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Rokudo Mukuro's Techniques
4 posters
Page 1 of 1
Rokudo Mukuro's Techniques
Name: First Path- Realm of Hell
Range:
Close-Far
Technique Usage: Special
Attack Power: 25
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Offensive
Description: This is the first path of reincarnation
that Mukuro’s eye has access to. 一appears on his right eye, when this technique
is in effect Mukuro has the ability to summon illusions. If the opponent’s mind
is weak the illusions can hurt the opponent. How this works in RPing: When the
opponent attacks and Mukuro defends using this technique, if the defend dice
rolls is at least double than the attack dice roll, this technique does damage.
Name: Second Path- Realm of Hungry Ghosts
Range:
Close-Far
Technique Usage: Counterattacking
Attack Power: Half of Enemy’s attack
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Offensive
Description: This is the second path of reincarnation
that Mukuro’s eye has access to. 二appears
on his right eye, when this technique is in effect Mukuro has the ability to use
any of the opponent’s skills at half power. To make it fair, he will only be
able to use one of the opponent's techniques per battle
Name: Third Path- Realm of Animals
Range:
Close-Far
Technique Usage: Counterattacking
Attack Power: Half of animal partner’s attack
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Offensive
Description: This is the third path of reincarnation
that Mukuro’s eye has access to. 三appears
on his right eye, when this technique is in effect Mukuro has the ability to
summon or control powerful animal. To make it fair during RPing this skill will
only serve as a counterattack against animals at half damage.
Name: Fourth Path- Realm of Asura
Range:
Close
Technique Usage: Special
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Supplementary
Description: This is the fourth path of reincarnation
that Mukuro’s eye has access to. 四appears on his right eye, when this
technique is in effect Mukuro’s battle skills increase, and a black aura surrounds
his right eye. This is a state that allows Mukuro to use techniques that he
cannot use during his normal state.
Name: Fifth Path- Realm of Humans
Range:
Close
Technique Usage: Special
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Supplementary
Description: This is the fifth path of reincarnation
that Mukuro’s eye has access to. 五appears on his right eye, when this
technique is in effect the aura that surrounds his eye during the fourth path
grows stronger which adds several powers to the techniques that he can use
during the fourth path. He also gains a boost in physical strength. Amount of power
added equals dice roll.
Name: Electrico Cornuta
Range: Close
Technique Usage: Special
Attack Power: 190
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Offensive
Description: Mukuro uses jigoku no yari as a lightening
rod and sends 1,000 volts into his weapon. After that whatever the spear head
touches will have those 1,000 volts sent into it. How this works in RPing: If
the attack roll is at least double of the defend or evade roll, for the next 3
posts of the opponent, all of the opponent’s evade rolls will be half of what
is actually rolled.
Name: Electrico Cuoio
Range: Close
Technique Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Defensive
Description: This ability allows the user’s skin to channel
electricity through the user’s body meaning that electricity will only harm the
user’s body but not the organs. In RPing any electric attacks done to Mukuro
will only do half damage.
Name: Witch Hunt
Range: Close-Mid Range
Technique Usage: Special
Attack Power: 210
Warrior affinity: Energy
Elemental Affinity: Darkness/Shadow
Benefits: Offensive
Description: Mukuro has to activate the fourth path-
realm of asura before using this. To use this technique Mukuro channels his own
energy and the energy from his eye into his weapon, which turns the spear head
into a large blade completely made out of energy.
Name: Zentoryu Yari
Range: Close-Far
Technique Usage: Special
Attack Power: 50
Warrior affinity: Energy
Elemental Affinity: N/A
Benefits: Supplementary and offensive
Description: Mukuro has to activate the fifth path- realm of
human before using this. This ability allows Mukuro’s weapon to make copies of itself
without reducing the size of the weapon. They can also levitate by themselves
so Mukuro can wield them without touching them. The attack of this technique is
equal to the attack power multiplied by the dice roll.
Name: Kage Tensho
Range: Close-Far
Technique Usage: Special
Attack Power: 250
Warrior affinity: Energy
Elemental Affinity: Darkness/Shadow
Benefits: Offensive
Description: Mukuro slashes any area with his weapon and it creates a
huge amount of shadow energy and sends it at the opponent. When Mukuro's
Fourth Path, Realm of Asura is activated this attack does 260 and when the
Fifth Path, Realm of Humans is activated this attack does 290 but if it fails to
hit the target when the fifth path is activated Mukuro takes 100 damage.
Range:
Close-Far
Technique Usage: Special
Attack Power: 25
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Offensive
Description: This is the first path of reincarnation
that Mukuro’s eye has access to. 一appears on his right eye, when this technique
is in effect Mukuro has the ability to summon illusions. If the opponent’s mind
is weak the illusions can hurt the opponent. How this works in RPing: When the
opponent attacks and Mukuro defends using this technique, if the defend dice
rolls is at least double than the attack dice roll, this technique does damage.
Name: Second Path- Realm of Hungry Ghosts
Range:
Close-Far
Technique Usage: Counterattacking
Attack Power: Half of Enemy’s attack
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Offensive
Description: This is the second path of reincarnation
that Mukuro’s eye has access to. 二appears
on his right eye, when this technique is in effect Mukuro has the ability to use
any of the opponent’s skills at half power. To make it fair, he will only be
able to use one of the opponent's techniques per battle
Name: Third Path- Realm of Animals
Range:
Close-Far
Technique Usage: Counterattacking
Attack Power: Half of animal partner’s attack
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Offensive
Description: This is the third path of reincarnation
that Mukuro’s eye has access to. 三appears
on his right eye, when this technique is in effect Mukuro has the ability to
summon or control powerful animal. To make it fair during RPing this skill will
only serve as a counterattack against animals at half damage.
Name: Fourth Path- Realm of Asura
Range:
Close
Technique Usage: Special
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Supplementary
Description: This is the fourth path of reincarnation
that Mukuro’s eye has access to. 四appears on his right eye, when this
technique is in effect Mukuro’s battle skills increase, and a black aura surrounds
his right eye. This is a state that allows Mukuro to use techniques that he
cannot use during his normal state.
Name: Fifth Path- Realm of Humans
Range:
Close
Technique Usage: Special
Attack Power: N/A
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Supplementary
Description: This is the fifth path of reincarnation
that Mukuro’s eye has access to. 五appears on his right eye, when this
technique is in effect the aura that surrounds his eye during the fourth path
grows stronger which adds several powers to the techniques that he can use
during the fourth path. He also gains a boost in physical strength. Amount of power
added equals dice roll.
Name: Electrico Cornuta
Range: Close
Technique Usage: Special
Attack Power: 190
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Offensive
Description: Mukuro uses jigoku no yari as a lightening
rod and sends 1,000 volts into his weapon. After that whatever the spear head
touches will have those 1,000 volts sent into it. How this works in RPing: If
the attack roll is at least double of the defend or evade roll, for the next 3
posts of the opponent, all of the opponent’s evade rolls will be half of what
is actually rolled.
Name: Electrico Cuoio
Range: Close
Technique Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Electric
Benefits: Defensive
Description: This ability allows the user’s skin to channel
electricity through the user’s body meaning that electricity will only harm the
user’s body but not the organs. In RPing any electric attacks done to Mukuro
will only do half damage.
Name: Witch Hunt
Range: Close-Mid Range
Technique Usage: Special
Attack Power: 210
Warrior affinity: Energy
Elemental Affinity: Darkness/Shadow
Benefits: Offensive
Description: Mukuro has to activate the fourth path-
realm of asura before using this. To use this technique Mukuro channels his own
energy and the energy from his eye into his weapon, which turns the spear head
into a large blade completely made out of energy.
Name: Zentoryu Yari
Range: Close-Far
Technique Usage: Special
Attack Power: 50
Warrior affinity: Energy
Elemental Affinity: N/A
Benefits: Supplementary and offensive
Description: Mukuro has to activate the fifth path- realm of
human before using this. This ability allows Mukuro’s weapon to make copies of itself
without reducing the size of the weapon. They can also levitate by themselves
so Mukuro can wield them without touching them. The attack of this technique is
equal to the attack power multiplied by the dice roll.
Name: Kage Tensho
Range: Close-Far
Technique Usage: Special
Attack Power: 250
Warrior affinity: Energy
Elemental Affinity: Darkness/Shadow
Benefits: Offensive
Description: Mukuro slashes any area with his weapon and it creates a
huge amount of shadow energy and sends it at the opponent. When Mukuro's
Fourth Path, Realm of Asura is activated this attack does 260 and when the
Fifth Path, Realm of Humans is activated this attack does 290 but if it fails to
hit the target when the fifth path is activated Mukuro takes 100 damage.
Last edited by Zura on April 29th 2008, 6:58 pm; edited 5 times in total
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Rokudo Mukuro's Techniques
I'll add techniques that apply to the fourth and fifth path when i create his weapon
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Rokudo Mukuro's Techniques
Not bad, so far. Some see a little godmobbish, like the 5th one. But ill leave it to Jisenki to decide
purpleregiment7- Tsurabi
-
Number of posts : 199
Age : 33
Location : Where you least expect me to be
Occupation : Gunner teacher
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Rokudo Mukuro's Techniques
I wait until you finish just so multiple approvals aren't given.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Rokudo Mukuro's Techniques
Yeah I thought the third one was godmoddish too. Cause having ability to use any skills my opponents can, isn't fun cause then what would be the point of having my own techniques. Also can I keep the fifth technique but just reduce the amount of power added to my attacks?
Edited.
Edited.
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Rokudo Mukuro's Techniques
Either that, or use the dice roll to determine how much attack power is added.
purpleregiment7- Tsurabi
-
Number of posts : 199
Age : 33
Location : Where you least expect me to be
Occupation : Gunner teacher
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(1000/1000)
Experience Points :
(100/100)
Re: Rokudo Mukuro's Techniques
It looks good to me now.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Re: Rokudo Mukuro's Techniques
Okay edited and now i think i am done
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Rokudo Mukuro's Techniques
Approved. I read the character one first so I think I said that you could change your elemental affinity, but if you have those lightning attacks you can't change from lightning.
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Rokudo Mukuro's Techniques
What'd you edit?
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Rokudo Mukuro's Techniques
I edited the attack power of some of my techniques and added one new technique.
Zura- Rank Red Warrior
-
Number of posts : 364
Age : 32
The BattleField
Health Points:
(4150/4150)
Tsukara-Skill Points:
(4200/4200)
Experience Points :
(36/100)
Re: Rokudo Mukuro's Techniques
Approved
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
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