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Steal || 14,525 SG Points
Page 1 of 1
Steal || 14,525 SG Points
Name:
Steal
Effect:
This is an ability unique to the Sub-Class Thief in the Warrior Type Ninja. This ability allows the user to "steal" something from the opponent using lightning fast speed. They are able to steal any Weapon, Technique, Equipment, or Creature Capsule, but some things need to be kept in mind. Any weapon, Equipment, or Capsule stolen can only be stolen if your character has the warrior type and the slots necessary to use it. This means that any Capsule with a slot cost of 4 can't be stolen if your character only has 2 slots remaining. The same applies to techniques but instead, the techniques will require that the character have the required Warrior Type necessary. This technique also lasts for a single turn too (counting from when it is first activated to the user's next turn) and at the end of that turn, anything stolen cannot remain in possession. Finally this ability can only be used once per turn
unless something allows it to be used otherwise. The user of this gains 20 EXP each time this is used.
Activation Requirement: Special Dice Roll
Cost: Special Dice Roll and a 300 Tsukara Points
Requirements To Unlock: Must have Theif Sub-Class and have leveled up at least 5 times.
Slot Cost: 5
Restrictions:
N/A
Steal
Effect:
This is an ability unique to the Sub-Class Thief in the Warrior Type Ninja. This ability allows the user to "steal" something from the opponent using lightning fast speed. They are able to steal any Weapon, Technique, Equipment, or Creature Capsule, but some things need to be kept in mind. Any weapon, Equipment, or Capsule stolen can only be stolen if your character has the warrior type and the slots necessary to use it. This means that any Capsule with a slot cost of 4 can't be stolen if your character only has 2 slots remaining. The same applies to techniques but instead, the techniques will require that the character have the required Warrior Type necessary. This technique also lasts for a single turn too (counting from when it is first activated to the user's next turn) and at the end of that turn, anything stolen cannot remain in possession. Finally this ability can only be used once per turn
unless something allows it to be used otherwise. The user of this gains 20 EXP each time this is used.
Activation Requirement: Special Dice Roll
Cost: Special Dice Roll and a 300 Tsukara Points
Requirements To Unlock: Must have Theif Sub-Class and have leveled up at least 5 times.
Slot Cost: 5
Restrictions:
N/A
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Page 1 of 1
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