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Jisenki's Abilities
3 posters
Page 1 of 1
Jisenki's Abilities
Name: Ice Step
Effect: An ability rather than a technique. This ability allows Jisenki to run on water or fire surfaces safely by creating Ice from his feet to freeze the fire or the water as he walks. This is used mostly on water in order to allow him to safely fight on liquid surfaces without fear of drowning since Jisenki cannot swim. He is just as mobile as he is on land with this technique. It uses no dice because it cannot harm or defend anything, but it merely allows him to fight on other surfaces. It doesn't give him any advantages.
Activation Requirement: Always in Effect
Cost: N/A
Name: Secret Technique: Soshinomanako- The Eye of Elemental Seeking
Effect: This is a skill taught to Jisenki as a student within the academy. He learned this along with his three man squad. This move is used mainly for shinobi espionage although it can have a great use while on the battlefield. This allows Jisenki to track down a person that has an element by looking at where they were. Based on the element of the user, Jisenki will scan a different color and tell where the enemy/teammate was based on the color that represents the element and the patterns that form, which are usually based on a person's personality. Major analysis is unable to be performed to locate a person such as analysis on time, but Jisenki uses this technique wisely. When performed, Jisenki's eye(s) turn into a light brownish color and three black rings form in a triangle-like formation around his pupil(s). Even an invisible person can be tracked as long as they have an element. Anyone without an element cannot be tracked this way. This can be used to track demons, humans, hybrids of any kind, but not creatures. After activated, its powers don't wear off until the battle is over.
Activation Requirement: Triggered through Role-Playing Usage
Cost: N/A
Name: Bushido-The Way of The Samurai
Effect: This ability allows a Swordsman with the Samurai Sub-Class to automatically inflict damage to their opponent after an attack, whether Special or normal, successfully hits the opponent. The damage done by this ability equals half the attack power of the successful attack used prior to this effect activating. This ability can be used as many times as there are successful attacks.
Activation Requirement: This ability is triggered when an attack is successfully performed.
Cost: N/A
Effect: An ability rather than a technique. This ability allows Jisenki to run on water or fire surfaces safely by creating Ice from his feet to freeze the fire or the water as he walks. This is used mostly on water in order to allow him to safely fight on liquid surfaces without fear of drowning since Jisenki cannot swim. He is just as mobile as he is on land with this technique. It uses no dice because it cannot harm or defend anything, but it merely allows him to fight on other surfaces. It doesn't give him any advantages.
Activation Requirement: Always in Effect
Cost: N/A
Name: Secret Technique: Soshinomanako- The Eye of Elemental Seeking
Effect: This is a skill taught to Jisenki as a student within the academy. He learned this along with his three man squad. This move is used mainly for shinobi espionage although it can have a great use while on the battlefield. This allows Jisenki to track down a person that has an element by looking at where they were. Based on the element of the user, Jisenki will scan a different color and tell where the enemy/teammate was based on the color that represents the element and the patterns that form, which are usually based on a person's personality. Major analysis is unable to be performed to locate a person such as analysis on time, but Jisenki uses this technique wisely. When performed, Jisenki's eye(s) turn into a light brownish color and three black rings form in a triangle-like formation around his pupil(s). Even an invisible person can be tracked as long as they have an element. Anyone without an element cannot be tracked this way. This can be used to track demons, humans, hybrids of any kind, but not creatures. After activated, its powers don't wear off until the battle is over.
Activation Requirement: Triggered through Role-Playing Usage
Cost: N/A
Name: Bushido-The Way of The Samurai
Effect: This ability allows a Swordsman with the Samurai Sub-Class to automatically inflict damage to their opponent after an attack, whether Special or normal, successfully hits the opponent. The damage done by this ability equals half the attack power of the successful attack used prior to this effect activating. This ability can be used as many times as there are successful attacks.
Activation Requirement: This ability is triggered when an attack is successfully performed.
Cost: N/A
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jisenki's Abilities
Approved.
I, also, appreciate the Magic: The Gathering reference.
I, also, appreciate the Magic: The Gathering reference.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Jisenki's Abilities
Which one?
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jisenki's Abilities
Bushido, I didn't catch any of the rest; still a rookie.
Dagomis- Ryoushi
-
Number of posts : 669
Age : 31
The BattleField
Health Points:
(11100/11100)
Tsukara-Skill Points:
(8350/8350)
Experience Points :
(0/100)
Re: Jisenki's Abilities
Actually, Magic took Bushido from the Samurai themselves since Bushido is believed to be the actual "code of Samurai". I thought of this ability in Religion Class truthfully when I saw some writings on the board from a previous class.
Jisenki- Head Warrior
-
Number of posts : 1722
Age : 32
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship
The BattleField
Health Points:
(6400/6400)
Tsukara-Skill Points:
(4400/4400)
Experience Points :
(63/100)
Re: Jisenki's Abilities
It's still a Magic reference regardless of whether or not the samurai had used it. Because quite honestly, that's the first thing that pops into our heads
Hei- Tsurabi
-
Number of posts : 386
Age : 32
Location : Brazil
Occupation : Martial Arts Tsurabi
Interests : Cat naps
The BattleField
Health Points:
(4700/4700)
Tsukara-Skill Points:
(3750/3750)
Experience Points :
(100/100)
Page 1 of 1
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