Log in
Similar topics
Latest topics
Shortcuts
-------------
-Sentou Gakuin Missions
-Wanderer Missions
-Suzaku Missions
-------------
-Akamori Eria
-Training Field
-Nyukyoto City Grounds
-Arctic Plains
-Competition Zone
-Black Mist Peak
-Eclipse Tower
-Decimation Site
-------------
-World Map
-Experience Points
-How to Role-Play with Dice
-Warrior Classes
-Information On Slots
-Tsukara Bar/Skill Points Info
-Elemental Strengths&Weaknesses
-Information on Tsukara and Elements
-Starting HP, Tsukara, and Slots
-Status&Conditions
-Capturing Creatures
-------------
Search
Who is online?
In total there are 31 users online :: 0 Registered, 0 Hidden and 31 Guests None
Most users ever online was 195 on September 30th 2024, 9:30 am
Sora's Abilities
2 posters
Page 1 of 1
Sora's Abilities
Name: Lucky Strike
Effect: The Keyblade is enchanted in a magical power that gives Sora a little bit of luck in battles, especially when it comes to items. This magic allows Sora's keyblade forms to trigger a response to the items of his opponent. When activated after the conditions are met, Sora can take an item or armor of his opponent as long as he has the available slots, and equip them to himself during the battle. If its an item, he can choose when to activate it, if armor, he automatically equips it.
Activation Requirement: The effect takes place whenever Sora rolls a 6 or higher when using an Offensive Special technique or an Attack technique.
Cost: N/A
Name: Cheer
Effect: An ability that Sora uses to keep his summoned creatures on the field, motivating and cheering on his creature(s), he can give them the willpower to balance their energy for enough time to remain on the field a little longer. Sora uses his own magic to support his creatures by replenishing their energy. When used, for every 150 Tsukara paid per creature, the targeted creature(s) can remain on the field for an additional 3 turns. This can be used on multiple creatures in one turn.
Activation Requirement: Special Dice
Cost: 150 Tsukara
Name: Drive
Effect: This ability is a bit complicated, but when used, Sora can transform into one of five forms, each giving him a boost to his already great powers. When activated, Sora can turn into his Valor Form, Wisdom Form, Master Form, or Final Form. In Valor Form, Sora Attack Dice increase by 4 and his Evade Dice increase by 3. In Wisdom Form, Sora's Spellcaster techniques increase by 5 dice. While in Master form, the attack power of any techniques with an element increase by a dice roll of 3 and all of Sora's dice are further increased by 2. Final form is Sora's most powerful form. In this form, all of Sora's dice increase by 3 and all of the opponent's dice decrease by 4. Also, all of the base attacks for Sora's techniques are doubled. Each form lasts for a decent duration of time, making Sora's choices require thought. Valor form and Wisdom form lasts for 6 turns, Master Form lasts for 4 forms, and Final Form lasts for only 2 turns. After a form is used, Sora must wait 5 turns before using this ability again and the same Drive Form cannot be used twice in a row.
Activation Requirement: Sora must have lost at least half of his total HP and he must roll a Special Dice.
Cost:
Valor: 150 Tsukara
Wisdom: 300 Tsukara
Master: 600 Tsukara
Final: 1000 Tsukara
Name: Dimension Link
Effect: Dimension Link is a form of partial summoning that Sora learned during the previous 35 years. With this, Sora is granted the ability to use any technique that a party member has for the exact same cost that they would pay. Sora is allowed to use the technique if it has different attributes than what he controls, but is unable to do so if the warrior class of the techniques are unlike any that he possesses. Sora is also able to use the techniques of those who has a Wayfinder, allowing him and the other holder(s) to tap into each other's powers.
Activation Requirement: The ability is activated by using a Special Dice
Cost: Varies based on the cost of the technique used.
Name: Once More
Effect: Sora is well known for his determination and great willpower. This ability allows others to witness this determination, especially in battle.During a battle, if Sora would normally take damage that would take him below 1 HP, he would instead be left with only 1 HP. This ability does not work if Sora has 1 HP. This ability activates automatically once the conditions are successfully met.
Activation Requirement: Activates automatically when Sora takes damage from a technique, attack, or ability that would leave him with less than less HP.
Cost: No cost
Effect: The Keyblade is enchanted in a magical power that gives Sora a little bit of luck in battles, especially when it comes to items. This magic allows Sora's keyblade forms to trigger a response to the items of his opponent. When activated after the conditions are met, Sora can take an item or armor of his opponent as long as he has the available slots, and equip them to himself during the battle. If its an item, he can choose when to activate it, if armor, he automatically equips it.
Activation Requirement: The effect takes place whenever Sora rolls a 6 or higher when using an Offensive Special technique or an Attack technique.
Cost: N/A
Name: Cheer
Effect: An ability that Sora uses to keep his summoned creatures on the field, motivating and cheering on his creature(s), he can give them the willpower to balance their energy for enough time to remain on the field a little longer. Sora uses his own magic to support his creatures by replenishing their energy. When used, for every 150 Tsukara paid per creature, the targeted creature(s) can remain on the field for an additional 3 turns. This can be used on multiple creatures in one turn.
Activation Requirement: Special Dice
Cost: 150 Tsukara
Name: Drive
Effect: This ability is a bit complicated, but when used, Sora can transform into one of five forms, each giving him a boost to his already great powers. When activated, Sora can turn into his Valor Form, Wisdom Form, Master Form, or Final Form. In Valor Form, Sora Attack Dice increase by 4 and his Evade Dice increase by 3. In Wisdom Form, Sora's Spellcaster techniques increase by 5 dice. While in Master form, the attack power of any techniques with an element increase by a dice roll of 3 and all of Sora's dice are further increased by 2. Final form is Sora's most powerful form. In this form, all of Sora's dice increase by 3 and all of the opponent's dice decrease by 4. Also, all of the base attacks for Sora's techniques are doubled. Each form lasts for a decent duration of time, making Sora's choices require thought. Valor form and Wisdom form lasts for 6 turns, Master Form lasts for 4 forms, and Final Form lasts for only 2 turns. After a form is used, Sora must wait 5 turns before using this ability again and the same Drive Form cannot be used twice in a row.
Activation Requirement: Sora must have lost at least half of his total HP and he must roll a Special Dice.
Cost:
Valor: 150 Tsukara
Wisdom: 300 Tsukara
Master: 600 Tsukara
Final: 1000 Tsukara
Name: Dimension Link
Effect: Dimension Link is a form of partial summoning that Sora learned during the previous 35 years. With this, Sora is granted the ability to use any technique that a party member has for the exact same cost that they would pay. Sora is allowed to use the technique if it has different attributes than what he controls, but is unable to do so if the warrior class of the techniques are unlike any that he possesses. Sora is also able to use the techniques of those who has a Wayfinder, allowing him and the other holder(s) to tap into each other's powers.
Activation Requirement: The ability is activated by using a Special Dice
Cost: Varies based on the cost of the technique used.
Name: Once More
Effect: Sora is well known for his determination and great willpower. This ability allows others to witness this determination, especially in battle.During a battle, if Sora would normally take damage that would take him below 1 HP, he would instead be left with only 1 HP. This ability does not work if Sora has 1 HP. This ability activates automatically once the conditions are successfully met.
Activation Requirement: Activates automatically when Sora takes damage from a technique, attack, or ability that would leave him with less than less HP.
Cost: No cost
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Sora's Abilities
Updated and finished.
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Sora's Abilities
Xexame wrote:Name: Lucky Strike
Effect: The Keyblade is enchanted in a magical power that gives Sora a little bit of luck in battles, especially when it comes to items. This magic allows Sora's keyblade forms to trigger a response to the items of his opponent. When activated after the conditions are met, Sora can take an item or armor of his opponent as long as he has the available slots, and equip them to himself during the battle. If its an item, he can choose when to activate it, if armor, he automatically equips it.
Activation Requirement: The effect takes place whenever Sora rolls a 6 or higher when using an Offensive Special technique or an Attack technique.
Cost: N/A
Name: Cheer
Effect: An ability that Sora uses to keep his summoned creatures on the field, motivating and cheering on his creature(s), he can give them the willpower to balance their energy for enough time to remain on the field a little longer. Sora uses his own magic to support his creatures by replenishing their energy. When used, for every 150 Tsukara paid per creature, the targeted creature(s) can remain on the field for an additional 3 turns. This can be used on multiple creatures in one turn.
Activation Requirement: Special Dice
Cost: 150 Tsukara
Name: Drive
Effect: This ability is a bit complicated, but when used, Sora can transform into one of five forms, each giving him a boost to his already great powers. When activated, Sora can turn into his Valor Form, Wisdom Form, Master Form, or Final Form. In Valor Form, Sora Attack Dice increase by 4 and his Evade Dice increase by 3. In Wisdom Form, Sora's Spellcaster techniques increase by 5 dice. While in Master form, the attack power of any techniques with an element increase by a dice roll of 3 and all of Sora's dice are further increased by 2. Final form is Sora's most powerful form. In this form, all of Sora's dice increase by 3 and all of the opponent's dice decrease by 4. Also, all of the base attacks for Sora's techniques are doubled. Each form lasts for a decent duration of time, making Sora's choices require thought. Valor form and Wisdom form lasts for 6 turns, Master Form lasts for 4 forms, and Final Form lasts for only 2 turns. After a form is used, Sora must wait 5 turns before using this ability again and the same Drive Form cannot be used twice in a row.
Activation Requirement: Sora must have lost at least half of his total HP and he must roll a Special Dice.
Cost:
Valor: 150 Tsukara
Wisdom: 300 Tsukara
Master: 600 Tsukara
Final: 1000 Tsukara
Name: Dimension Link
Effect: Dimension Link is a form of partial summoning that Sora learned during the previous 35 years. With this, Sora is granted the ability to use any technique that a party member has for the exact same cost that they would pay. Sora is allowed to use the technique if it has different attributes than what he controls, but is unable to do so if the warrior class of the techniques are unlike any that he possesses. Sora is also able to use the techniques of those who has a Wayfinder, allowing him and the other holder(s) to tap into each other's powers.
Activation Requirement: The ability is activated by using a Special Dice
Cost: Varies based on the cost of the technique used.
Name: Once More
Effect: Sora is well known for his determination and great willpower. This ability allows others to witness this determination, especially in battle.During a battle, if Sora would normally take damage that would take him below 1 HP, he would instead be left with only 1 HP. This ability does not work if Sora has 1 HP. This ability activates automatically once the conditions are successfully met.
Activation Requirement: Activates automatically when Sora takes damage from a technique, attack, or ability that would leave him with less than less HP.
Cost: No cost
Approved.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
November 6th 2011, 8:28 pm by Serio Katsuya
» Arashi's Equipment (Post Time Skip)
April 30th 2011, 1:03 am by _[Spitfire]_
» Arashi's Abilities (Post Time Skip)
April 30th 2011, 12:22 am by _[Spitfire]_
» Arashi Techniques (Post Time Skip) [Finished]
April 29th 2011, 11:55 pm by _[Spitfire]_
» Spellbinder
April 13th 2011, 6:18 pm by Jisenki
» Ultima
April 13th 2011, 6:17 pm by Jisenki
» Danika Syphin
April 13th 2011, 5:33 pm by Jisenki
» Arthe
April 13th 2011, 5:30 pm by Jisenki
» Danika's Equipment (WIP)
April 12th 2011, 11:26 pm by Riko
» Diamond Dust
April 6th 2011, 5:50 pm by Xexame
» Keyblade- Oathkeeper
April 6th 2011, 5:39 pm by Xexame
» The Keyblade
April 6th 2011, 4:47 pm by Xexame
» Tristan Morganthe's Spell Tome
April 4th 2011, 8:48 pm by Jisenki
» [Post Time Skip] Thanatos-Bringer of the End
April 4th 2011, 8:46 pm by Jisenki
» Keyblade- X Blade
April 4th 2011, 8:43 pm by Jisenki