense, or creating a firey tornado which fires from
the palms toward the opponent) to attack or defend. This clone does not
disappear after one hit, attack or defense. When a clone is summoned
this way, it gains its own health and dice values.
Health: 2000 Dice: Attack/10 Defend/10
Name: Vampiric Aura
Range: N/A
Dice Usage: Defensive
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: N/A
Description: To activate this ability, Dagomis must first take damage from his opponent, then pay the Tsukara cost. Once done, he can activate this ability and he and the person that dealt him damage become linked together (though the damage taken to start this ability is not reflected upon the person who Dagomis is linked with). This way when someone deals damage to one of the people in the link the other person also takes the damage (When Dagomis is dealt damage, the person he is linked to also receives damage and vice versa). This damage can not be countered by anyone, not even Dagomis, and is dealt everytime that someone is dealt damage outside of this technique (there is no rebound damage by this technique). Though, no damage can be countered, this technique can be ended whenever by Dagomis by once again paying the Tsukara cost. For this technique, there can be no more than one link at a time. Once a link is set in, no other one can be set in without relinquishing the one link or by the inability of one of the linked to continue fighting. Whenever damage is dealt to Dagomis, he gains back 15% of the damage.
Last edited by Dagomis on May 7th 2009, 11:52 am; edited 15 times in total
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Dagomis' Melodies [Techniques]
Approved.
Hei- Tsurabi
-
Number of posts : 386
Age : 32
Location : Brazil
Occupation : Martial Arts Tsurabi
Interests : Cat naps
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Dagomis' Melodies [Techniques]
For the first one, in battle it would simply allow you to learn things from people right? I think that the Activation requirement should have more though. It would be too simply for others to simply close the eyes of their characters as they await you to open yours, and technically, since your eyes are closed after theirs, you couldn't say that you leave them closed until they open their because you wouldn't know.
For your benefit, I also found loopholes that would make this ability seem useless because of itself.
-This technique is used for interrogation by
Dagomis for the fact that it allows him to bend the victim to his will
to either gain information or break them eventually.
-Dagomis controls
everything but the actions of the victim while they are in this
illusion.
The second one, to me, will probably lead to something like "_____, knowing that Dagomis can't control his actions, decided to keep his mouth closed in order to prevent any classified information from slipping....."
I think some word editing may be in order.
For your benefit, I also found loopholes that would make this ability seem useless because of itself.
-This technique is used for interrogation by
Dagomis for the fact that it allows him to bend the victim to his will
to either gain information or break them eventually.
-Dagomis controls
everything but the actions of the victim while they are in this
illusion.
The second one, to me, will probably lead to something like "_____, knowing that Dagomis can't control his actions, decided to keep his mouth closed in order to prevent any classified information from slipping....."
I think some word editing may be in order.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Dagomis' Melodies [Techniques]
Yeah. I wasn't thinking about taking information from their mind like that, I was thinking more of a Mangekyou Sharingan: Tsukuyomi, kind of thing. So I guess I should change it to clarify.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Dagomis' Melodies [Techniques]
Edited. Dance of Blood Moon, Destruction Hunter, and Time Skip Cannon.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Hei- Tsurabi
-
Number of posts : 386
Age : 32
Location : Brazil
Occupation : Martial Arts Tsurabi
Interests : Cat naps
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Dagomis' Melodies [Techniques]
Well then, approved again.
Hei- Tsurabi
-
Number of posts : 386
Age : 32
Location : Brazil
Occupation : Martial Arts Tsurabi
Interests : Cat naps
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Re: Dagomis' Melodies [Techniques]
Edited. Added Blood Portal and Death.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Dagomis' Melodies [Techniques]
For Death, what are these "brother's powers" you speak of? Do you mean Militis' original techniques or something entirely different. I saw the part where you said you will have the link, but the reason why I ask now is so that I can save some time.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Dagomis' Melodies [Techniques]
My fault. I frgot about this, it is Militis' powers and I will have the link up later today.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Dagomis' Melodies [Techniques]
For Dance of Blood Moon, how many attacks from that are being used in one turn and does each separate attack (if there are many slashes/attacks per one move) require the roll of a dice?
Everything else looks good though
Everything else looks good though
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Dagomis' Melodies [Techniques]
10 strikes per 1 die, and people are free to interpret how the attacks do. Whether they want to be hit by one or ten or twenty is up to them, as long as they follow the die rolls.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Dagomis' Melodies [Techniques]
hmm. I need to think for a moment. I think for what it does, either reduce the amount of strikes per hit, or raise the Tsukara cost to a greater amount.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Dagomis' Melodies [Techniques]
Edited. Added Wings of Carnage.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Dagomis' Melodies [Techniques]
Approved.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Dagomis' Melodies [Techniques]
Nix the Dance of the Blood Moon, Edited.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Dagomis' Melodies [Techniques]
Approved.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Dagomis' Melodies [Techniques]
Edited. Added 3 techniques.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Dagomis' Melodies [Techniques]
Edited. Added Nourishment.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
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