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    Karilu

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    Karilu Empty Karilu

    Post by Jisenki December 21st 2008, 4:08 pm

    Name: Karilu
    Appearance:
    Karilu Lucario
    Karilu is a creature that is mostly blue with various black and beige markings. On his head are red eyes used to detect things and on the back of his head are a type of antennae that allows him to communicate and see using his Ura, which is a combination of his Light and Psychic powers. Karilu has wolf-like appearances and features which involves paws, and distinct ear shape for sounds, and fangs for biting things although due to his high intellect and humanoid mannerisms, he never uses his teeth for attacking and never uses his paws for scratching but instead punching, kicking, and different martial arts attacks. Karilu also has a large spike on the back of both hands and on the center of his chest. They aren't really used but can be used to cut things and pierce through objects like defenses.


    Type of Creature: Urasapien


    Creature Class: Class 4

    Health Points/Turn Bar: 2000

    Summoning: Karilu is generally called to Jisenki from a simple capsule, however he sometimes comes to Jisenki when Jisenki needs him. If that is the case, all Jisenki needs to do is think of him in his mind and Karilu appears.

    Creature Abilities&Techniques:

    Aura Storm: Karilu's strongest technique. Karilu will call upon most of his Aura power, which is the combination of his Light and psychic powers. He will then jump high into the air and send down a powerful stream of Blue Aura which will damage all of the enemies in the surrounding area. When this technique is used, all of the opponent's evade and defense die are reduced by a value of 3. This technique is extremely difficult to evade and defend against. The technique looks like a blue beam of light with some sparks of white around it.

    Piercing Light: A technique used to break through barriers in order to help
    Jisenki or an ally. Karilu will turn the spike on his hand into a longer curved blade using his light energy. He can then pierce through barriers that are even made of metal or wood but only for a turn. When someone is attacked by someone else, that is not necessarily Karilu, their Defense Dice is reduced by a value 2 if they choose to defend.

    Aura Ball: A weak technique that becomes more powerful as time is used. Karilu will focus his Light and psychic powers to create Aura, which will take the shape of a ball and then begin to grow as time passes. For each turn that Karilu is unharmed, this technique gains 100 attack points. For the first attack, a single Special Dice is needed. To attack after that, an Attack Dice is needed. This attack can simply be fired without any charging too, and if it does happen this way a single Attack Dice is used.

    Aura Combat: This technique is Karilu's general fighting ability. Nothing special from ordinary attacks, but Karilu fights in a special way that involves keeping his Aura concentrated which remains on his hands and feet. Besides this, nothing is special and Karilu fights with skilled martial arts.

    Attack Power:

    Aura Storm- 400
    Piercing Light- N/A
    Aura Ball- 100
    Aura Combat- 90


    Dice Usage:

    Aura Storm- Special Dice
    Piercing Light- Special Dice
    Aura Ball- Special/Attack Dice
    Aura Combat- Attack Dice


    Benefits:

    Aura Storm- Offensive
    Piercing Light- Supplementary
    Aura Ball- Offensive
    Aura Combat- N/A

    Slot Cost: 3 Creature Slots


    History: Karilu was found sometime during Jisenki's childhood in the woods. It was actually in Akamori that he was located, in some of the deeper sections where the tougher creatures were. Jisenki's original plan was to train with the creatures and force them to flee after having battle with them. He fought a few creatures and met Karilu, who trained against each other after Karilu spoke to him. He heard speaking, but didn't see the creature's mouth moving. Karilu's words were: "Try and defeat me." Jisenki took the challenge and the two fought without using any elements but only their fighting abilities. The two were evenly matched and Karilu made the choice to come with Jisenki. For this reason, Jisenki doesn't really keep Karilu in a capsule but sometimes does if he needs to and is expecting a battle. Karilu most of the time may be nearby Jisenki like Falco or may be with him. He and Jisenki like to train together.
    Jisenki
    Jisenki
    Head Warrior
    Head Warrior

    Male
    Number of posts : 1722
    Age : 31
    Location : Down the path of life
    Occupation : The guy with the sword
    Interests : Martial Arts, Kung-fu, Swordsmanship

    The BattleField
    Health Points:
    Karilu Left_bar_bleue6400/6400Karilu Empty_bar_bleue  (6400/6400)
    Tsukara-Skill Points:
    Karilu Left_bar_bleue4400/4400Karilu Empty_bar_bleue  (4400/4400)
    Experience Points :
    Karilu Left_bar_bleue63/100Karilu Empty_bar_bleue  (63/100)

    https://sentougakuin.rpg-board.net

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    Karilu Empty Re: Karilu

    Post by Hei December 21st 2008, 9:42 pm

    ...Lucario? Seriously?

    Psh. Approved I guess.
    Hei
    Hei
    Tsurabi

    Male
    Number of posts : 386
    Age : 31
    Location : Brazil
    Occupation : Martial Arts Tsurabi
    Interests : Cat naps

    The BattleField
    Health Points:
    Karilu Left_bar_bleue4700/4700Karilu Empty_bar_bleue  (4700/4700)
    Tsukara-Skill Points:
    Karilu Left_bar_bleue3750/3750Karilu Empty_bar_bleue  (3750/3750)
    Experience Points :
    Karilu Left_bar_bleue100/100Karilu Empty_bar_bleue  (100/100)

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