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YUMIKO//ASSASSIN//TECHNIQUES
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Page 1 of 1
YUMIKO//ASSASSIN//TECHNIQUES
||Psychic||
Name: Mind Force
Range: Mid-Ranged
Dice Usage: Special
Attack Power: 150
Tsukara Value: 200
Warrior Affinity: Alchemist
Elemental Affinity: Psychic
Benefit: Offensive
Description: Yumiko fires out a pink wave of energy at her opponent that intercepts the brain waves and causes them to slow down slightly or at the very least causes some type of strain on the brain. When performed numerous times, the brain weakens to a severe degree to an extent in which the opponent will be unable to maintain proper control. When used, if this techniques inflicts damage on the opponent 4 times Yumiko is allowed to use the technique known as Mind Crush.
Name: Mind Crush
Range: Close
Dice Usage: Special
Attack Power: 250
Tsukara Value: 300
Warrior Affinity: Alchemist
Elemental Affinity: Psychic
Benefit: Offensive
Description: This technique may only be activated once Mind Force inflicts damage to the opponent at least 4 times in the battle. Once this technique is used, both characters take 250 damage if the dice roll is successful. At the same time, Yumiko can declare one technique each turn that was used by the opponent during the battle. The opponent must use that technique and must roll a dice to do so. The effect that allows Yumiko to select the techniques the opponent uses lasts for 5 turn rotations (including the turn this technique was activated).
Name: Force Field
Range: Close
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: Spellcaster
Elemental Affinity: Psychic
Benefit: N/A
Description: Using no telltale moves, Yumiko sends a wave of psychic force from her brain and manifests it into a physical state. The psychic force appears to be almost invisible, but in proper lighting one can see the thin yet powerful pink sheet of psychic tsukara that blocks Yumiko. Though believed to appear only in front of Yumiko, she can summon these walls in any close ranged location around her body without actually looking or even facing that direction. Of course, these shields are not automatic so Yumiko must still know where the attacks are coming from in order to shield herself from them.
Name: Chains of the Storm
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 500
Warrior Affinity: Spellcaster
Elemental Affinity: Psychic
Benefit: Supplementary
Description: Tsukara that has taken the form of chains spread from Yumiko's body to ensnare the opponent. Usually, the chain or chains, depending on the desires of Yumiko, will grab only specific parts of the target's body but in some cases the chain will simply wrap the target's torso and legs in order to prevent escape and movement by the arms and legs. Because the chains are created by the mind, the chains can increase or decrease length based on what Yumiko wishes. Also, she can control them naturally within using her hands. When activated, the opponent is unable to roll an Escape Dice for the rest of the battle. Also, the opponent is only allowed to use Far Range techniques and weapons for 5 turns (not including this turn).
Name: Chains of Destruction
Range: Far
Dice Usage: Special
Attack Power: 240 + X
Tsukara Value: 400
Warrior Affinity: Alchemist
Elemental Affinity: Psychic
Benefit: Offensive
Description: One of Yumiko's assassination trap techniques. The initial step of this technique is activated once Yumiko pays the default tsukara cost plus any desired amount which will be represented as X. Chains spread from beneath Yumiko that hide underground and linger beneath the opponent or opponents. Being a destruction alchemist, Yumiko halts her alchemy at the destruction process instead of taking it further to the recreation stage. She leaves the chains in an unfinished state that explodes full of psychic energy when the conditions are met. Once a third dice is rolled within a chain, the opponent takes the amount of damage equal to the tsukara paid. This can be prevented, however, if the opponent pays the default tsukara value for this technique.
-----------------------------------------
||Sand||
Name: Sand Guarder
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: Alchemist
Elemental Affinity: Sand, Psychic
Benefit: Defensive
Description: Usually coming from within the body of Yumiko, most commonly the mouth, sand sprouts up to shield Yumiko. The be more specific, Yumiko generates enough elemental tsukara within her body in order to produce sand that she usually expels through her mouth although she can produce the sand from wounds, eyes, ears, and any other opening on her body with little effort. The sand then can be controlled with psychic energy and tsukara to guard against incoming attacks. Unlike Yumiko's standard psychic shield, which is controlled directly by the thought commands of Yumiko, the sand from this technique is automatic to an extent due to its control being reliant on the reflexes of Yumiko rather than the direct manipulation. This technique acts as a barrier to Yumiko and can guard against up to 250 damage before it wears off. This technique also wears off 5 turns after it is activated. This technique can only be activated in a chain.
Name: Desertification-Field of Red Sand
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 700
Warrior Affinity: Spellcaster
Elemental Affinity: Sand
Benefit: Supplementary
Description: Usually from conjuring a mass amount of sand through her mouth, Yumiko changes the landscape to fit her needs, creating a miniature version of a desert with all of its basic properties. This technique, although not quite stealthy, is the ideal technique for Yumiko when faced with a dire situation. Once activated, this technique increases the dice roll of Sand and Fire attribute techniques by 5. Also, Yumiko's HP increases by 100 each turn. This technique usually leads to Yumiko's other techniques being used.
Name: Wrath of the Desert-The Replica Weapons
Range: Far
Dice Usage: Attack
Attack Power: 200
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: Sand
Benefit: N/A
Description: Yumiko usually uses this technique to trick others. Luring them into a false sense of security, enemies often attack her and believe she is defenseless. With sand around, Yumiko can create replicas of any known weapon from the sand to damage and wound enemies. The weapons have no added effects but simply act as obstacles to wound and, in some instances, even kill enemies. With sand covering the field, Yumiko has a wide control over her surroundings.
Name: Sand Destruction Reversal
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 350
Warrior Affinity: Alchemist
Elemental Affinity: Sand
Benefit: Offensive
Description: Using mental alchemy, Yumiko creates an alchemical reaction within her body or on her body that allows her to destroy items. Yumiko is highly skilled at stopping the alchemical process, which allows her to turn items that she applies force and tsukara to into a pile of sand that she can manipulate. Unfortunately for Yumiko, she can only stop the process for destruction instead of finishing the process and creating an entirely new item. In battle, when an item with HP is attacked by this technique, the item is immediately destroyed at the end of the turn as long as the technique is successful.
Name: Mind Force
Range: Mid-Ranged
Dice Usage: Special
Attack Power: 150
Tsukara Value: 200
Warrior Affinity: Alchemist
Elemental Affinity: Psychic
Benefit: Offensive
Description: Yumiko fires out a pink wave of energy at her opponent that intercepts the brain waves and causes them to slow down slightly or at the very least causes some type of strain on the brain. When performed numerous times, the brain weakens to a severe degree to an extent in which the opponent will be unable to maintain proper control. When used, if this techniques inflicts damage on the opponent 4 times Yumiko is allowed to use the technique known as Mind Crush.
Name: Mind Crush
Range: Close
Dice Usage: Special
Attack Power: 250
Tsukara Value: 300
Warrior Affinity: Alchemist
Elemental Affinity: Psychic
Benefit: Offensive
Description: This technique may only be activated once Mind Force inflicts damage to the opponent at least 4 times in the battle. Once this technique is used, both characters take 250 damage if the dice roll is successful. At the same time, Yumiko can declare one technique each turn that was used by the opponent during the battle. The opponent must use that technique and must roll a dice to do so. The effect that allows Yumiko to select the techniques the opponent uses lasts for 5 turn rotations (including the turn this technique was activated).
Name: Force Field
Range: Close
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: Spellcaster
Elemental Affinity: Psychic
Benefit: N/A
Description: Using no telltale moves, Yumiko sends a wave of psychic force from her brain and manifests it into a physical state. The psychic force appears to be almost invisible, but in proper lighting one can see the thin yet powerful pink sheet of psychic tsukara that blocks Yumiko. Though believed to appear only in front of Yumiko, she can summon these walls in any close ranged location around her body without actually looking or even facing that direction. Of course, these shields are not automatic so Yumiko must still know where the attacks are coming from in order to shield herself from them.
Name: Chains of the Storm
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 500
Warrior Affinity: Spellcaster
Elemental Affinity: Psychic
Benefit: Supplementary
Description: Tsukara that has taken the form of chains spread from Yumiko's body to ensnare the opponent. Usually, the chain or chains, depending on the desires of Yumiko, will grab only specific parts of the target's body but in some cases the chain will simply wrap the target's torso and legs in order to prevent escape and movement by the arms and legs. Because the chains are created by the mind, the chains can increase or decrease length based on what Yumiko wishes. Also, she can control them naturally within using her hands. When activated, the opponent is unable to roll an Escape Dice for the rest of the battle. Also, the opponent is only allowed to use Far Range techniques and weapons for 5 turns (not including this turn).
Name: Chains of Destruction
Range: Far
Dice Usage: Special
Attack Power: 240 + X
Tsukara Value: 400
Warrior Affinity: Alchemist
Elemental Affinity: Psychic
Benefit: Offensive
Description: One of Yumiko's assassination trap techniques. The initial step of this technique is activated once Yumiko pays the default tsukara cost plus any desired amount which will be represented as X. Chains spread from beneath Yumiko that hide underground and linger beneath the opponent or opponents. Being a destruction alchemist, Yumiko halts her alchemy at the destruction process instead of taking it further to the recreation stage. She leaves the chains in an unfinished state that explodes full of psychic energy when the conditions are met. Once a third dice is rolled within a chain, the opponent takes the amount of damage equal to the tsukara paid. This can be prevented, however, if the opponent pays the default tsukara value for this technique.
-----------------------------------------
||Sand||
Name: Sand Guarder
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: Alchemist
Elemental Affinity: Sand, Psychic
Benefit: Defensive
Description: Usually coming from within the body of Yumiko, most commonly the mouth, sand sprouts up to shield Yumiko. The be more specific, Yumiko generates enough elemental tsukara within her body in order to produce sand that she usually expels through her mouth although she can produce the sand from wounds, eyes, ears, and any other opening on her body with little effort. The sand then can be controlled with psychic energy and tsukara to guard against incoming attacks. Unlike Yumiko's standard psychic shield, which is controlled directly by the thought commands of Yumiko, the sand from this technique is automatic to an extent due to its control being reliant on the reflexes of Yumiko rather than the direct manipulation. This technique acts as a barrier to Yumiko and can guard against up to 250 damage before it wears off. This technique also wears off 5 turns after it is activated. This technique can only be activated in a chain.
Name: Desertification-Field of Red Sand
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 700
Warrior Affinity: Spellcaster
Elemental Affinity: Sand
Benefit: Supplementary
Description: Usually from conjuring a mass amount of sand through her mouth, Yumiko changes the landscape to fit her needs, creating a miniature version of a desert with all of its basic properties. This technique, although not quite stealthy, is the ideal technique for Yumiko when faced with a dire situation. Once activated, this technique increases the dice roll of Sand and Fire attribute techniques by 5. Also, Yumiko's HP increases by 100 each turn. This technique usually leads to Yumiko's other techniques being used.
Name: Wrath of the Desert-The Replica Weapons
Range: Far
Dice Usage: Attack
Attack Power: 200
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: Sand
Benefit: N/A
Description: Yumiko usually uses this technique to trick others. Luring them into a false sense of security, enemies often attack her and believe she is defenseless. With sand around, Yumiko can create replicas of any known weapon from the sand to damage and wound enemies. The weapons have no added effects but simply act as obstacles to wound and, in some instances, even kill enemies. With sand covering the field, Yumiko has a wide control over her surroundings.
Name: Sand Destruction Reversal
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 350
Warrior Affinity: Alchemist
Elemental Affinity: Sand
Benefit: Offensive
Description: Using mental alchemy, Yumiko creates an alchemical reaction within her body or on her body that allows her to destroy items. Yumiko is highly skilled at stopping the alchemical process, which allows her to turn items that she applies force and tsukara to into a pile of sand that she can manipulate. Unfortunately for Yumiko, she can only stop the process for destruction instead of finishing the process and creating an entirely new item. In battle, when an item with HP is attacked by this technique, the item is immediately destroyed at the end of the turn as long as the technique is successful.
Riko- Rank Blue Warrior
-
Number of posts : 356
Age : 33
Location : Dancing through the storms of destiny
Occupation : I don't know, what's yours?
Interests : Do I look like I have interests?
The BattleField
Health Points:
(2200/3000)
Tsukara-Skill Points:
(1700/2500)
Experience Points :
(100/100)
Re: YUMIKO//ASSASSIN//TECHNIQUES
completed
Riko- Rank Blue Warrior
-
Number of posts : 356
Age : 33
Location : Dancing through the storms of destiny
Occupation : I don't know, what's yours?
Interests : Do I look like I have interests?
The BattleField
Health Points:
(2200/3000)
Tsukara-Skill Points:
(1700/2500)
Experience Points :
(100/100)
Re: YUMIKO//ASSASSIN//TECHNIQUES
Approved. There are a few kinks, but it seems as if they will be worked out when the time comes.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
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