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Jisenki's Technique List 3- Aura and Ice
2 posters
Page 1 of 1
Jisenki's Technique List 3- Aura and Ice
Name: Aura Sphere
Range: Far
Dice Usage: Attack Dice
Attack Power:
400
Warrior affinity: Energy
Elemental Affinity: Psychic
Benefits: N/A
Description: This is a technique similar to Karilu's although it is slightly different in both appearance and technique. Karilu's Aura Sphere is able to gain power as its being charged while Jisenki's has a set power no matter how long its charged or the size. Also, his Aura Sphere is a dark bluish-black color and on the inside looks like electricity although it is merely his elemental energy taking the form of aura.
Name: Aura Division
Range: Mid-Ranged
Dice Usage: Counterattack
Attack Power:
600
Warrior affinity: Energy/Swordsman
Elemental Affinity: Psychic
Benefits: N/A
Description: Jisenki's hands and arms will begin to glow in a dark blue color and cover his body while making a bright shine. This is a feint used in order to make the opponent think he's preparing for an attack. This is usually done in advance and at the start of the battle. While Jisenki does this, he is actually increasing his speed. When the opponent attacks, he uses his stored speed to vanish and manuever himself around his opponent, allowing him to attack the opponent from behind or from in front, slashing quickly multiple times.
Name: Aura Restraint Unleash
Range: Close
Dice Usage: Special
Attack Power:
N/A
Warrior affinity: Energy/Ninja
Elemental Affinity: Psychic
Benefits: Supplementary
Description: A ninja skill combined with his energy control he created with the help of Karilu. Jisenki will form a single hand sign where his hands' finger are extended out and the thumbs are folded in. The two index finger are touching each other and stress is placed in his hands. After doing this and saying "Unleash", Jisenki's aura will charge out of his body and take the appearance of a large flame. This technique is used to release all of the locks in Jisenki's body, allowing him to use his Aura more efficiently and effectively at the cost of minor pain. Two Special Die are needed to activate this technique and each turn, Jisenki loses 50 HP after his first "Aura" attack is used. After its activation, and starting with the first "Aura" attack, all attacks Jisenki uses with "Aura" in its name will gain a Dice Value of 2.
Name: Aura Needle
Range: Far
Dice Usage: Special
Attack Power: 200
Warrior affinity: Energy/Swordsman
Elemental Affinity: Lightning/Ice/Psychic
Benefits: Supplementary/Offensive
Description: This tricky technique is a combination of Jisenki's Ice, Lightning, and Psychic element which has become Aura energy. Jisenki will slash his sword at his opponent from a distance, causing the blade to instantly vanish and thin needles to fly towards the opponent. The needles are fast because of the lightning and are made of aura is the shape of needles. As it strikes a person, the ice element kicks in, causing the opponent to slow down slightly based on how they react. If they defend this technique (using a Defense Dice), their Defense Die will have a decreased value of 1. If they evade using an Evade Dice, their Evade Dice will have a decreased value of 1. If they counter with a counter dice or defend with a Special Dice, the same effects occur and the dice's value will have a decreased value of 1 for the rest of the battle.
Name: Ice Step Technique
Range: Close
Dice Usage: N/A
Attack Power:
N/A
Warrior affinity: Ninja
Elemental Affinity: Ice
Benefits: N/A
Description: An ability rather than a technique. This ability allows Jisenki to run on water or fire surfaces safely by creating Ice from his feet to freeze the fire or the water as he walks. This is used mostly on water in order to allow him to safely fight on liquid surfaces without fear of drowning since Jisenki cannot swim. He is just as mobile as he is on land with this technique. It uses no dice because it cannot harm or defend anything, but it merely allows him to fight on other surfaces. It doesn't give him any advantages.
Name: Flaming Ice Barrier
Range: Close
Dice Usage: Defense Dice
Attack Power:
N/A
Warrior affinity: Ninja
Elemental Affinity: Ice/Fire
Benefits: N/A
Description: Jisenki makes a simple yet effective hand sign after placing his sword in his mouth. While he makes the handsign, a barrier made of an outer layer of fire and an inner layer of ice appears around Jisenki as a sphere that can protect him from attacks on all sides. As an attack makes contact with the barrier, the ice shatters meaning that Jisenki can only block a single attack at a time with this technique. Visually, the attack is a sight to behold although it is more effective against weaker warriors or extremely strong single attacks due to its lack of piercing capabilities. This technique is basic.
Range: Far
Dice Usage: Attack Dice
Attack Power:
400
Warrior affinity: Energy
Elemental Affinity: Psychic
Benefits: N/A
Description: This is a technique similar to Karilu's although it is slightly different in both appearance and technique. Karilu's Aura Sphere is able to gain power as its being charged while Jisenki's has a set power no matter how long its charged or the size. Also, his Aura Sphere is a dark bluish-black color and on the inside looks like electricity although it is merely his elemental energy taking the form of aura.
Name: Aura Division
Range: Mid-Ranged
Dice Usage: Counterattack
Attack Power:
600
Warrior affinity: Energy/Swordsman
Elemental Affinity: Psychic
Benefits: N/A
Description: Jisenki's hands and arms will begin to glow in a dark blue color and cover his body while making a bright shine. This is a feint used in order to make the opponent think he's preparing for an attack. This is usually done in advance and at the start of the battle. While Jisenki does this, he is actually increasing his speed. When the opponent attacks, he uses his stored speed to vanish and manuever himself around his opponent, allowing him to attack the opponent from behind or from in front, slashing quickly multiple times.
Name: Aura Restraint Unleash
Range: Close
Dice Usage: Special
Attack Power:
N/A
Warrior affinity: Energy/Ninja
Elemental Affinity: Psychic
Benefits: Supplementary
Description: A ninja skill combined with his energy control he created with the help of Karilu. Jisenki will form a single hand sign where his hands' finger are extended out and the thumbs are folded in. The two index finger are touching each other and stress is placed in his hands. After doing this and saying "Unleash", Jisenki's aura will charge out of his body and take the appearance of a large flame. This technique is used to release all of the locks in Jisenki's body, allowing him to use his Aura more efficiently and effectively at the cost of minor pain. Two Special Die are needed to activate this technique and each turn, Jisenki loses 50 HP after his first "Aura" attack is used. After its activation, and starting with the first "Aura" attack, all attacks Jisenki uses with "Aura" in its name will gain a Dice Value of 2.
Name: Aura Needle
Range: Far
Dice Usage: Special
Attack Power: 200
Warrior affinity: Energy/Swordsman
Elemental Affinity: Lightning/Ice/Psychic
Benefits: Supplementary/Offensive
Description: This tricky technique is a combination of Jisenki's Ice, Lightning, and Psychic element which has become Aura energy. Jisenki will slash his sword at his opponent from a distance, causing the blade to instantly vanish and thin needles to fly towards the opponent. The needles are fast because of the lightning and are made of aura is the shape of needles. As it strikes a person, the ice element kicks in, causing the opponent to slow down slightly based on how they react. If they defend this technique (using a Defense Dice), their Defense Die will have a decreased value of 1. If they evade using an Evade Dice, their Evade Dice will have a decreased value of 1. If they counter with a counter dice or defend with a Special Dice, the same effects occur and the dice's value will have a decreased value of 1 for the rest of the battle.
Name: Ice Step Technique
Range: Close
Dice Usage: N/A
Attack Power:
N/A
Warrior affinity: Ninja
Elemental Affinity: Ice
Benefits: N/A
Description: An ability rather than a technique. This ability allows Jisenki to run on water or fire surfaces safely by creating Ice from his feet to freeze the fire or the water as he walks. This is used mostly on water in order to allow him to safely fight on liquid surfaces without fear of drowning since Jisenki cannot swim. He is just as mobile as he is on land with this technique. It uses no dice because it cannot harm or defend anything, but it merely allows him to fight on other surfaces. It doesn't give him any advantages.
Name: Flaming Ice Barrier
Range: Close
Dice Usage: Defense Dice
Attack Power:
N/A
Warrior affinity: Ninja
Elemental Affinity: Ice/Fire
Benefits: N/A
Description: Jisenki makes a simple yet effective hand sign after placing his sword in his mouth. While he makes the handsign, a barrier made of an outer layer of fire and an inner layer of ice appears around Jisenki as a sphere that can protect him from attacks on all sides. As an attack makes contact with the barrier, the ice shatters meaning that Jisenki can only block a single attack at a time with this technique. Visually, the attack is a sight to behold although it is more effective against weaker warriors or extremely strong single attacks due to its lack of piercing capabilities. This technique is basic.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jisenki's Technique List 3- Aura and Ice
~Approved
Nice descriptions Jisenki
Nice descriptions Jisenki
Hitomi- Rank Red Warrior
-
Number of posts : 511
Age : 33
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell
The BattleField
Health Points:
(2300/2300)
Tsukara-Skill Points:
(2800/2800)
Experience Points :
(0/100)
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