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Falco L.
2 posters
Page 1 of 1
Falco L.
Name: Falco L.
Appearance:
Falco is a more intelligent breed of creatures, being able to communicate
with other humanoid species. Being more intelligent, he also acts and dresses more like a human being rather than a creature of lower intelligence. Falco has sharp eyes that are surrounded by a thick red outline. His feathers are pitch black and overall help him with his tasks given by Jisenki, which may involve espionage at nighttime or tracking missions. He wears a coat that dates back to the old Sentou Gakuin's Tsurabi uniform, which isn't currently used by anyone except Falco. On his right sleeve is a small emblem which is also from in the past while Jisenki was a student at the school and the school had more organized uniforms. Underneath that coat is a black shirt. Like his feathers and his shirt, Falco's pants are black. On his pants are a belt buckle that contains a holster which holds some of Falco's equipment like his blaster and some devices. Falco tail feathers are black like the rest of his feathers, but through training Falco has managed to strengthen his tail feathers and make them lethal weapons in battle. Falco wears light shoes that allow him to move freely and attack multiple times in succession while also being able to maintain his leg strength and jumping speed. Unlike most birds, Falco just jumps high but doesn't fly. He is light though and this allows him to float a bit in the air.
Type of Creature: Falgente
Creature Class: Class 4
Health Points/Turn Bar: 7 Turns
Summoning: Falco can be called from a capsule, but he often sticks around with Jisenki or somewhere nearby.
Creature Abilities&Techniques:
Lethal Pursuit- Falco will first run at the opponent at high speed and kick them which will cause the opponent to go flying upwards. He will then pursue them in the air by attacking them multiple times before they land. When a Special Dice is rolled to activate this attack, the attack is multiplied by the difference between the roll for this attack and the roll that the opponent may use to defend, evade, or counter meaning that this technique would have the greatest effects if it has a high dice roll and is the winning dice roll, making this technique dangerous.
Falco Phantasm-Using his great speed, Falco will dash at the opponent and slice them a bit with his hard and powerful feathers. This attack is fast and hard to defend against or evade. When used, the opponent's evade or defense dice used in response to this technique is decreased by 2.
Fire Falcon- With his control of the fire element, Falco will charge up flames and surround himself with fire. He will then run towards the opponent and then charge at them, beak first. His beak combined with the hot fire will allow him to penetrate defenses. If this attack is used and the opponent responds with a defense dice, the dice's amount is reduced by 1. If it is a steel or ice attribute defense, it is reduced by 2 and if it's water, the opponent's defense dice is increased by 2 (this does not count towards the elemental strengths and weaknesses).
Reflection- Falco has a small device that is curved like a boomerang. It allows Falco to reflect projectile attacks back at his opponent regardless of element. To show off a bit, Falco customized it so that he can kick it and it comes back to him. This technique with the device acts as a counterattack and will cause an opponent's projectile attack to be reflected back at them with double the damage.
Blaster- Falco's projectile attack used with his blaster gun which is found on his holster. This device is used to shoot multiple attacks at the opponent. The attack moves fast but not as fast as a bullet. The ammo itself is average and can be defended against or avoided fairly easily.
Attack Power:
-Lethal Pursuit-300
-Falco Phantasm-120
-Fire Falcon-180
-Reflection-Double the original amount
-Blaster-40
Dice Usage:
-Lethal Pursuit-Special Dice
-Falco Phantasm-Special Dice
-Fire Falcon-Special Dice
-Reflection-Counterattack Dice
-Blaster-Attack Dice
Benefits:
-Lethal Pursuit-Offensive
-Falco Phantasm-Offensive
-Fire Falcon-Offensive
-Reflection-N/A
-Blaster-N/A
Slot Cost:
2 Slots
History:
Jisenki and Falco met a little while before Jisenki graduated at Sentou Gakuin. It was during a mission to do some espionage at a factory that Jisenki met with Falco and the two decided to join each other. Falco personally agreed since Jisenki helped save him. Usually, Jisenki dislikes it, but he sometimes places Falco in a capsule although that is to save him if he is taking too much damage. Other than that, Falco comes to Jisenki by a call from the S.G.T.D or by simply being around.
Appearance:
Falco is a more intelligent breed of creatures, being able to communicate
with other humanoid species. Being more intelligent, he also acts and dresses more like a human being rather than a creature of lower intelligence. Falco has sharp eyes that are surrounded by a thick red outline. His feathers are pitch black and overall help him with his tasks given by Jisenki, which may involve espionage at nighttime or tracking missions. He wears a coat that dates back to the old Sentou Gakuin's Tsurabi uniform, which isn't currently used by anyone except Falco. On his right sleeve is a small emblem which is also from in the past while Jisenki was a student at the school and the school had more organized uniforms. Underneath that coat is a black shirt. Like his feathers and his shirt, Falco's pants are black. On his pants are a belt buckle that contains a holster which holds some of Falco's equipment like his blaster and some devices. Falco tail feathers are black like the rest of his feathers, but through training Falco has managed to strengthen his tail feathers and make them lethal weapons in battle. Falco wears light shoes that allow him to move freely and attack multiple times in succession while also being able to maintain his leg strength and jumping speed. Unlike most birds, Falco just jumps high but doesn't fly. He is light though and this allows him to float a bit in the air.
Type of Creature: Falgente
Creature Class: Class 4
Health Points/Turn Bar: 7 Turns
Summoning: Falco can be called from a capsule, but he often sticks around with Jisenki or somewhere nearby.
Creature Abilities&Techniques:
Lethal Pursuit- Falco will first run at the opponent at high speed and kick them which will cause the opponent to go flying upwards. He will then pursue them in the air by attacking them multiple times before they land. When a Special Dice is rolled to activate this attack, the attack is multiplied by the difference between the roll for this attack and the roll that the opponent may use to defend, evade, or counter meaning that this technique would have the greatest effects if it has a high dice roll and is the winning dice roll, making this technique dangerous.
Falco Phantasm-Using his great speed, Falco will dash at the opponent and slice them a bit with his hard and powerful feathers. This attack is fast and hard to defend against or evade. When used, the opponent's evade or defense dice used in response to this technique is decreased by 2.
Fire Falcon- With his control of the fire element, Falco will charge up flames and surround himself with fire. He will then run towards the opponent and then charge at them, beak first. His beak combined with the hot fire will allow him to penetrate defenses. If this attack is used and the opponent responds with a defense dice, the dice's amount is reduced by 1. If it is a steel or ice attribute defense, it is reduced by 2 and if it's water, the opponent's defense dice is increased by 2 (this does not count towards the elemental strengths and weaknesses).
Reflection- Falco has a small device that is curved like a boomerang. It allows Falco to reflect projectile attacks back at his opponent regardless of element. To show off a bit, Falco customized it so that he can kick it and it comes back to him. This technique with the device acts as a counterattack and will cause an opponent's projectile attack to be reflected back at them with double the damage.
Blaster- Falco's projectile attack used with his blaster gun which is found on his holster. This device is used to shoot multiple attacks at the opponent. The attack moves fast but not as fast as a bullet. The ammo itself is average and can be defended against or avoided fairly easily.
Attack Power:
-Lethal Pursuit-300
-Falco Phantasm-120
-Fire Falcon-180
-Reflection-Double the original amount
-Blaster-40
Dice Usage:
-Lethal Pursuit-Special Dice
-Falco Phantasm-Special Dice
-Fire Falcon-Special Dice
-Reflection-Counterattack Dice
-Blaster-Attack Dice
Benefits:
-Lethal Pursuit-Offensive
-Falco Phantasm-Offensive
-Fire Falcon-Offensive
-Reflection-N/A
-Blaster-N/A
Slot Cost:
2 Slots
History:
Jisenki and Falco met a little while before Jisenki graduated at Sentou Gakuin. It was during a mission to do some espionage at a factory that Jisenki met with Falco and the two decided to join each other. Falco personally agreed since Jisenki helped save him. Usually, Jisenki dislikes it, but he sometimes places Falco in a capsule although that is to save him if he is taking too much damage. Other than that, Falco comes to Jisenki by a call from the S.G.T.D or by simply being around.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Falco L.
Approved.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
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