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Zaulqs' Techniques
2 posters
Page 1 of 1
Zaulqs' Techniques
Name: Trigger Card-Card's Mirror
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Dark
Benefit: Supplementary
Description: A card from the 5 cards on Zaulqs left, which represent his arsenal of cards known as Trigger Cards. Each card is different from the other in appearance and effect. The picture on this card looks like a spiral of never ending mirrors and Zaulqs in the center on each mirror. On the field, once the card is revealed and played, mirrors surround Zaulqs for a moment and from the side of the mirror that faces the opponent will be the silhouette of the creature or person whose effect this card copies. Finally, the technique will fire from out of the mirror. When this technique is activated, its effects vary based on what technique preceded it in the chain because its effects and attack power become the effects and attack power of whatever Special technique was used directly before this technique.
Name: Soul Card- Ceasefire
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 195
Warrior Affinity: Spellcaster
Elemental Affinity: Dark
Benefit: Offensive
Description: A Soul Card, which is one of the cards that circles around Zaulqs outside the perimeter of his Creature Cards and Trigger Cards. These cards are his free use cards that he uses whenever the conditions are met. They can give him the slight edge or hurt him, but that depends on his opponent and whether they can outsmart him. This can only be activated after the targeted player has used an attack and/or a Special Dice with Offensive Benefits at least 3 times in a row. When activated, the opponent cannot use Attack Dice and/or Special Dice with Offensive benefits for 3 turns. The picture on the card is a man whose weapons are held by what appears to be thousands of chains, disabling him from attacking.
Name: Soul Card-Flash
Range: Close
Dice Usage: Attack
Attack Power: 50
Tsukara Value: 75
Warrior Affinity: Spellcaster
Elemental Affinity: Dark
Benefit: N/A
Description: One of Zaulqs Soul Cards that he uses depending on the situation. On this card is a simple picture: a man shielding his eyes from the light of a floating rod. This is an average and weak attack that Zaulqs doesn't use often but can use if the situation calls for it.
Name: Trigger Card- Creature Mind Flare
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Puppeteer
Elemental Affinity: Light
Benefit: Supplementary
Description: The picture on this card is a hand that appears as though it belongs to an apparition, which is putting its hand into the forehead of a large creature. As the name of the card and the picture suggests, this card has to do with the taking over of creatures. When an opponent summons or calls forth a creature by means of capsule or some method other than a ritual, Zaulqs can take control of the creature(s) for 2 turns at the cost of 300 Tsukara per creature.
Name: Soul Card- Live Wire
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 150
Warrior Affinity: Puppeteer
Elemental Affinity: Light
Benefit: Supplementary
Description: A card with a misleading picture in which wires are being strung throughout the heads of people and creatures. The creatures and people appear to be in despair. Contrary to the pictures on the card, this is a very good technique for Zaulqs. When activated, Zaulqs can decrease his own Tsukara to increase the HP of either himself or his creatures based on how much was paid, which is in multiples of 150. On the other hand, he can also use this to decrease his creature's HP by multiples of 150 in order to increase the HP or Tsukara of Zaulqs.
Name: Trigger Card-Replacement
Range: Mid-Ranged
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 325
Warrior Affinity: Puppeteer
Elemental Affinity: Dark/Light
Benefit: Supplementary
Description: Two people exchanging capsules with looks of anger on their faces best describes the picture on this card. When activated, both the opponent and the user of this card must decide on one creature from their opponent's field that they wish to have in return for their creature, which the opponent has chosen. If only one creature exists on the opponent's side of the field, the chooser may either choose to take nothing and relinquish their creature to the opponent, or they must take the only creature the opponent has left.
Name: Soul Card- Proximity Withdrawer
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: Puppeteer
Elemental Affinity: Light/Dark
Benefit: Supplementary
Description: A Soul Card with the picture of a barren field with capsules and ritual items. When activated, all creatures currently on the field are returned to their capsules and any creatures not belonging to capsules are returned to whatever item that they came from. If they were summoned by ritual, the ritual must be re-activated in order for the creature to be re-summoned.
Name: Trigger Card- Technique Force
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Puppeteer
Elemental Affinity: Dark
Benefit: Offensive
Description: Another card that has Zaulqs himself on it. On the picture in Zaulqs pointing at a large creature while an attack is coming directly for him. When activated, he declares the technique that the creature will use during his turn as long as he had possession over the creature during this battle. The dice is rolled during his turn meaning that any attack coming towards him that he requested of the creature cannot be blocked by himself through the use of defensive, Special, or counterattack die. The technique cannot be evaded either if it targets Zaulqs.
Name: Soul Card- Ultimate Elemental Shatter
Range: Far
Dice Usage: Special
Attack Power: 300
Tsukara Value: 800
Warrior Affinity: Puppeteer, Spellcaster
Elemental Affinity: Light/Dark
Benefit: Offensive
Description: One of Zaulqs best Soul Cards and known to be his ace, this card has the picture of all of Zaulqs elementals standing together and using a combined attack that has the power of all 5 elements. This technique can only be activated when Qanct Pik, Iwherz Juckryaf, Umeri Jhutva, Vres Gyrithe, and Circhre Syutre are all on the field at the same time. When that condition is fulfilled and this technique is activated, the opponent will be targeted by an attack that inflicts 300 damge multiplied by the amount of turns that all 5 creatures were on the field at the same time. The dice roll of this technique is increased by 1 for every 4 turns that all 5 creatures were on the field at the same time.
Name: Soul Card- Triple Power Support
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Puppeteer
Elemental Affinity: Light
Benefit: Supplementary
Description: A card with the picture of a creature firing an attack that has been triplicated, this technique lasts for 2 turns, and the targeted creature has the Attack Power of their techniques that use an Attack Dice tripled. A very simple card in Zaulqs possession, yet a very good card when Zaulqs uses it right.
Name: Trigger Card-Giga Enhancement
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 360
Warrior Affinity: Puppeteer
Elemental Affinity: Light
Benefit: Supplementary
Description: The creature that this technique targets increases their maximum HP by double its original amount. Meanwhile, the creature's current HP remains proportional to the increase. This technique lasts for 5 turns. The card for this technique has the picture of a creature that appears to be growing.
Name: Soul Card- Creature Retrieval
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Puppeteer
Elemental Affinity: Light
Benefit: Supplementary
Description: 5 ghost-like hands are pulling the creature towards inwards on this card, which is a great picture for what this card does. If a creature that was once used by Zaulqs has been on the opponent's field for at least 3 turns in a row, Zaulqs may regain control of that creature while at the same time inflicting 200 HP to the HP of the new owner of the creature once this technique resolves.
Name: Soul Card-Trigger Summon
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 370
Warrior Affinity: Puppeteer
Elemental Affinity: Light/Dark
Benefit: Supplementary
Description: From a large wound on the chest of Zaulqs appears an eye of a creature. Though the picture still lacks some interpretation, it is a rough suggestion of what the technique does. When Zaulqs loses a certain amount of damage to his HP during one turn, he may automatically summon a creature that remaining HP equal to or less than the amount that Zaulqs lost during this turn.
Name: Soul Card-The Hidden Soul
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 200
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: Supplementary
Description: A rather peculiar card, which has no picture at all. In the area where the picture would be is only a blank white section. When thsi technique is activated, the targeted player gains Invisible (Cannot attack or be attacked. Once an action that belongs to the afflicted is performed using a dice, the effects of this wears off).
Name: Soul Card-Healing Rest
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: Supplementary
Description: On the picture of this card is Zaulqs resting peacefully in a field with dark clouds looming overhead. The picture from this card seems to indicate both misfortune with chaos and tranquility. When this technique is used, the user gains Regen (Character affected by this condition gains a certain amount of HP each turn automatically) until they are hit by an attack. They amount of HP they recover by using regen is 90 each turn.
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Dark
Benefit: Supplementary
Description: A card from the 5 cards on Zaulqs left, which represent his arsenal of cards known as Trigger Cards. Each card is different from the other in appearance and effect. The picture on this card looks like a spiral of never ending mirrors and Zaulqs in the center on each mirror. On the field, once the card is revealed and played, mirrors surround Zaulqs for a moment and from the side of the mirror that faces the opponent will be the silhouette of the creature or person whose effect this card copies. Finally, the technique will fire from out of the mirror. When this technique is activated, its effects vary based on what technique preceded it in the chain because its effects and attack power become the effects and attack power of whatever Special technique was used directly before this technique.
Name: Soul Card- Ceasefire
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 195
Warrior Affinity: Spellcaster
Elemental Affinity: Dark
Benefit: Offensive
Description: A Soul Card, which is one of the cards that circles around Zaulqs outside the perimeter of his Creature Cards and Trigger Cards. These cards are his free use cards that he uses whenever the conditions are met. They can give him the slight edge or hurt him, but that depends on his opponent and whether they can outsmart him. This can only be activated after the targeted player has used an attack and/or a Special Dice with Offensive Benefits at least 3 times in a row. When activated, the opponent cannot use Attack Dice and/or Special Dice with Offensive benefits for 3 turns. The picture on the card is a man whose weapons are held by what appears to be thousands of chains, disabling him from attacking.
Name: Soul Card-Flash
Range: Close
Dice Usage: Attack
Attack Power: 50
Tsukara Value: 75
Warrior Affinity: Spellcaster
Elemental Affinity: Dark
Benefit: N/A
Description: One of Zaulqs Soul Cards that he uses depending on the situation. On this card is a simple picture: a man shielding his eyes from the light of a floating rod. This is an average and weak attack that Zaulqs doesn't use often but can use if the situation calls for it.
Name: Trigger Card- Creature Mind Flare
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Puppeteer
Elemental Affinity: Light
Benefit: Supplementary
Description: The picture on this card is a hand that appears as though it belongs to an apparition, which is putting its hand into the forehead of a large creature. As the name of the card and the picture suggests, this card has to do with the taking over of creatures. When an opponent summons or calls forth a creature by means of capsule or some method other than a ritual, Zaulqs can take control of the creature(s) for 2 turns at the cost of 300 Tsukara per creature.
Name: Soul Card- Live Wire
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 150
Warrior Affinity: Puppeteer
Elemental Affinity: Light
Benefit: Supplementary
Description: A card with a misleading picture in which wires are being strung throughout the heads of people and creatures. The creatures and people appear to be in despair. Contrary to the pictures on the card, this is a very good technique for Zaulqs. When activated, Zaulqs can decrease his own Tsukara to increase the HP of either himself or his creatures based on how much was paid, which is in multiples of 150. On the other hand, he can also use this to decrease his creature's HP by multiples of 150 in order to increase the HP or Tsukara of Zaulqs.
Name: Trigger Card-Replacement
Range: Mid-Ranged
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 325
Warrior Affinity: Puppeteer
Elemental Affinity: Dark/Light
Benefit: Supplementary
Description: Two people exchanging capsules with looks of anger on their faces best describes the picture on this card. When activated, both the opponent and the user of this card must decide on one creature from their opponent's field that they wish to have in return for their creature, which the opponent has chosen. If only one creature exists on the opponent's side of the field, the chooser may either choose to take nothing and relinquish their creature to the opponent, or they must take the only creature the opponent has left.
Name: Soul Card- Proximity Withdrawer
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: Puppeteer
Elemental Affinity: Light/Dark
Benefit: Supplementary
Description: A Soul Card with the picture of a barren field with capsules and ritual items. When activated, all creatures currently on the field are returned to their capsules and any creatures not belonging to capsules are returned to whatever item that they came from. If they were summoned by ritual, the ritual must be re-activated in order for the creature to be re-summoned.
Name: Trigger Card- Technique Force
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Puppeteer
Elemental Affinity: Dark
Benefit: Offensive
Description: Another card that has Zaulqs himself on it. On the picture in Zaulqs pointing at a large creature while an attack is coming directly for him. When activated, he declares the technique that the creature will use during his turn as long as he had possession over the creature during this battle. The dice is rolled during his turn meaning that any attack coming towards him that he requested of the creature cannot be blocked by himself through the use of defensive, Special, or counterattack die. The technique cannot be evaded either if it targets Zaulqs.
Name: Soul Card- Ultimate Elemental Shatter
Range: Far
Dice Usage: Special
Attack Power: 300
Tsukara Value: 800
Warrior Affinity: Puppeteer, Spellcaster
Elemental Affinity: Light/Dark
Benefit: Offensive
Description: One of Zaulqs best Soul Cards and known to be his ace, this card has the picture of all of Zaulqs elementals standing together and using a combined attack that has the power of all 5 elements. This technique can only be activated when Qanct Pik, Iwherz Juckryaf, Umeri Jhutva, Vres Gyrithe, and Circhre Syutre are all on the field at the same time. When that condition is fulfilled and this technique is activated, the opponent will be targeted by an attack that inflicts 300 damge multiplied by the amount of turns that all 5 creatures were on the field at the same time. The dice roll of this technique is increased by 1 for every 4 turns that all 5 creatures were on the field at the same time.
Name: Soul Card- Triple Power Support
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Puppeteer
Elemental Affinity: Light
Benefit: Supplementary
Description: A card with the picture of a creature firing an attack that has been triplicated, this technique lasts for 2 turns, and the targeted creature has the Attack Power of their techniques that use an Attack Dice tripled. A very simple card in Zaulqs possession, yet a very good card when Zaulqs uses it right.
Name: Trigger Card-Giga Enhancement
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 360
Warrior Affinity: Puppeteer
Elemental Affinity: Light
Benefit: Supplementary
Description: The creature that this technique targets increases their maximum HP by double its original amount. Meanwhile, the creature's current HP remains proportional to the increase. This technique lasts for 5 turns. The card for this technique has the picture of a creature that appears to be growing.
Name: Soul Card- Creature Retrieval
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Puppeteer
Elemental Affinity: Light
Benefit: Supplementary
Description: 5 ghost-like hands are pulling the creature towards inwards on this card, which is a great picture for what this card does. If a creature that was once used by Zaulqs has been on the opponent's field for at least 3 turns in a row, Zaulqs may regain control of that creature while at the same time inflicting 200 HP to the HP of the new owner of the creature once this technique resolves.
Name: Soul Card-Trigger Summon
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 370
Warrior Affinity: Puppeteer
Elemental Affinity: Light/Dark
Benefit: Supplementary
Description: From a large wound on the chest of Zaulqs appears an eye of a creature. Though the picture still lacks some interpretation, it is a rough suggestion of what the technique does. When Zaulqs loses a certain amount of damage to his HP during one turn, he may automatically summon a creature that remaining HP equal to or less than the amount that Zaulqs lost during this turn.
Name: Soul Card-The Hidden Soul
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 200
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: Supplementary
Description: A rather peculiar card, which has no picture at all. In the area where the picture would be is only a blank white section. When thsi technique is activated, the targeted player gains Invisible (Cannot attack or be attacked. Once an action that belongs to the afflicted is performed using a dice, the effects of this wears off).
Name: Soul Card-Healing Rest
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Light
Benefit: Supplementary
Description: On the picture of this card is Zaulqs resting peacefully in a field with dark clouds looming overhead. The picture from this card seems to indicate both misfortune with chaos and tranquility. When this technique is used, the user gains Regen (Character affected by this condition gains a certain amount of HP each turn automatically) until they are hit by an attack. They amount of HP they recover by using regen is 90 each turn.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Zaulqs' Techniques
Soul Card-Flash is only a single line away from being approve-worthy. Everything else is fine
Kisuke- Suzaku Leader
-
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested
The BattleField
Health Points:
(6035/6225)
Tsukara-Skill Points:
(3575/4500)
Experience Points :
(100/100)
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