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Xexame's Technique and Ability List 2
2 posters
Page 1 of 1
Xexame's Technique and Ability List 2
Name: Claw to Death
Range: Long
Dice Usage: Special
Attack Power: 0
Tsukara Value: 400
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: Offensive
Description: Xexame transforms his arm into its elongated demon state and uses it to slash at his opponent. Infusing magical tsukara into the arm, he uses it with the intention of slashing his opponent. If the opponent is hit, they are unable to roll a dice during their next turn (excluding an Item Dice).
Name: Tsukara Spell
Range: Long
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: Supplementary
Description: Xexame casts a spell on a character which will allow them to regain some tsukara. After this spell is activated, Xexame pays a few tsukara. For 5 turns, the selected character will gain 100 Tsukara each turn basically earning a total of 500 tsukara.
Name: Arm of the Accursed
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: Supplementary
Description: When this technique is activated, Xexame can destroy one Item that is currently in play as long as he inflicts damage to a target during the turn this technique is activated.
Name: Revival Spell
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 150x
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: Supplementary
Description: By paying 150x tsukara, Xexame can revive one creature from any participating party. X equals the class of the creature that has been designated for revival.
Name: Wrath of Mifukizu
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 425
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: Defensive
Description: When this technique is activated, Xexame uses the arm of Mifukizu and enhances it with his own spell. In doing so, he is able to stop the activation of techniques being used by someone. When activated, this technique becomes chained to a previous technique and negates the activation of the technique.
--------
Name: X-Creature Spell
Effect: An array surrounds Xexame, forged by his own increasing spell powers. The array affects Xexame through anything entering and exiting the field. In battle, Xexame uses this ability for creatures that may be entering or leaving battle. Whenever a creature is summoned in battle, 500 points of damage is automatically inflicted to every character in the opponent's party. This is one of Xexame's spells that he learned after the Head Warrior became his teacher.
Activation Requirement: Activated whenever a character summons a creature or creatures in battle.
Cost: N/A
Name: X-Magnitude Spell
Effect: Xexame has come a long way since being a new Elite warrior. He has also decided to balance out his sword fighting skills by learning new spells. He has learned that he can tap into the essence of a person and quickly alter their potential power. He isn't skilled enough to alter it for a long period of time but he can quickly do it in small bursts. In battle, this ability allows Xexame to increase the Base Attack of one technique by 200 Atk Points. This ability acts as a booster to a technique being used, which means that the ability must be activated after the designated attack.
Activation Requirement:
Special Dice
Cost: 200 Tsukara
Name: Spell of the Swordsman
Effect:
Using his Spellcaster powers during the battle, Xexame casts a powerful spell that lasts the entire battle. He casts a spell that encases every warrior in his party with a small array that enhances their swordsman skills. When activated, this ability increases all of the party's Swordsman Class techniques by 3. Xexame has learned from recent battles and past experience that one must take into account their teammates.
Activation Requirement:
Special Dice; Lasts for the rest of the battle after wards
Cost: 350 Tsukara
Range: Long
Dice Usage: Special
Attack Power: 0
Tsukara Value: 400
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: Offensive
Description: Xexame transforms his arm into its elongated demon state and uses it to slash at his opponent. Infusing magical tsukara into the arm, he uses it with the intention of slashing his opponent. If the opponent is hit, they are unable to roll a dice during their next turn (excluding an Item Dice).
Name: Tsukara Spell
Range: Long
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: Supplementary
Description: Xexame casts a spell on a character which will allow them to regain some tsukara. After this spell is activated, Xexame pays a few tsukara. For 5 turns, the selected character will gain 100 Tsukara each turn basically earning a total of 500 tsukara.
Name: Arm of the Accursed
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: Supplementary
Description: When this technique is activated, Xexame can destroy one Item that is currently in play as long as he inflicts damage to a target during the turn this technique is activated.
Name: Revival Spell
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 150x
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: Supplementary
Description: By paying 150x tsukara, Xexame can revive one creature from any participating party. X equals the class of the creature that has been designated for revival.
Name: Wrath of Mifukizu
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 425
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: Defensive
Description: When this technique is activated, Xexame uses the arm of Mifukizu and enhances it with his own spell. In doing so, he is able to stop the activation of techniques being used by someone. When activated, this technique becomes chained to a previous technique and negates the activation of the technique.
--------
Name: X-Creature Spell
Effect: An array surrounds Xexame, forged by his own increasing spell powers. The array affects Xexame through anything entering and exiting the field. In battle, Xexame uses this ability for creatures that may be entering or leaving battle. Whenever a creature is summoned in battle, 500 points of damage is automatically inflicted to every character in the opponent's party. This is one of Xexame's spells that he learned after the Head Warrior became his teacher.
Activation Requirement: Activated whenever a character summons a creature or creatures in battle.
Cost: N/A
Name: X-Magnitude Spell
Effect: Xexame has come a long way since being a new Elite warrior. He has also decided to balance out his sword fighting skills by learning new spells. He has learned that he can tap into the essence of a person and quickly alter their potential power. He isn't skilled enough to alter it for a long period of time but he can quickly do it in small bursts. In battle, this ability allows Xexame to increase the Base Attack of one technique by 200 Atk Points. This ability acts as a booster to a technique being used, which means that the ability must be activated after the designated attack.
Activation Requirement:
Special Dice
Cost: 200 Tsukara
Name: Spell of the Swordsman
Effect:
Using his Spellcaster powers during the battle, Xexame casts a powerful spell that lasts the entire battle. He casts a spell that encases every warrior in his party with a small array that enhances their swordsman skills. When activated, this ability increases all of the party's Swordsman Class techniques by 3. Xexame has learned from recent battles and past experience that one must take into account their teammates.
Activation Requirement:
Special Dice; Lasts for the rest of the battle after wards
Cost: 350 Tsukara
Last edited by Xexame on April 12th 2010, 9:50 pm; edited 3 times in total
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Re: Xexame's Technique and Ability List 2
~For the first technique, 100 more tsukara should be enough for its approval.
Hitomi- Rank Red Warrior
-
Number of posts : 511
Age : 33
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell
The BattleField
Health Points:
(2300/2300)
Tsukara-Skill Points:
(2800/2800)
Experience Points :
(0/100)
Xexame- Elite Warrior
-
Number of posts : 528
Age : 33
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?
The BattleField
Health Points:
(4250/5000)
Tsukara-Skill Points:
(4900/4900)
Experience Points :
(0/100)
Hitomi- Rank Red Warrior
-
Number of posts : 511
Age : 33
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell
The BattleField
Health Points:
(2300/2300)
Tsukara-Skill Points:
(2800/2800)
Experience Points :
(0/100)
Page 1 of 1
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